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Thread Statistics | Show CCP posts - 7 post(s) |
R F Gyro
Clones 4u
762
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Posted - 2013.12.04 22:21:00 -
[1] - Quote
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Xocoyol Zaraoul
Superior Genetics
1577
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Posted - 2013.12.04 22:22:00 -
[2] - Quote
Yup.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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CCP Nullarbor
C C P C C P Alliance
3128
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Posted - 2013.12.04 22:27:00 -
[3] - Quote
Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Maken Tosch
DUST University Ivy League
5578
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Posted - 2013.12.04 22:28:00 -
[4] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
Question...
Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot?
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Forlorn Destrier
2245
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Posted - 2013.12.04 22:28:00 -
[5] - Quote
CCP SoxFour confirmed that somewhere, yes.
EDIT: Ninja'd by CCP Nullabar.
Chivalry is not dead, but many who practiced it are.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8342
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Posted - 2013.12.04 22:28:00 -
[6] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
Win ISK / Vids / O7
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Seeth Mensch
highland marines
64
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Posted - 2013.12.04 22:30:00 -
[7] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
that...really makes this difficult.
\ / \ / \ / \ / BOOM!
and the blueberries lose because they kept rushing in. holy crap, everyone will flee when we hear that deep whale-type sound now!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Himiko Kuronaga
Fatal Absolution
2455
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Posted - 2013.12.04 22:31:00 -
[8] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
I have a big problem with this.
EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes.
EVE orbitals also cover a very wide range. And Blues are incredibly stupid.
What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :| |
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:32:00 -
[9] - Quote
Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot?
The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:33:00 -
[10] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes. EVE orbitals also cover a very wide range. And Blues are incredibly stupid. What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :|
We actually shortened the delay, if your pilot is on the ball you can drop the orbital in under 2 seconds now.
Edit: They should also be more ready since they will have been waiting for the satellite to be captured which includes a countdown timer. So they will know exactly when the strike is available.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Driftward
Subdreddit Test Alliance Please Ignore
521
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Posted - 2013.12.04 22:33:00 -
[11] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache.
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:34:00 -
[12] - Quote
Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache.
We will keep an eye on it. You definitely have to be more careful with them now.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Maken Tosch
DUST University Ivy League
5578
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Posted - 2013.12.04 22:36:00 -
[13] - Quote
DUST Fiend wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
That alone will encourage more players to better coordinate with their team in order to better avoid these things. If a squad leader is about to call in an orbital, he better go out of his way to notify the rest of his team to clear the area first.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Zatara Rought
Fatal Absolution
1801
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Posted - 2013.12.04 22:36:00 -
[14] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
So if you muff up an ob and kill 8 people or they run into the OB on purpose, you're ******.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Skihids
Unkn0wn Killers Renegade Alliance
2486
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Posted - 2013.12.04 22:36:00 -
[15] - Quote
Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
137
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Posted - 2013.12.04 22:40:00 -
[16] - Quote
DUST Fiend wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
A lot of the delay is not with the connections... It's that the EVE pilot has to recognize the request (it shows a picture of the requesting squad leader) select that requester in his targeting window and then fire the guns (assuming they have correct ammo loaded). But they don't have to fire right away, they can let the request sit there for a while (I think a couple of minutes) and wait for confirmation to fire. So what you can do is "pre-designate" a location for the orbital, tell the EVE pilot to get ready, but NOT fire yet, and then wait till the enemy is ripe for the orbital. Then you tell the pilot to fire and he just hits the F1 key. |
Maken Tosch
DUST University Ivy League
5579
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Posted - 2013.12.04 22:41:00 -
[17] - Quote
Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released.
Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident.
OK, CCP. When are knives finally going to be improved?
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Oxskull Duncarino
Shadow Company HQ
279
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Posted - 2013.12.04 22:58:00 -
[18] - Quote
CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! |
R F Gyro
Clones 4u
763
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Posted - 2013.12.04 22:59:00 -
[19] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I like this.
It will cause me no end of pain, but I like it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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J0LLY R0G3R
Unkn0wn Killers Renegade Alliance
228
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Posted - 2013.12.04 23:01:00 -
[20] - Quote
Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!!
haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
XD Indeed, chase me friend XD
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
227
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Posted - 2013.12.04 23:02:00 -
[21] - Quote
AWOXing YEAH!
Is this where I write the signature? No?
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R F Gyro
Clones 4u
763
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Posted - 2013.12.04 23:05:00 -
[22] - Quote
Oxskull Duncarino wrote:If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! Its not that hard to just not drop orbitals on friendly installations.
Unless they rush into the strike location at the last minute, of course.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Oxskull Duncarino
Shadow Company HQ
279
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Posted - 2013.12.04 23:07:00 -
[23] - Quote
J0LLY R0G3R wrote:Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it. Haha, that's for sure, well me for sure. Unless it's one of the last few games before downtime OBs will only ever be used on snipers. Lol, no longer will a Thale sniper be the only sniper to get a guaranteed OB to themselves. From 1.7 onwards the OB shall become known as the Starship Tactical Anti-Sniper Hammer to Hell. |
Oxskull Duncarino
Shadow Company HQ
280
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Posted - 2013.12.04 23:09:00 -
[24] - Quote
R F Gyro wrote:Oxskull Duncarino wrote:If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! Its not that hard to just not drop orbitals on friendly installations. Unless they rush into the strike location at the last minute, of course. It might be easy to miss them but not being able to hit them due the threat of getting kicked could mean missing the main bunch of enemy that have happily made sure to leave one turret still owned by the other side so they can stage on it without fear of an OB |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3967
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Posted - 2013.12.04 23:12:00 -
[25] - Quote
CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. I remember you guys talking before about the person who calls in the orbital only getting assists from it. That might actually be of benefit with FF being in FW now because it would absolve the person calling the strike in of what could be a massive instant penalty. Maybe give a higher allowance for assists as opposed to kills to compensate?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CCP Nullarbor
C C P C C P Alliance
3133
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Posted - 2013.12.04 23:18:00 -
[26] - Quote
Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
CCP Nullarbor // Exotic Dancer // Team True Grit
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R F Gyro
Clones 4u
764
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Posted - 2013.12.04 23:20:00 -
[27] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Fair enough I guess.
I did like the idea of hiding from orbitals by clustering near an enemy turret though. Oh well.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Oxskull Duncarino
Shadow Company HQ
281
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Posted - 2013.12.04 23:20:00 -
[28] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Excellent stuff and cheers for the fast answer. All prospective squad leaders are now breathing easier |
Oxskull Duncarino
Shadow Company HQ
281
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Posted - 2013.12.04 23:26:00 -
[29] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Not to niggle ya, but with the rate of equipment spam that goes on, if the other team use their heads and leave all opposition nanohives active when they take a position, over a couple of OBs a squad leader could easily rack up 5000 damage.
By the way I'm really looking forward to playing 1.7, props to you and the rest working on Dust, but I'm just checking where we stand beforehand. |
Talbain Sigmund
Deep Black Industries Yulai Federation
19
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Posted - 2013.12.04 23:59:00 -
[30] - Quote
Now if only there was a simple D-pad style push to talk for squad leaders that would let them talk to other SLs. So they could tell them to get their people the hell away from objective about to nuked. |
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