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10641. BUG weapon menu stays on after pressing R2 - in Technical Support/Bugs [original thread]
Hi, Thanks for flagging this. We'll look into it.
- by CCP Hybrid - at 2013.05.13 10:56:00
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10642. [bug] 100% mouse sensitivity is broken - in Technical Support/Bugs [original thread]
Hi, Thanks for the information. We're actively looking into this.
- by CCP Hybrid - at 2013.05.13 10:54:00
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10643. Equipment/Weapon Wheel Unresponsive - in Technical Support/Bugs [original thread]
Hi, Thanks for the feedback. This is something we'll be looking into.
- by CCP Hybrid - at 2013.05.13 10:54:00
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10644. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
... I hear what you are all asking and say. I consider it. I reject it. If my name ever gets changed I am going through this thread, finding everyone who supported it, and changing your name to whatever I feel like changing it to. Keep that in m...
- by CCP FoxFour - at 2013.05.13 10:48:00
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10645. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
mrunknown2u2 wrote: Ten-Sidhe wrote: mrunknown2u2 wrote: So a corp attacks in the window of 1400-1500 the exact time is 1448 will the battle happen at 1448 the next day? CCP SoxFour answered this elsewhere, during fanfest presentation ...
- by CCP FoxFour - at 2013.05.13 10:35:00
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10646. yay, new tank bugs! - in Technical Support/Bugs [original thread]
I had a look into the problems you mentioned Yotta. Here's some feedback for you: 1. All of the turret positions on each vehicle have a yaw vs. pitch curve constraint applied to them. I allowed the constraint to be a bit lower so that while you ...
- by CCP Blam! - at 2013.05.13 10:20:00
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10647. NON-CHEATER NOT USING RAPID FIRE MODS - in General Discussions [original thread]
Locking this for trolling.
- by CCP Eterne - at 2013.05.13 09:52:00
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10648. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Heads up: Your 100 matches unique reward is going to be deployed on 14th of May, during the downtime!
- by CCP Frame - at 2013.05.13 09:52:00
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10649. Equipment Switching Sluggish - in Technical Support/Bugs [original thread]
Thanks for your feedback. Any additional testing information will be much appreciated.
- by CCP Hybrid - at 2013.05.13 09:50:00
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10650. Command Wheel Bug - in Technical Support/Bugs [original thread]
Thanks for bringing this to our attention. We'll look into it.
- by CCP Hybrid - at 2013.05.13 09:46:00
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10651. [BUG] issuing squad orders and order screen remains - in Technical Support/Bugs [original thread]
Hi, Thanks for raising this. We're going to look into it.
- by CCP Hybrid - at 2013.05.13 08:48:00
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10652. [Bug] Push to talk not working in Warbarge using kbm - in Technical Support/Bugs [original thread]
Hey, Thanks for bringing this to our attention, we'll look into it.
- by CCP Hybrid - at 2013.05.13 08:46:00
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10653. [Replicateable] Aim sticking and LAVs - in Technical Support/Bugs [original thread]
Thanks for your post, this is very useful information. We're looking into this.
- by CCP Hybrid - at 2013.05.13 08:45:00
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10654. Spawn camping happens alot since Uprising - in Skim Junction [original thread]
Raige Carte wrote: CCP LogicLoop wrote: Nameless Red-Shirt wrote: In the ambush map with the CRU and SD in grid E7 it is too easy to trap people. The first team to capture the CRU will continue to spawn in that corner. There are few escap...
- by CCP LogicLoop - at 2013.05.13 08:36:00
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10655. Enemy CRU Hacking on Post Uprising Map - in Skim Junction [original thread]
Winsaucerer wrote: Can you make these unhackable/indestructible? If we can't hack them, can they still be blown up anyway with tanks, forges, and swarms? We have been discussing solutions. Such as making them non hack-able, but destroy-able...
- by CCP LogicLoop - at 2013.05.13 08:25:00
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10656. Spawn camping happens alot since Uprising - in Skim Junction [original thread]
Nameless Red-Shirt wrote: In the ambush map with the CRU and SD in grid E7 it is too easy to trap people. The first team to capture the CRU will continue to spawn in that corner. There are few escape routes and they can be easily covered by two...
- by CCP LogicLoop - at 2013.05.13 08:23:00
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10657. Bug: Vehicle modules - Militia Afterburner and Active Scanner not working properly - in Technical Support/Bugs [original thread]
Re: Afterburner - afterburners are specifically meant to be used on aerial vehicles. We'll include functionality later in our fitting to make this a bit more clear, ie. by disallowing players to fit modules that do not work for particular vehicle ...
- by CCP Blam! - at 2013.05.13 08:17:00
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10658. CONSTANT DISCONNECTS - in Technical Support/Bugs [original thread]
Please contact our support staff via [email protected] to resolve this through official channels. The forums are not the place to discuss reimbursement issues. Thank you. Closing this thread.
- by CCP Cmdr Wang - at 2013.05.13 07:55:00
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10659. CONSTANT DISCONNECTS - in Technical Support/Bugs [original thread]
I'm working in the engineering department and not very familar with our refund policy, I'll see if I can hook someone up with you.
- by CCP LaFerrari - at 2013.05.13 07:51:00
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10660. CONSTANT DISCONNECTS - in Technical Support/Bugs [original thread]
Thanks, I'll forward this to the QA to see if we can get a local repro.
- by CCP LaFerrari - at 2013.05.13 07:43:00
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