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1681. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: A quick comment here, i am not a fan a reducing the Missile turret clip. Yes they are OP vs Armor, but extremley UP v other shields. I don't want to be critical without giving a solution however, so i do want to also note tha...
- by CCP Rattati - at 2015.01.26 11:44:00
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1682. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright I looked at your initial there. My first thought is that, unless you intend for EHP capacity to be based off the current Gunnlogi these turrets for AV will cause nosebleedingly short fights. 2000 DPS is mind-numbi...
- by CCP Rattati - at 2015.01.26 11:03:00
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1683. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Stefan Stahl wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet There's an issue with rail turret overheat. The current one overheats after 4 rounds, your spreadsheet has that as 7. Not being an expert here, but total ...
- by CCP Rattati - at 2015.01.26 09:44:00
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1684. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attemp...
- by CCP Rattati - at 2015.01.26 09:42:00
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1685. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 rai...
- by CCP Rattati - at 2015.01.26 09:36:00
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1686. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 rai...
- by CCP Rattati - at 2015.01.26 09:30:00
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1687. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per clip/ammo
- by CCP Rattati - at 2015.01.26 09:11:00
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1688. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other factors should be towar...
- by CCP Rattati - at 2015.01.26 07:30:00
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1689. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: I need the rate of fire stats actually, but this will help All flaylocks 125 ROF There is only one breach, it has 54.55 ROF. All NK: 66.67 ROF Thanks to you guys who fou...
- by CCP Rattati - at 2015.01.26 07:30:00
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1690. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Rattati would you like me to do number builds for the scrambler lance, plasma mortar, autocannon and arc cannon adapted to 1.10 AV DPS standards that I had in my chrome build spreadsheet? It's an easy conversion. Go ahead...
- by CCP Rattati - at 2015.01.26 07:22:00
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1691. F*** you CCP - in General Discussions [original thread]
Thanks for your feedback. On the other hand, it would appear that you also know nothing about forum posting, or the forum rules. Locked.
- by CCP Falcon - at 2015.01.25 16:08:00
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1692. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you d...
- by CCP Rattati - at 2015.01.25 11:06:00
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1693. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: we should have 3 AV grenades good point, with the HAV re-intro, that could help. I stil think two or three sidearms should be effective, just not overly effective. Another topic that I like is some damage threshold to slo...
- by CCP Rattati - at 2015.01.25 09:40:00
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1694. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to...
- by CCP Rattati - at 2015.01.25 04:21:00
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1695. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
- by CCP Rattati - at 2015.01.25 03:03:00
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1696. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call bot weapons' AV capac...
- by CCP Rattati - at 2015.01.25 03:01:00
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1697. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you don't even read my explanations nor reasons. Sor...
- by CCP Rattati - at 2015.01.25 02:20:00
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1698. In defense of the scrambler rifle - in General Discussions [original thread]
Scrambler Rifle is the most efficient rifle of them all. That's a fact. However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles. If I see a ...
- by CCP Rattati - at 2015.01.24 10:28:00
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1699. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptimal fits to experiment a...
- by CCP Rattati - at 2015.01.24 00:19:00
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1700. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat competitive fits. Take a ...
- by CCP Rattati - at 2015.01.23 14:15:00
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