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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.09 17:39:00 -
[1] - Quote
Top Passenger turret hits tank when clearly shooting over it. Can't issue orders from inside the tank. (just get an order stuck on the screen) and can't aim up or down hardly at all... makes fighting from virtually any hill a futile effort. :( ... And this isn't a, really a bug, but the shield tanks don't seem to have their speed advantage anymore. (seemed to be the biggest thing in leveling the playing field in armor vs shielding) |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2013.05.09 19:19:00 -
[2] - Quote
Yotta Guns wrote:Top Passenger turret hits tank when clearly shooting over it. Can't issue orders from inside the tank. (just get an order stuck on the screen) and can't aim up or down hardly at all... makes fighting from virtually any hill a futile effort. :( ... And this isn't a, really a bug, but the shield tanks don't seem to have their speed advantage anymore. (seemed to be the biggest thing in leveling the playing field in armor vs shielding)
All working as intended.
Thanks for all your SP and have a nice day.
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Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.10 18:08:00 -
[3] - Quote
BMSTUBBY wrote:Yotta Guns wrote:Top Passenger turret hits tank when clearly shooting over it. Can't issue orders from inside the tank. (just get an order stuck on the screen) and can't aim up or down hardly at all... makes fighting from virtually any hill a futile effort. :( ... And this isn't a, really a bug, but the shield tanks don't seem to have their speed advantage anymore. (seemed to be the biggest thing in leveling the playing field in armor vs shielding) All working as intended. Thanks for all your SP and have a nice day. I sincerely hope you're kidding. X( |
ladwar
Dead Six Initiative Lokun Listamenn
358
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Posted - 2013.05.10 19:47:00 -
[4] - Quote
it effects LAVs as well |
Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.11 07:51:00 -
[5] - Quote
ladwar wrote:it effects LAVs as well does it affect the gun or diver seat?... Or both? And either way, you think there's fix on the works?...cause i'm out if I can't use the tanks I spent 7 million sp on to mak.e an effective model. Not with everyone else having prototype dropsuits. >:( |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
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Posted - 2013.05.11 09:16:00 -
[6] - Quote
It's a bug. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
434
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Posted - 2013.05.11 10:26:00 -
[7] - Quote
We never have been able to issue any orders from inside any vehicle. That is definitely by design. |
ladwar
Dead Six Initiative Lokun Listamenn
361
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Posted - 2013.05.11 14:04:00 -
[8] - Quote
Yotta Guns wrote:ladwar wrote:it effects LAVs as well does it affect the gun or diver seat?... Or both? And either way, you think there's fix on the works?...cause i'm out if I can't use the tanks I spent 7 million sp on to mak.e an effective model. Not with everyone else having prototype dropsuits. >:( I can notice it from the driver seat but have tested from the gunner standing not cover spot as well. |
Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.11 17:22:00 -
[9] - Quote
KalOfTheRathi wrote:We never have been able to issue any orders from inside any vehicle. That is definitely by design. Really? I know I was able to use the commend wheel before the update... Though I couldn't use the map to issue orders. |
Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.11 17:27:00 -
[10] - Quote
You think they know about it at least? -_-' ... The one that's pissing me off the most is that the tanks can't really look up more than 5 degrees... It's so God damn irritating trying to fight when the enemy or myself, is on a hill of any angle. X( |
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Yotta Guns
Planetary Response Organization
9
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Posted - 2013.05.11 17:34:00 -
[11] - Quote
Remember, if you wanna beat a tank, run up some stairs. >:/ |
Tankin Tarkus
Quafe Runners
5
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Posted - 2013.05.11 17:56:00 -
[12] - Quote
try climbing the ladders ill still shoot you down just as those hills make shooting with tanks tough they also allow tankers a way to shoot up or down ive shot players off ladders and dropships out of the sky using hills |
CharCharOdell
Ametat Security Amarr Empire
0
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Posted - 2013.05.11 18:36:00 -
[13] - Quote
I've noticed this, too. |
Yotta Guns
Planetary Response Organization
10
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Posted - 2013.05.11 18:41:00 -
[14] - Quote
Tankin Tarkus wrote:try climbing the ladders ill still shoot you down just as those hills make shooting with tanks tough they also allow tankers a way to shoot up or down ive shot players off ladders and dropships out of the sky using hills Problem is there isn't always an appropriate hill to lodge yourself on. Or maybe it takes to long and your target escapes. :( |
Yotta Guns
Planetary Response Organization
10
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Posted - 2013.05.13 02:23:00 -
[15] - Quote
CharCharOdell wrote:I've noticed this, too. glad i'm not the only one at least. XD |
Yotta Guns
Planetary Response Organization
10
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Posted - 2013.05.13 05:17:00 -
[16] - Quote
Simply feel this needs to be seen more... So bump. |
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CCP Blam!
C C P C C P Alliance
42
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Posted - 2013.05.13 10:20:00 -
[17] - Quote
I had a look into the problems you mentioned Yotta.
