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261. I am looking at Basic Frames - in Feedback/Requests [original thread]
CCP Rattati wrote: Glad you noticed, I sneaked it in with 1.9 as well as proto rifle variant ISK cost reduction We also gave them a solid native regen, to make them "best" at something, and that will be good for new players while they skill ...
- by zzZaXxx - at 2014.11.09 17:27:00
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262. Will new RR kick be ok? - in General Discussions [original thread]
Mike Ox Bigger wrote: zzZaXxx wrote: Mike Ox Bigger wrote: As a Cal Assault and RR user, I can tell you the kick hasn't made too much a difference to me as I always pull out my SMG in CQC. You can still use the RR in CQC you just can't sp...
- by zzZaXxx - at 2014.11.08 17:49:00
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263. Will new RR kick be ok? - in General Discussions [original thread]
Mike Ox Bigger wrote: zzZaXxx wrote: Leadfoot10 wrote: Depends on who I'm going up against. Shield based, I pull the ScP. Armor based I stick to the RR. If I'm unsure, I start with the higher DPS of the RR, then switch to the sidearm onc...
- by zzZaXxx - at 2014.11.08 17:14:00
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264. Going Logistical: Advice? - in General Discussions [original thread]
Joseph Ridgeson wrote: So far, I have been sticking with Caldari in regards to suits. Got myself Prototype Caldari Assault and Prototype Caldari Scout and I think Advanced Caldari Sentinel/Heavy. I have been reluctant to get Caldari Logistics c...
- by zzZaXxx - at 2014.11.07 22:30:00
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265. Will new RR kick be ok? - in General Discussions [original thread]
Joseph Ridgeson wrote: zzZaXxx wrote: Previously (and currently) it's 0.5. It's going up to .1, so it's doubling. It'll be twice what's it's always been and half of what it was recently. I'm looking to respec into Cal Assault/RR, among other...
- by zzZaXxx - at 2014.11.07 22:28:00
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266. Will new RR kick be ok? - in General Discussions [original thread]
D4GG3R wrote: Amarr assault best assault Don't you have trouble with all the heavies and armor tankers? Do you find there are more shield tankers lately? As a heavy I've faced up against Cal Sent recently and it's a beast with those shields a...
- by zzZaXxx - at 2014.11.07 22:27:00
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267. Destiny is dead. - in General Discussions [original thread]
DUST rules all FPSs. Now that Rattati has got it on the right track balance-wise and they're adding content, it will just keep growing like a virus. The only thing is eventually its graphics will be pretty out of date (but that's true of all games...
- by zzZaXxx - at 2014.11.07 22:18:00
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268. Destiny is dead. - in General Discussions [original thread]
NAMELESS III wrote: Keep up the new content CCP many player that left DUST514 will be making a swift return soon, as destiny is dying fast most of the old school dust crowd are very board of destiny and everyone is talking about dust. Just want...
- by zzZaXxx - at 2014.11.07 22:08:00
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269. Open The Market :) - in Feedback/Requests [original thread]
http://youtu.be/9CMmwVRAtaI
- by zzZaXxx - at 2014.11.07 19:19:00
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270. Will new RR kick be ok? - in General Discussions [original thread]
Leadfoot10 wrote: Depends on who I'm going up against. Shield based, I pull the ScP. Armor based I stick to the RR. If I'm unsure, I start with the higher DPS of the RR, then switch to the sidearm once its kick becomes too much and if I don't ...
- by zzZaXxx - at 2014.11.07 18:14:00
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271. Will new RR kick be ok? - in General Discussions [original thread]
Mike Ox Bigger wrote: As a Cal Assault and RR user, I can tell you the kick hasn't made too much a difference to me as I always pull out my SMG in CQC. You can still use the RR in CQC you just can't spray and pray with it, I still do fine with ...
- by zzZaXxx - at 2014.11.07 18:03:00
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272. Will new RR kick be ok? - in General Discussions [original thread]
Previously (and currently) it's 0.5. It's going up to .1, so it's doubling. It'll be twice what's it's always been and half of what it was recently. I'm looking to respec into Cal Assault/RR, among other things. Do you think twice the usual kick w...
- by zzZaXxx - at 2014.11.07 16:38:00
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273. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breach nerf people? Are you insane? I've been using breach AR since the buff. You can't overstate the importance of range. It's lack of range limits it strictly to close engagements, meaning you're at the vanguard dishing out a lot damage and diei...
- by zzZaXxx - at 2014.11.07 04:57:00
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274. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Nevermind. I have changed my mind. Break the HMG over your knee Rattati. Kill the spam dead. let the scouts run free. Let's give the scout nerds their fondest wish: someone to take the heat for them. Once the HMG is dead...
- by zzZaXxx - at 2014.11.07 04:45:00
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275. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
You did it again! I agree almost 100% with all of the proposed changes. HereGÇÖs my feedback: Scanners: Yes! Removing team share from Focused Scanner is perfect! That will enable scouts focused on dampening to avoid being seen by the whole oppos...
- by zzZaXxx - at 2014.11.06 22:00:00
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276. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Epic fail on the part of the CPM not bringing this to your attention earlier. Or did they just think it was OK? (WTF Soraya??) but yeah, live and learn. One month is no biggie but after that definitely drop it down to what you originally intended....
- by zzZaXxx - at 2014.11.06 18:36:00
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277. AR Improved with Frame Rate Changes - in General Discussions [original thread]
What's wrong with CR??
- by zzZaXxx - at 2014.11.06 16:03:00
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278. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
Logis should be able to module up for detection but not assaults.
- by zzZaXxx - at 2014.11.06 05:55:00
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279. New Maps. - in General Discussions [original thread]
CCP Rattati wrote: I think both attacking and defending in Domination in the new tunnel is exceptionally awesome. Since I don't usually do Skirmish, I haven't tried the Caldari Medium sockets, but they are my favorite sockets of them all. Guess...
- by zzZaXxx - at 2014.11.06 01:44:00
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280. CCP Trying to Backtrack on 750k SP Cap - in General Discussions [original thread]
SP cap should be increased but they should tone it down from 750,000. Maybe 500,000. 750,000 benefits try-hards too much. No way I'm ever playing enough to get to 750,000. I can't even reach the current cap. Those of us who have jobs shouldn't be ...
- by zzZaXxx - at 2014.11.05 15:38:00
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