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8661. Announcement:Community Spotlight: DUST Fitting Tool - in Announcement and Events [original thread]
Whether you're wondering if training up a level in a skill will let you fit that mod, want to check how much shield recharge you'll get with a variety of mods, or just want to theorycraft a new dropsuit fitting, the DUST Fitting Tool has all your ...
- by CCP Eterne - at 2013.08.16 16:32:00
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8662. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Ananda Yhufir wrote: CCP Logibro wrote: Alright, sorry for taking so long to get back to you guys, busy day today. Scoring: The only thing scored is the overall result of the best of three. This means that a 2-1 win is the same as a 3-0 win...
- by CCP Logibro - at 2013.08.16 16:17:00
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8663. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Alright, sorry for taking so long to get back to you guys, busy day today. Scoring: The only thing scored is the overall result of the best of three. This means that a 2-1 win is the same as a 3-0 win. The main number you should be looking at is ...
- by CCP Logibro - at 2013.08.16 15:57:00
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8664. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
I would just like to confirm that I am not CCP LogicLoop. For one, I'm not as smart as he is.
- by CCP Logibro - at 2013.08.16 10:49:00
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8665. ISK GLITCH !!! - in General Discussions [original thread]
Locking this for RickTrolling.
- by CCP Eterne - at 2013.08.16 10:25:00
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8666. This game not dead yet? - in General Discussions [original thread]
Locked for trolling.
- by CCP Eterne - at 2013.08.16 10:24:00
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8667. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
steadyhand amarr wrote: Smooth true :-P. Just to chip in. Has it ever been considered to have objectives that can be destroyed. Like in skim 1.0 some of the maps are quite well suited to last stand at the objective moments :-) "I've" wanted ...
- by CCP LogicLoop - at 2013.08.16 08:13:00
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8668. Blueprints of Outposts? - in Outposts [original thread]
G Torq wrote: Loopy, create meshes of the levels + structures, similar to what we see on the warbarge prior to deploying to theater..... ...and then get those used in the warbarge :) I know there were plans to do that at some point. I do no...
- by CCP LogicLoop - at 2013.08.16 06:54:00
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8669. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
Haha not to worry. When I saw his name I knew there would eventually be mix-ups.
- by CCP LogicLoop - at 2013.08.16 03:39:00
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8670. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
True Adamance wrote: CCP LogicLoop wrote: True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compoun...
- by CCP LogicLoop - at 2013.08.16 02:52:00
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8671. Sticky:GÿåThis Week In DUST 514Gÿå 8/9 - 8/15 G£ô - in General Discussions [original thread]
Okay! I have returned from Vacation! I got to comb through a lot of things! If there's anything that I missed or you want me to update this with please comment below and I will add to this! Thank you guys so much! See you next week! <3 Dev ...
- by CCP Mintchip - at 2013.08.16 01:30:00
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8672. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
Cross Atu wrote: I've seen countless threads relating to redline issues, MCC/afk camping and the struggles of new players trying to get established in the game. Here's an idea which I believe could help, if not resolve, all of these thi...
- by CCP LogicLoop - at 2013.08.16 01:24:00
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8673. Blueprints of Outposts? - in Outposts [original thread]
Actually it doesn't quite work out that way. When we design the levels we begin with a 2d layout. Then it goes into a block out process by the level designers. After that, the artists beautify it. Over the course of development of the outposts thi...
- by CCP LogicLoop - at 2013.08.16 00:56:00
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8674. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not where we see the Orbital ...
- by CCP LogicLoop - at 2013.08.16 00:51:00
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8675. map ideas - in Outposts [original thread]
*Not sure how well this fits with the Eve / Dust cannon. But we all like the idea. Environment artists have done some concepts with similar idea for "future possible ideas and inspirations". *Do you mean a natural bridge? *Possible, except that pa...
- by CCP LogicLoop - at 2013.08.16 00:46:00
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8676. Sticky:Feedback/Suggestions - Weekly Updates on the DUST 514 Beta - in Feedback/Requests [original thread]
[REQUEST] Minimum Arming Distance on Mass Driver - https://forums.dust514.com/default.aspx?g=posts&m=1157781#post1157781 Status: This a decent idea, we may take this into account next time we look at the Mass Driver. [REQUEST] Additional Lo...
- by CCP Logibro - at 2013.08.15 23:49:00
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8677. Sticky:Bug reports - Weekly Updates on the DUST 514 Beta - in Technical Support/Bugs [original thread]
[BUG] Animation Issue when using Nanite Injector - https://forums.dust514.com/default.aspx?g=posts&m=1134357#post1134357 Status: Comment: CanGÇÖt reproduce this issue internally, but we will continue monitoring. [BUG/BY DESIGN?] Quickly Tap...
- by CCP Logibro - at 2013.08.15 23:46:00
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8678. Why does almost every thread I read have Plantside 2 in it somewhere? - in General Discussions [original thread]
Moved to The Locker Room.
- by CCP Logibro - at 2013.08.15 17:12:00
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8679. To all you people who think PS2 is going to blow this game out of the water. - in General Discussions [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 16:52:00
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8680. The first nail in the coffin. . . - in The Locker Room [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 16:51:00
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