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241. Hip fire sucks this build - in General Discussions [original thread]
Hipfire should be possible in Cqc. And even medium range. It's been tampered with or there is input lag. If the former, it should be changed back
- by xAckie - at 2013.05.08 11:55:00
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242. Revivable mercs lack revival icon. - in General Discussions [original thread]
General Tiberius1 wrote: NeoWraith Acedia wrote: CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think? This please, but getting sent to...
- by xAckie - at 2013.05.08 08:41:00
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243. Wait so this build is that bad? - in General Discussions [original thread]
Surt gods end wrote: dust. takes 5 months just for your character just to take a leak. nuff said
- by xAckie - at 2013.05.07 21:46:00
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244. Player retention - in General Discussions [original thread]
Helper Friendly wrote: I mean we played the game, broke it, tested it, gave over a year to it, etc. Should we not have this advantage? . No, we shouldnt. we want people to quickly skill up into the basics - before specialisation - so ...
- by xAckie - at 2013.05.07 21:38:00
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245. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
except hip firing accuracy has been massively reduced. My view, nerf the distance not for CQC.
- by xAckie - at 2013.05.07 21:20:00
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246. Revivable mercs lack revival icon. - in General Discussions [original thread]
ShwerShwerShwer wrote: The downed player has to call for help to be seen this is true. It was better before.
- by xAckie - at 2013.05.07 21:18:00
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247. Assault Rifle glitch or poor creativity? Please CCP answer - in General Discussions [original thread]
its not 'physics' or an exploit. If you want physics, the bullets would travel far faster in real life than the tracking we are seeing. Also, this is a game. the tracking is way out of line.
- by xAckie - at 2013.05.07 20:58:00
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248. Assault Rifle glitch or poor creativity? Please CCP answer - in General Discussions [original thread]
Only got to play 2 games last night, but this is very very noticeable. Try turning left and right and shooting at a wall or ground at mid range you wil see it cleary -very strange The same thing used to happen with the pistol sights and where ...
- by xAckie - at 2013.05.07 09:09:00
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249. Core skills = 10M - in General Discussions [original thread]
10m for core skills. Lol. has nothing to do with longevity. These are core skills before specialisation. totally stupid
- by xAckie - at 2013.05.06 12:50:00
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250. I figured out why SP costs have increased - in General Discussions [original thread]
3 months to get 3 million to do core engineering and electronics? Awesome. What fun people are going to have trying to get a base character. 6 months or more just to get one built before doing anything beyond basic skills, a weapon, and a medium s...
- by xAckie - at 2013.05.05 06:06:00
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251. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
NIIKIA wrote: Guys I'm sorry over 3mil for core skills is too much who is going to spend 777,000 sp to get 5% CPU or pg that's like 15-20 CPU and like 5 pg come on now it would take over a month to get them both to 5 or much longer yep.
- by xAckie - at 2013.05.04 16:49:00
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252. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
DUST Fiend wrote: I you should actually want to aspire to get to the top end of your profession. its got nothing to do with this. Its about extending the grind. I have no problem with increasing multipliers for next level skills. For core ...
- by xAckie - at 2013.05.04 16:41:00
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253. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Cat Merc wrote: CCP motto: Bump the grind to 11 Lol
- by xAckie - at 2013.05.04 15:49:00
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254. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
No one is saying longer than a week. Longevity of a game is achieved by gameplay. Creating a bigger sp sink for core skills is just about extending the grind. it isnt about increasing your characters specialisation.I have been here since last Ap...
- by xAckie - at 2013.05.04 15:45:00
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255. Vehicle progressiion - in General Discussions [original thread]
Nah it's not. It's called pushing boosters etc.
- by xAckie - at 2013.05.04 15:23:00
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256. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Its all about the sink. The sp sink is so you by boosters and perhaps augmentations if they help reduce the grind. Haven't bought them and still won't. The sink is want annoys me more than anything. Most prob true of most players.
- by xAckie - at 2013.05.04 15:22:00
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257. Vehicle progressiion - in General Discussions [original thread]
Nvm wrong post
- by xAckie - at 2013.05.04 15:20:00
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258. Why only one equipment slot on the new protsuits? - in General Discussions [original thread]
Actually, as bendtner points out the logi has too many high low slots. This means they can run as an assault and as if not faster. And his solution is not bad if the idea is to clearly define classes. If ccp want people to use the logi suits they...
- by xAckie - at 2013.05.03 11:51:00
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259. Why only one equipment slot on the new protsuits? - in General Discussions [original thread]
The Robot Devil wrote: Protoman Is God wrote: KingBabar wrote: Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course. - Why? - Too much much use of the medkits has made too many ...
- by xAckie - at 2013.05.03 09:11:00
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260. any news on weapon customisation @ fanfest? - in General Discussions [original thread]
yes Don, you should feel bad. Very bad.
- by xAckie - at 2013.04.28 13:01:00
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