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Baal Omniscient
L.O.T.I.S.
599
|
Posted - 2013.09.10 11:57:00 -
[1] - Quote
Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons |
Jack McReady
DUST University Ivy League
483
|
Posted - 2013.09.10 12:01:00 -
[2] - Quote
this thread is new and refreshing |
Lurchasaurus
SVER True Blood Public Disorder.
1909
|
Posted - 2013.09.10 12:12:00 -
[3] - Quote
Baal Omniscient wrote:Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons
i would also probs add forges, knives, and laser rifles to that list |
Vyzion Eyri
The Southern Legion The Umbra Combine
1275
|
Posted - 2013.09.10 12:12:00 -
[4] - Quote
What with the recent but insufficient armour buff and complaints about this new-fangled AA and the shortening of TTK, I think instead of dropping damage CCP should look towards increasing HP values of suits and relevant modules.
Or increasing CPU/PG of dropsuits so more modules can be fitted.
To be honest, it all points towards tiercide right now. The simplification (and according to many, the oversimplification) of the gun game to what people like to call 'twitch' shooting means that tiers are already losing their value. Being caught out of position with prototype gear will get you killed as easily as being caught out of position in militia gear. Coupled with grenade spam, running expensive gear in pubs is worthless.
Hence, implement tiercide, where all dropsuits are equalised. This will allow for implementation of more variants since variants don't have to be balanced over std-adv-pro tiers.
For example, a Gallente scout suit with reduced movement penalty for armour plates, and a Caldari Assault suit with a bonus to sprint speed. These variants are unheard of currently because implementing them is so much more difficult.
With tiercide and all these dropsuit variants, players specialise into ROLES, which highlight strengths and also weaknesses. Right now, logistics and assault dropsuits perform almost exactly the same combat-wise, and heavies and scouts are underpowered outliers. Variants introduce more to battles, keeps you on your feet, keeps you thinking about the next move. This is infinitely better than simply dropping damage by 10% and trying to rectify the game as a shooter when we all know we don't want DUST to be good solely as an FPS. |
Lurchasaurus
SVER True Blood Public Disorder.
1909
|
Posted - 2013.09.10 12:15:00 -
[5] - Quote
Vyzion Eyri wrote:What with the recent but insufficient armour buff and complaints about this new-fangled AA and the shortening of TTK, I think instead of dropping damage CCP should look towards increasing HP values of suits and relevant modules.
Or increasing CPU/PG of dropsuits so more modules can be fitted.
To be honest, it all points towards tiercide right now. The simplification (and according to many, the oversimplification) of the gun game to what people like to call 'twitch' shooting means that tiers are already losing their value. Being caught out of position with prototype gear will get you killed as easily as being caught out of position in militia gear. Coupled with grenade spam, running expensive gear in pubs is worthless.
Hence, implement tiercide, where all dropsuits are equalised. This will allow for implementation of more variants since variants don't have to be balanced over std-adv-pro tiers.
For example, a Gallente scout suit with reduced movement penalty for armour plates, and a Caldari Assault suit with a bonus to sprint speed. These variants are unheard of currently because implementing them is so much more difficult.
With tiercide and all these dropsuit variants, players specialise into ROLES, which highlight strengths and also weaknesses. Right now, logistics and assault dropsuits perform almost exactly the same combat-wise, and heavies and scouts are underpowered outliers. Variants introduce more to battles, keeps you on your feet, keeps you thinking about the next move. This is infinitely better than simply dropping damage by 10% and trying to rectify the game as a shooter when we all know we don't want DUST to be good solely as an FPS.
there used to be a disparity in EHP amounts between the differing tiers of suits, which was done away with due to gear being too strong in the eyes of those without it. CCP made it more about modules instead of health, which i think is good as your fitting is that much more relevant instead of just having to accept that the other guy with the same exact fitting is better because his suit has more slots AND base health. |
Halfwings Warbringer
ThislsWhyimhot
37
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Posted - 2013.09.10 12:17:00 -
[6] - Quote
10% doesn't make any different anyway maybe less 1 bullet? |
Lurchasaurus
SVER True Blood Public Disorder.