Here's some feedback for you: 1. All of the turret positions on each vehicle have a yaw vs. pitch curve constraint applied to them. I allowed the constraint to be a bit lower so that while you are able to fire at the HAV while pointing towards it, you're still able to see over the front of the HAV. If I were to make it entirely impossible for you to hit the HAV it would be difficult for you to see the action going on in front of the HAV. To provide you with the same downward pitch and make it impossible for you to fire at it, we would have to do an entire remodel of the mesh itself, which isn't something on the cards in such with such a limited time frame. I would like to see if we can't look at some alternative approaches such as dynamically orienting the anchor point of the camera, and so on, but this sort of thing is a bit tricky since you don't want to disorient the player. 2. We had looked at enabling squad commands on vehicles, and that is on our to do list. If you are experiencing some sort of issue where you are able to issue commands, but getting stuck, please provide me with some more details so we can get QA to reproduce it. 3. The limited pitch issues you are experiencing are the result of us preventing the camera from passing through the mesh of the vehicle which at the time didn't seem like a large pitch difference from what we had before. However, we'll look at what we can do to come to a decent compromise. 4. Aside from this there are some known code/animation issues that we are looking at to get fixed as soon as we can, such as the turret camera matching up with the pitch limits of the turret mesh at its limits in 1P and so on.
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NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
9
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Posted - 2013.05.13 11:02:00 -
[18] - Quote
Squad issue quite simple to replicate.
1. Become squad leader. 2. Join match. 3. Call in HAV and enter. 4. Bring up and select squad order. 5. Attempt to place squad order and... fail and get stuck with it. 6. However it seems if you chose to view the overview map or get out of HAV and cancel order or select different order and place it this bug clears.
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KalOfTheRathi
Talon Strike Force LTD Orion Empire
447
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Posted - 2013.05.13 11:16:00 -
[19] - Quote
Yotta Guns wrote:KalOfTheRathi wrote:We never have been able to issue any orders from inside any vehicle. That is definitely by design. Really? I know I was able to use the commend wheel before the update... Though I couldn't use the map to issue orders. You can still use the command wheel to issue orders. Sorry, I mispoke (mis-typed?).
What I meant to say was we have never been able to issue Orbital Strike Orders from inside any vehicle.
I forgot to include 'Orbital Strike' in my first reply. |
SGTGrimReaper
KILL-EM-QUICK RISE of LEGION
6
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Posted - 2013.05.13 13:33:00 -
[20] - Quote
If the new tank main gun angles is what they will be, aka no angle at all, you all have kill the tank. I was in a game were the enemy tank was about 30 feet on higher ground and I could not hit them at all. But when reverse roles happened I could hit the tank because I had the higher ground. But when I when down a hill I could not get any angle to high the tank. After spending 6mill in sp I'm very upset. Please see this thread to about other having same issues. |
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Yotta Guns
Planetary Response Organization
10
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Posted - 2013.05.14 03:10:00 -
[21] - Quote
CCP Blam! wrote:I had a look into the problems you mentioned Yotta.
Here's some feedback for you: 1. All of the turret positions on each vehicle have a yaw vs. pitch curve constraint applied to them. I allowed the constraint to be a bit lower so that while you are able to fire at the HAV while pointing towards it, you're still able to see over the front of the HAV. If I were to make it entirely impossible for you to hit the HAV it would be difficult for you to see the action going on in front of the HAV. To provide you with the same downward pitch and make it impossible for you to fire at it, we would have to do an entire remodel of the mesh itself, which isn't something on the cards in such with such a limited time frame. I would like to see if we can't look at some alternative approaches such as dynamically orienting the anchor point of the camera, and so on, but this sort of thing is a bit tricky since you don't want to disorient the player. 2. We had looked at enabling squad commands on vehicles, and that is on our to do list. If you are experiencing some sort of issue where you are able to issue commands, but getting stuck, please provide me with some more details so we can get QA to reproduce it. 3. The limited pitch issues you are experiencing are the result of us preventing the camera from passing through the mesh of the vehicle which at the time didn't seem like a large pitch difference from what we had before. However, we'll look at what we can do to come to a decent compromise. 4. Aside from this there are some known code/animation issues that we are looking at to get fixed as soon as we can, such as the turret camera matching up with the pitch limits of the turret mesh at its limits in 1P and so on.
I think I understand some of the issues with the gunner seat, but I'd to make sure the devs have also noticed that the main gun. Can't aim up more than 3 feet... us tankers need to be able to have the main gun look up. As it is, we can't engage targets that have gone up a flight of stairs or up a hill or even if we are on a down slope... To be perfectly clear, the camera can look up enough, but the turret doesn't follow the camera. P.s. Reminder that tanks take 6-7 million sp to skill into. Very disappointing when they're virtually useless. with any terrain as a factor in a fight. :/ |
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CCP Blam!
C C P C C P Alliance
52
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Posted - 2013.05.14 06:05:00 -
[22] - Quote
I've got some good news. I was able to manage a fix last night that will restore your turret pitch for greater range of motion. Expect to see this after tonight's deployment.
Cheers, - CCP Blam! |
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Little Angus
CowTek IT Infotech
3
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Posted - 2013.05.14 16:39:00 -
[23] - Quote
CCP Blam! wrote:I've got some good news. I was able to manage a fix last night that will restore your turret pitch for greater range of motion. Expect to see this after tonight's deployment.
Cheers, - CCP Blam!
Confirmed. Much better, tank you! |
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