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4481. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
DUST Fiend wrote: CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numb...
- by CCP Logibro - at 2014.05.21 11:48:00
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4482. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more r...
- by CCP Logibro - at 2014.05.21 11:29:00
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4483. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Hey guys, I am CCP Ankou, and as the blue tag under my name shows, I am one of the guys working on Project Legion in Shanghai. IGÇÖm currently in charge of User Experience, and my goal is to ensure you have a smooth experience playing the game! ...
- by CCP Ankou - at 2014.05.21 09:15:00
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4484. @CCP Saberwing, per our conversation: Best Tool For Legion - in General Discussions [original thread]
Hey guys! Sorry about the late response I really dig player created content like this. I had a look at a little bit of the video you posted. We've got some things in the pipeline for player created events, tournaments, etc, but this hasn't tak...
- by CCP Saberwing - at 2014.05.21 06:37:00
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4485. [Feedback] Legion HUD - in General Discussions [original thread]
Oswald Rehnquist wrote: I like the helmet idea as well, I've dome something similar to this already a while ago (I'm not an artist) https://drive.google.com/file/d/0B7OdomK1wfBOOWFWTUhiTTNzTk0/edit?usp=sharing It doesn't take a whole lot, t...
- by CCP MC Peanut - at 2014.05.21 02:04:00
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4486. [Feedback] Legion HUD - in General Discussions [original thread]
501st Headstrong wrote: That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see area to your ears without...
- by CCP MC Peanut - at 2014.05.21 00:58:00
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4487. [Clarification] Scanning for Battles? - in General Discussions [original thread]
This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) and the starmap (the leve...
- by CCP MC Peanut - at 2014.05.20 15:33:00
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4488. CCP has yet to acknowledge that flaylock is broken - in General Discussions [original thread]
we know, and we are looking at sidearms and non-competitive weapons in the the second or third wave of iterations.
- by CCP Rattati - at 2014.05.20 15:30:00
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4489. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
steadyhand amarr wrote: CCP Rattati wrote: I had this on my list as a a gentler mode post academy and am seeking tech evaluation. Odds are against it if I am perfectly honest. Why squad free playlists are in nearly every console shooter f...
- by CCP Rattati - at 2014.05.20 15:25:00
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4490. [Feedback] Legion HUD - in General Discussions [original thread]
Bragoltur Valaruina wrote: Fox Gaden wrote: This is one of my classic rants, but I donGÇÖt think I have posted it in here yet. Each squad member should have a number on their dot on the mini map which corresponds to their position in the Sq...
- by CCP MC Peanut - at 2014.05.20 15:18:00
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4491. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
I had this on my list as a a gentler mode post academy and am seeking tech evaluation. Odds are against it if I am perfectly honest.
- by CCP Rattati - at 2014.05.20 13:29:00
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4492. Search for Corp - disconnected from server - in Technical Support/Bugs [original thread]
Hi dudes, We are looking into this issue. I tried myself but the search works for me. Could you guys tell me the key words you have used? or the disconnection happens before you enter the key words? Thanks for the post and the info you applied. ...
- by CCP Imagine Breaker - at 2014.05.20 09:08:00
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4493. Tank questions - Dev response please - in Feedback/Requests [original thread]
Tebu Gan wrote: So what kind of things can be done module wise? I'm speaking of making variations of existing modules. Could we say take our existing shield modules, create a duplicate, and change some stats? For example: -Our current shield...
- by CCP Rattati - at 2014.05.20 08:33:00
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4494. [Feedback] Scouts - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CCP Rattati wrote: I don't think we can fix reactives, I just don't see the sense in them. ~high slot~ hmmmmmmmmmmmmm
- by CCP Rattati - at 2014.05.20 08:13:00
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4495. Rdv's are ******** - in General Discussions [original thread]
medomai grey wrote: My greatest Fanfest disappointment was not how short Dust514 keynotes were or poor handling of distributing info, my greatest disappointment was seeing that RDVs are still being used in EVE: Legion. From a previous bri...
- by CCP Saberwing - at 2014.05.20 01:16:00
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4496. What I find funny. - in General Discussions [original thread]
JUDASisMYhomeboy III wrote: Anybody remember the dust e3 video? That dust looked amazing and was pre beta. That is not the game we have today. history will repeat itself That was heavily scripted and captured footage. Everything shown on stag...
- by CCP Saberwing - at 2014.05.20 01:15:00
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4497. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Lady MDK wrote: steadyhand amarr wrote: No shooter fan wants to spend 30 minutes to an hour going from system to system. In EvE you stay to local area long hauls are rare in dust you will be flying around all over the place Agreed. As I ...
- by CCP MC Peanut - at 2014.05.20 00:56:00
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4498. [Feedback] Legion HUD - in General Discussions [original thread]
ANON Cerberus wrote: CCP MC Peanut wrote: Maken Tosch wrote: KAGEHOSHI Horned Wolf wrote: Thank you for the reply, what HUD features are among your goals for Legion by release? What do you foresee the HUD being like? This I like to ...
- by CCP MC Peanut - at 2014.05.20 00:46:00
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4499. [Feedback] Legion HUD - in General Discussions [original thread]
Sole Fenychs wrote: So, what about making things pretty? I played all of the Metroid Prime games, which do some really awesome HUD effects to add to the immersion. Like, if a map has valves that blow steam into a room and you walk into that ste...
- by CCP MC Peanut - at 2014.05.20 00:45:00
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4500. Shield extenders - in Feedback/Requests [original thread]
Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive
- by CCP Rattati - at 2014.05.19 16:09:00
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