1910
|
Posted - 2013.09.10 12:19:00 -
[7] - Quote
Halfwings Warbringer wrote:10% doesn't make any different anyway maybe less 1 bullet?
lol, it is more than that and dont underestimate 10%. its basically an entire complex mod without stacking penalties applied. |
JL3Eleven
PFB Pink Fluffy Bunnies
791
|
Posted - 2013.09.10 12:30:00 -
[8] - Quote
If they all got the bonus they all deserve for it to be taken away. |
Bendtner92
Imperfects Negative-Feedback
1040
|
Posted - 2013.09.10 12:37:00 -
[9] - Quote
No weapons got buffed.
All weapons got the same 10% bonus that was being removed from the Weaponry skill.
Also, has Dust suddenly become a twitch shooter? A 600 HP target (your usual Assault/Logi) gets killed by around 14 AR bullets (with Proficiency 5). A 1100 HP target (your usual Sentinel) gets killed by around 26 AR bullets (with Proficiency 5).
That's a lot more bullets than twitch shooters.
Even if you decreased damage my 10% the 600 HP target would still get killed by around 16 AR bullets and the 1100 HP target by 29 AR bullets. That's not much of a difference to notice anyway. |
Takahiro Kashuken
Red Star. EoN.
1271
|
Posted - 2013.09.10 12:39:00 -
[10] - Quote
lol wants his crutch launcher to keep the extra 10%
Stay bad
If you want 10% removed it should be removed from all weapons end of |
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calisk galern
BurgezzE.T.F
894
|
Posted - 2013.09.10 12:39:00 -
[11] - Quote
yep no need to remove any 10% globally, jut nerf the scrambler rifle, smg, and ar's damage output as it was balanced for a time when only half of their bullet would hit, is anyone surprised they'd be crazy good when nearly all of their bullets hit.
nerfing their damage isn't the only way of course but it does seem like the simplest, and the least likely to result in issues.
if you start playing with reload speeds, ammo capacity, kick, or dispersion, you have a good chance of ruining the guns functionality which seems to be accepted by everyone. |
Monkey MAC
killer taxi company General Tso's Alliance
356
|
Posted - 2013.09.10 12:49:00 -
[12] - Quote
Lurchasaurus wrote:Baal Omniscient wrote:Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons i would also probs add forges, knives, and laser rifles to that list
And mass drivers we werent give a 10% buff, so taking it off us is a bit unfair!! |
Cody Sietz
Bullet Cluster
930
|
Posted - 2013.09.10 12:51:00 -
[13] - Quote
Lurchasaurus wrote:Vyzion Eyri wrote:What with the recent but insufficient armour buff and complaints about this new-fangled AA and the shortening of TTK, I think instead of dropping damage CCP should look towards increasing HP values of suits and relevant modules.
Or increasing CPU/PG of dropsuits so more modules can be fitted.
To be honest, it all points towards tiercide right now. The simplification (and according to many, the oversimplification) of the gun game to what people like to call 'twitch' shooting means that tiers are already losing their value. Being caught out of position with prototype gear will get you killed as easily as being caught out of position in militia gear. Coupled with grenade spam, running expensive gear in pubs is worthless.
Hence, implement tiercide, where all dropsuits are equalised. This will allow for implementation of more variants since variants don't have to be balanced over std-adv-pro tiers.
For example, a Gallente scout suit with reduced movement penalty for armour plates, and a Caldari Assault suit with a bonus to sprint speed. These variants are unheard of currently because implementing them is so much more difficult.
With tiercide and all these dropsuit variants, players specialise into ROLES, which highlight strengths and also weaknesses. Right now, logistics and assault dropsuits perform almost exactly the same combat-wise, and heavies and scouts are underpowered outliers. Variants introduce more to battles, keeps you on your feet, keeps you thinking about the next move. This is infinitely better than simply dropping damage by 10% and trying to rectify the game as a shooter when we all know we don't want DUST to be good solely as an FPS. there used to be a disparity in EHP amounts between the differing tiers of suits, which was done away with due to gear being too strong in the eyes of those without it. CCP made it more about modules instead of health, which i think is good as your fitting is that much more relevant instead of just having to accept that the other guy with the same exact fitting is better because his suit has more slots AND base health. The higher level suits shouldn't have more ehp on there own, I can agree yo that.
However, I also agree that more suit variants would be good. A more specialist role for each class.
You get to Assault, then you decide to spec further into that class. Maybe a more all around assault that doesn't lose anything but also doesn't gain specific. Or a Assault that gets bonuses to make him a better front line soldier but hurts him in long ranged combat. Or another path that gives him bonuses to explosives but hurts his standard weapons use.
