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9801. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Parson Atreides wrote: Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know. Is this going to be relevant when PvE comes out?...
- by CCP FoxFour - at 2013.06.19 13:43:00
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9802. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
1.2 was a fairly short release cycle, we have a lot of other things on the stove right now and we will be rolling that out when it's ready.
- by CCP Nullarbor - at 2013.06.19 13:32:00
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9803. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Parson Atreides wrote: Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)? This is a complete list for Uprising 1.2 from Team True Grit. Other teams have things th...
- by CCP FoxFour - at 2013.06.19 13:30:00
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9804. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
SECOND! Joking aside, looking forward to the ISK transfers and PC changes myself.
- by CCP Frame - at 2013.06.19 13:23:00
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9805. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
:D Fun times! Team True Grit should be hanging around the thread to answer questions.
- by CCP FoxFour - at 2013.06.19 13:20:00
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9806. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
There are a lot of changes coming up in Uprising 1.2. To introduce the first group of these changes, CCP Foxfour has this new dev blog to discuss everything Team True Grit has developed. You can use this thread to discuss this dev blog! CCP...
- by CCP Mintchip - at 2013.06.19 13:05:00
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9807. Announcement:Issues regarding PS3 4.45 firmware update - in Announcement and Events [original thread]
UPDATE: The update is no longer available and you will not be prompted to update your firmware to this version.
- by CCP Frame - at 2013.06.19 12:33:00
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9808. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
I am moving this from Technical Support/Bugs to Feedback/Requests.
- by CCP Eterne - at 2013.06.19 11:32:00
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9809. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Re: CPM Weekly Activity Report #2 - June 18, 2013. So in terms of CMR - we do have a plan for a Dev Blog regarding the CMR. Pretty much the whole process - assembly, discussion, review, action. So I hope that will give you better idea of what is ...
- by CCP Frame - at 2013.06.19 07:24:00
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9810. Announcement:Issues regarding PS3 4.45 firmware update - in Announcement and Events [original thread]
Heads up mercs, We would like to inform you that today's 4.45 firmware update to your PlayStation 3 should not be installed due to issues that may surface afterwards - possibility of locking the console in a loop in the welcome screen. We wi...
- by CCP Frame - at 2013.06.19 03:50:00
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9811. Layered Objectives done Quick - in General Discussions [original thread]
Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn points would spawn in. Why can't we just do that and 'lock' the modules drop...
- by CCP LogicLoop - at 2013.06.19 03:40:00
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9812. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by CCP LogicLoop - at 2013.06.19 01:18:00
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9813. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Bhavesh Prajapat wrote: Are these roles cumulative or will multiple roles be assign-able to each member? Multiple roles can be assigned.
- by CCP FoxFour - at 2013.06.18 17:13:00
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9814. CCP updates on aiming problem? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in....
- by CCP Eterne - at 2013.06.18 17:08:00
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9815. Guess what guys! - in General Discussions [original thread]
The reason aiming isn't being fixed in 1.2 is because it's a bigger issue to tackle than can be finished in that time. It's not that it's "not a priority" which is not something that has ever been said.
- by CCP Eterne - at 2013.06.18 16:56:00
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9816. Guess what guys! - in General Discussions [original thread]
Locking this topic as redundant and out of context, please see: https://forums.dust514.com/default.aspx?g=posts&t=88081 for the full discussion! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
- by CCP Mintchip - at 2013.06.18 16:56:00
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9817. CCP updates on aiming problem? - in General Discussions [original thread]
ReGnYuM wrote: CCP Mintchip wrote: Canari Elphus wrote: Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates. We dont need an e...
- by CCP Mintchip - at 2013.06.18 15:05:00
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9818. CCP updates on aiming problem? - in General Discussions [original thread]
Canari Elphus wrote: Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates. We dont need an exact date and time that something will be...
- by CCP Mintchip - at 2013.06.18 14:50:00
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9819. Dusts most interesting man - in General Discussions [original thread]
Locked. Please continue here: https://forums.dust514.com/default.aspx?g=posts&t=82751
- by CCP Frame - at 2013.06.18 14:17:00
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9820. The stars on the connection screen - in General Discussions [original thread]
We do have plans to nerf stars that are overpowered against clouds. Thank you for your feedback!
- by CCP Frame - at 2013.06.18 13:42:00
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