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281. [feedback] Sound design - in Feedback/Requests [original thread]
its what came copyright free in the software sound folder.....
- by xAckie - at 2013.09.04 15:05:00
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282. why can't we link squads yet - in Feedback/Requests [original thread]
Isnt this supposed to be coming for faction warfare? Hopefully a better Eve link too. Eve players paying mercs to fight. Corp deploy would be great if battles were much bigger to be honest. the current situation would just become a permanent red...
- by xAckie - at 2013.09.04 15:04:00
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283. nvm - in Feedback/Requests [original thread]
Cosgar was too quick to respond. I said scanners shoudl be high/ low slots due to squad changes and they should be for individuals. (i posted and disagreed wioth myself as suddenly realised there are modules. The actual problem is that suits dont...
- by xAckie - at 2013.09.04 14:22:00
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284. nvm - in Feedback/Requests [original thread]
nvm
- by xAckie - at 2013.09.04 14:12:00
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285. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Stevilovitche wrote: I agree with Maken Tosh, scout dropsuit will become useless, we can't avoid enemy shots like before the scout issue is separate to this. I support making scouts relevant again what we dont know is how bad hit detection ...
- by xAckie - at 2013.09.04 13:37:00
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286. deployment bug. Goes back to choice screen when hits 2 second loading time - in Technical Support/Bugs [original thread]
no squad. trying to join solo
- by xAckie - at 2013.09.04 13:33:00
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287. My stance on aim assist - in General Discussions [original thread]
demonkiller 12 wrote: xAckie wrote: superjoe360x wrote: Either tone it down or give all suits even more HP on shields and armor to rebalance it. I think the armor is good now and so is shields. Maybe they give everyone more base HP on t...
- by xAckie - at 2013.09.04 11:28:00
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288. My stance on aim assist - in General Discussions [original thread]
superjoe360x wrote: Either tone it down or give all suits even more HP on shields and armor to rebalance it. I think the armor is good now and so is shields. Maybe they give everyone more base HP on their dropsuits which in turn would lessen ...
- by xAckie - at 2013.09.04 11:13:00
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289. Disable aim assist in PC !!! - in The War Room [original thread]
remove kb/m from dust
- by xAckie - at 2013.09.04 09:58:00
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290. [Petition] Disable Aim Assist in PC, or all together. - in General Discussions [original thread]
Dexter307 wrote: The aim assist is the same as bf3. Without it controlers cant compete. You can remove aim assist when you remove keyboard and mouse. yep - remove KBM then CCP can think about removing aim assist. Though wouldn't surprise m...
- by xAckie - at 2013.09.04 09:23:00
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291. Has anyone tested the AFK fix yet? - in General Discussions [original thread]
Nope wasnt fixed just run into the MCC wall
- by xAckie - at 2013.09.03 17:42:00
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292. AFK is now "fixed" - in General Discussions [original thread]
CCP just for science, I tried this AFK is still working in a skirmish, I got 85.970 ISK 5,068 SP
- by xAckie - at 2013.09.03 15:32:00
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293. Shotguns feel weird now...like every other hit is connecting... - in General Discussions [original thread]
damn just threw all my saved sp to build a shotty character.....
- by xAckie - at 2013.09.03 15:27:00
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294. AFK is now "fixed" - in General Discussions [original thread]
Beren Hurin wrote: xAckie wrote: semperfi1999 wrote: xAckie wrote: KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't g...
- by xAckie - at 2013.09.03 15:26:00
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295. AFK is now "fixed" - in General Discussions [original thread]
semperfi1999 wrote: xAckie wrote: KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame....
- by xAckie - at 2013.09.03 13:16:00
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296. AFK is now "fixed" - in General Discussions [original thread]
KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP e...
- by xAckie - at 2013.09.03 12:55:00
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297. Add-Ons - in General Discussions [original thread]
meri jin wrote: Aero Yassavi wrote: CCP LogicLoop said they are aiming to get the Caldari Production Facility out by Uprising 1.7. If these small updates are once a month, Uprising 1.7 would mean first week of December. That sort of has me g...
- by xAckie - at 2013.09.03 12:37:00
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298. Night vision please - in General Discussions [original thread]
Weapon customisation promised for December 2012. Still waiting...
- by xAckie - at 2013.09.03 10:41:00
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299. Respec Petition - in General Discussions [original thread]
Respecs should be allowed cause the grind is sooooo boring due to a skill tree based on massive sp sinks that do absolutely nothing. It would at least alleviate the tedium. And because the game is so badly broke there should be respecs until 2.0 ...
- by xAckie - at 2013.09.02 23:00:00
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300. Core skills muitpliers shoudl be reduced - in Feedback/Requests [original thread]
All core skill multipliers should be 2x max Players are hitting a dead zone/ sp sink and becoming bored because they arent able to skill into equipment or suits that gives a feeling/ sense of progression I have core skills maxed - so I am ok, i...
- by xAckie - at 2013.08.27 09:22:00
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