Just examples, but you get my drift. |
Meeko Fent
Seituoda Taskforce Command Caldari State
877
|
Posted - 2013.09.10 12:58:00 -
[14] - Quote
I agree with the OP.
Strong weapons and bullets hitting makes TTK change a lot.
Do it! |
Ofelia Softly
Mikramurka Shock Troop Minmatar Republic
8
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Posted - 2013.09.10 13:02:00 -
[15] - Quote
This made up distinction of "track shooter" is something you fanbois made up so you could justify this game as something worth playing.
For a game that its main goal is killing each other your sure get butthurt when you die. I havent actually played the game for two months. But from the vids i seen the aim assist is working. And the reason you see people taking damage when it appears you are not aiming at them directly is actually and issue we have had since forever. Wherever that area is isnt where their body is, but thats where their hitbox is at that time on your screen in correlation with the server. |
Monkey MAC
killer taxi company General Tso's Alliance
356
|
Posted - 2013.09.10 13:20:00 -
[16] - Quote
Ofelia Softly wrote:This made up distinction of "track shooter" is something you fanbois made up so you could justify this game as something worth playing.
For a game that its main goal is killing each other your sure get butthurt when you die. I havent actually played the game for two months. But from the vids i seen the aim assist is working. And the reason you see people taking damage when it appears you are not aiming at them directly is actually and issue we have had since forever. Wherever that area is isnt where their body is, but thats where their hitbox is at that time on your screen in correlation with the server.
Whoa calm down there, the term "trackshooter" may or not be a made up term, but this is a game with persistent rpg elements, therefore if this were a twitch shooter, then the rpg element boils down to nothing more than the suit you wear!!
TTK is a little too short at the moment when the difference between a mlt suit and a proto is between 400-600hp you expect to last a little more than 0.8 secs longer than a mlt, do you understand that concept?
The current TTK is closer to perfect than in 1.3 where it was too long, but we are perousily close to being twitch, no one here has a problem with aim assist (if you do its nothing more than a few tweaks, or so help me ill do something i not allowed to discuss and make you tell me aim assist, is aimbot) we know its hit detection but when you look at the maths, of the ar there is no point doing anymore because 1 mag is suffecient for all but vechiles!! |
Killar-12
The Corporate Raiders
1066
|
Posted - 2013.09.10 13:41:00 -
[17] - Quote
Baal Omniscient wrote:Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons AND Breach AR AND Nova Knives |
Rynoceros
Rise of Old Dudes
684
|
Posted - 2013.09.10 13:51:00 -
[18] - Quote
Any weapon doing over 100% base damage to anything is ridiculous.
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Monkey MAC
killer taxi company General Tso's Alliance
356
|
Posted - 2013.09.10 13:56:00 -
[19] - Quote
Rynoceros wrote:Any weapon doing over 100% base damage to anything is ridiculous.
Umm that dont make no sense, if a weapon specialises in sheilds it should do more damage to sheilds, you might want to explain a little more compardre |
Shadow Archeus
OSG Planetary Operations Covert Intervention
127
|
Posted - 2013.09.10 14:08:00 -
[20] - Quote
Take the 10% away from ars.....keep it for hmg... |
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Laurent Cazaderon
What The French CRONOS.
1925
|
Posted - 2013.09.10 14:11:00 -
[21] - Quote
Personally, i like the game a lot more now that weapons actually look like they're actually doing damage. I dont see any need to reduce that at all. |
Monkey MAC
killer taxi company General Tso's Alliance
360
|
Posted - 2013.09.10 14:23:00 -
[22] - Quote
Laurent Cazaderon wrote:Personally, i like the game a lot more now that weapons actually look like they're actually doing damage. I dont see any need to reduce that at all.
https://www.google.co.uk/search?q=ultimate+facepalm&client=tablet-android-samsung&hl=en-GB&source=android-browser-suggest&source=lnms&tbm=isch&sa=X&ei=nyovUuPwGYGI0AXU3YCIAg&ved=0CAkQ_AUoAA&biw=1024&bih=1748&sei=piovUtHGD8HJ0QWurICACw#biv=i%7C9%3Bd%7CXzcJzCqXfDMBXM%3A
Its close but no |
xAckie
Ahrendee Mercenaries EoN.
