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7081. Announcement:Extended server downtime 2013.12.5 - in Announcement and Events [original thread]
DUST 514 is now back online.
- by CCP Frame - at 2013.12.05 11:48:00
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7082. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Parson Atreides wrote: Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first? No, they need to be called in first.
- by CCP Nullarbor - at 2013.12.05 11:32:00
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7083. Factional Loyalty Point Store - in General Discussions [original thread]
shaman oga wrote: Stupid question: Do LP have 4 different types, depending on the race you are fighting for? Yes, 4 different LP values, one for each faction. You can see the LP and standings being displayed on this screenshot from the devbl...
- by CCP Nullarbor - at 2013.12.05 11:31:00
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7084. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Himiko Kuronaga wrote: Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, ...
- by CCP Nullarbor - at 2013.12.05 11:29:00
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7085. Uplink below ground level - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: CCP Delamorui Eddy wrote: Hi, thank you for contacting us. Do you have a picture for the location so that we can make sure if it is a known issue. Thank you. Approx location as I can't recall the exact one but ...
- by CCP Delamorui Eddy - at 2013.12.05 10:42:00
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7086. Factional Loyalty Point Store - in General Discussions [original thread]
You can fight for any faction at any time, regardless of what your corp or alliance is doing. However fighting against a faction will lower your standing towards to them meaning you get less LP paid out at the end of battle. So it makes sense to ...
- by CCP Nullarbor - at 2013.12.05 10:37:00
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7087. Fanfest 2014 and DUST 514 Players; who's going? - in General Discussions [original thread]
Highlight of the year tbh. Fanfest is amazing.
- by CCP Nullarbor - at 2013.12.05 10:33:00
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7088. PC Frame Rate lag still here (Video) - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. Confirmed with the Dev Team. We will investigate the data after 1.7 is deployed. Thank you.
- by CCP Delamorui Eddy - at 2013.12.05 10:10:00
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7089. Uplink below ground level - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. Do you have a picture for the location so that we can make sure if it is a known issue. Thank you.
- by CCP Delamorui Eddy - at 2013.12.05 09:36:00
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7090. Announcement:Extended server downtime 2013.12.5 - in Announcement and Events [original thread]
Dear players, Today DUST 514 is scheduled to go offline for an extended period of time starting from 11:00 UTC . Server is expected to come back up at approximately 11:55 UTC . Today we are performing software upgrades to TQ. Thank you for you...
- by CCP Frame - at 2013.12.05 09:19:00
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7091. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
Hello everyone, Just to give you clarification regarding some edge-cases that may occur: If you have a character set for deletion during 1.7 deployment, that character will still receive skill respec if it is eligible for one (has skill points se...
- by CCP Frame - at 2013.12.05 08:59:00
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7092. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: How bout this? http://www.youtube.com/watch?v=Yz2h-VfDJy4 Hi, thank you for the video. We are already aware of this specific issue shown there. Do you perhaps have a video that demonstrates that there are no framer...
- by CCP Delamorui Eddy - at 2013.12.05 08:41:00
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7093. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. Could you perhaps provide a video demonstrating this issue/solution? It would definitely help while we are investigating this internally. Thank you.
- by CCP Delamorui Eddy - at 2013.12.05 07:15:00
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7094. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Aero Yassavi wrote: What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an appearance in a release...
- by CCP Saberwing - at 2013.12.05 03:13:00
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7095. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Forge Gun numbers! Damage | Charge time Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2....
- by CCP Logibro - at 2013.12.05 01:22:00
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7096. Devs should observe some PC matches - A proposal - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Nullarbor wrote: Yeah we were doing these semi-regularly a while ago using fake PC battles and they proved extremely helpful. I will poke some devs about organizing more. The point is you watching players doing ...
- by CCP Nullarbor - at 2013.12.04 23:38:00
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7097. Devs should observe some PC matches - A proposal - in General Discussions [original thread]
Yeah we were doing these semi-regularly a while ago using fake PC battles and they proved extremely helpful. I will poke some devs about organizing more.
- by CCP Nullarbor - at 2013.12.04 23:31:00
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7098. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment. Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
- by CCP Nullarbor - at 2013.12.04 23:18:00
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7099. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Driftward wrote: CCP Nullarbor wrote: Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto...
- by CCP Nullarbor - at 2013.12.04 22:34:00
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7100. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP Nullarbor wrote: Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lo...
- by CCP Nullarbor - at 2013.12.04 22:33:00
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