351
|
Posted - 2013.09.10 14:26:00 -
[23] - Quote
there has been no damage buff
you are all just shocked that you are being hit (blame previous builds)
what you are now seeing is the CCPs planned TTK
|
Monkey MAC
killer taxi company General Tso's Alliance
361
|
Posted - 2013.09.10 14:30:00 -
[24] - Quote
xAckie wrote:there has been no damage buff
you are all just shocked that you are being hit (blame previous builds)
what you are now seeing is the CCPs planned TTK
No we are seeing there planned TTK -10% they actually said theymgave weapons a 10% damage buff, HROF ones anyway, to compensatate for hit detection, they also said they planned on taking it back, and removing the sharpshooter skill later on!! |
xAckie
Ahrendee Mercenaries EoN.
351
|
Posted - 2013.09.10 14:34:00 -
[25] - Quote
I think they removed it from weapons upgrade or whatever, cause everyone did that skill tree straight away to get the 10% increase in damage, rather than use it to unlock weapons. To change player behaviour they added it to damage. Check out the announcement. |
xAckie
Ahrendee Mercenaries EoN.
351
|
Posted - 2013.09.10 14:35:00 -
[26] - Quote
Shadow Archeus wrote:Take the 10% away from ars.....keep it for hmg...
lol |
Halfwings Warbringer
ThislsWhyimhot
37
|
Posted - 2013.09.10 14:36:00 -
[27] - Quote
Bendtner92 wrote:No weapons got buffed.
All weapons got the same 10% bonus that was being removed from the Weaponry skill.
Also, has Dust suddenly become a twitch shooter? A 600 HP target (your usual Assault/Logi) gets killed by around 14 AR bullets (with Proficiency 5). A 1100 HP target (your usual Sentinel) gets killed by around 26 AR bullets (with Proficiency 5).
That's a lot more bullets than twitch shooters operate with.
Even if you decreased damage by 10%, the 600 HP target would still get killed by around 16 AR bullets, and the 1100 HP target by around 29 AR bullets. That's not much of a difference to notice anyway. This what I mean 10% make no different at this build but people think 10% is a lot lol, u die under 2-3 sec -10% u still die under 2-3 sec few dmg less don't make any different |
Bendtner92
Imperfects Negative-Feedback
1042
|
Posted - 2013.09.10 14:36:00 -
[28] - Quote
Monkey MAC wrote:No we are seeing there planned TTK -10% they actually said theymgave weapons a 10% damage buff, HROF ones anyway, to compensatate for hit detection, they also said they planned on taking it back, and removing the sharpshooter skill later on!! They said they buffed all weapons' base damage by 10% because the 10% bonus on the Weaponry was removed. They never said they buffed weapon damage since removing a 10% bonus from something and adding it somewhere else instead is not a buff.
They never said anything about bad hit detection being the cause for any damage buff (that didn't even happen).
They never said anything about removing the 10% buff to all weapons' base damage.
I also don't think they ever said the current (not the former) Sharpshooter skills would be removed at some point either, but I'm not 100% on this one. |
Monkey MAC
killer taxi company General Tso's Alliance
361
|
Posted - 2013.09.10 14:38:00 -
[29] - Quote
Bendtner92 wrote:Monkey MAC wrote:No we are seeing there planned TTK -10% they actually said theymgave weapons a 10% damage buff, HROF ones anyway, to compensatate for hit detection, they also said they planned on taking it back, and removing the sharpshooter skill later on!! They said they buffed all weapons' base damage by 10% because the 10% bonus on the Weaponry was removed. They never said they buffed weapon damage. They never said anything about bad hit detection being the cause for any damage buff (that didn't even happen). They never said anything about removing the 10% buff to all weapons' base damage. I also don't think they ever said the current (not the former) Sharpshooter skills would be removed at some point either, but I'm not 100% on this one.
Ill see if I can find it, I saw it just a few days ago!! |
General Erick
Onslaught Inc RISE of LEGION
110
|
Posted - 2013.09.10 14:45:00 -
[30] - Quote
Baal Omniscient wrote:Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like a twitch shooter rather than a tracking shooter. Which could be easily rectified by taking away the 10% damage buff we got at the start of Uprising.
Weapons that should be excluded from damage drop- Flaylock, Scrambler Pistol, Burst AR (even the proto burst is trash atm), Swarm Launchers, Plasma Cannons Of course Flaylock is at the top of the list. |
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