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King Kobrah
SyNergy Gaming EoN.
211
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Posted - 2013.05.02 18:26:00 -
[31] - Quote
All removing the extra slot does is force me to swap suits at a resupply a few times a match. CCP didn't increase demand for logi, they just made it more annoying to play assault. Also enjoy no nanite injectors, ever. |
Joey-Number1
Maniacal Miners INC The Omega Industries
36
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Posted - 2013.05.02 18:39:00 -
[32] - Quote
Weird is that noone really talks or cares about the basic suits, those are the third option besides logis and assaults. Aren't those for example aimed to have a little bit of everything? Well I haven't seen any info about them yet at all, even not in videos with foottage about uprising. |
IRuby Heart
DIOS EX.
600
|
Posted - 2013.05.02 18:48:00 -
[33] - Quote
Lets be honest, the Assaults were doing a 10x better job at Support than the Logi's themselves, with only 2 equipment slots on a protosuit mind you. I've been revived and resupplied more times by an Assault player than Logi's in this game.
It's the sad truth, but most Logi's aren't cut out to do the work. |
Delirium Inferno
Chernova Industries
121
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Posted - 2013.05.02 18:54:00 -
[34] - Quote
King Kobrah wrote:All removing the extra slot does is force me to swap suits at a resupply a few times a match. CCP didn't increase demand for logi, they just made it more annoying to play assault. Also enjoy no nanite injectors, ever. Terrible logic. Supply depots aren't exactly plentiful, nor very survivable. You can't go around on the assumption you'll always have one nearby. What they've done is made it important for assault players to either squad up with other assaults carrying different equipment or squad up with a logi. |
Delirium Inferno
Chernova Industries
121
|
Posted - 2013.05.02 18:56:00 -
[35] - Quote
Joey-Number1 wrote:Weird is that noone really talks or cares about the basic suits, those are the third option besides logis and assaults. Aren't those for example aimed to have a little bit of everything? Well I haven't seen any info about them yet at all, even not in videos with foottage about uprising. Good point. I'm sure the basic suits will be more generalized for those who want the hybrid roles compared to those who want the specialized ones. Of course no one bothered to get the stats for the basic suits because obviously first thought is "Basic = Worse" |
Wakko03
Better Hide R Die
137
|
Posted - 2013.05.02 19:23:00 -
[36] - Quote
Why is this a difficult concept for me to accept as a good decision.
Teamwork is a myth, among randoms.... they still spawn into certain death at a camped CRU like lemmings going over a cliff. They still run in a straight line at enemy tanks without any AV, they refuse to blob up to fight a blob.....I've seen more logi's as snipers than I have been revived by them.
CCP just keeps taking away more, I wonder just who they are listening to. |
KingBabar
Seraphim Initiative. CRONOS.
547
|
Posted - 2013.05.02 20:38:00 -
[37] - Quote
First off, if it turnes out this way, I will spec into logi. I will most likely make a combat fitted suit that will perform more or less the same as my current assault suit. In short, I don't have any kind of "problem" with adapting to this change.
I am concerned for how this in a way will narrow down peoples choices. If I'm correct we will shortly have these equipments:
- Nanohives - rep nanohives - Medkits - Rep tools - Vehicle rep tools - AV mines - Drop uplinks - Remote explosives - Various active scanners - Mobile deployable shield thingys - More are bound to show up...
Under the assumption that most good players, the ones that actually survive long enough to run out of ammo, will need to carry a nanohive most off the time. Even if said person don't need to carry a nanohive due to being supported, the medkit is most likely the most important choice. Being able to pick up your corpmate and save him (or indeed the corp) 250 K isk is just so damned good that its hard to substitute it with lets say a scanner or a RE....
From my standpoint, carrying a medkit and a nanohive isn't a "too well equipped" assault player, I'm merely carrying the bare minimum to function decently on the battlefield. I'd still like to have 2 Logis in a 6 man squad to fill other functions. But I guess thats just the way I see it.
If I where to fit one of the other equipments (with todays suits), I do so while losing one of those two very basic functions, that price is more than big enough for doing the occational RE trolling. After may 6th, I've already lost what I consider to be a "basic function" from the start. Why slaying is the only function an assault player is to have, all though be it a good one, is still beyond me.
I don't like how equipmentslots in general are so limited and by extension very valuable, I'd even let the fatties carry one and more slots all around. Personally I think we would see more use of the "almost never used" equipment and a wider variety in gameplay, fittings, group-cohesion, tactics and application. In short; a game with more choices and variation, a better game. |
The dark cloud
Seraphim Initiative. CRONOS.
1308
|
Posted - 2013.05.02 21:03:00 -
[38] - Quote
The assault suits where the best suit and if you had a whole team with balanced equipments then the logi wouldnt be needed at all. |
Tony Calif
Seraphim Initiative. CRONOS.
2067
|
Posted - 2013.05.02 21:43:00 -
[39] - Quote
It simply detracts from the role of players prepared to use expensive high end assault gear, logistic scouts, and is going to mean heavies will struggle to get rezzed or repped. All hail the Nanohive!
I would really like to see atleast 1 type of "generic" assault suit have access to 2 equipment slots, trading out module slots. Logistics is all good, but really isn't something I want to drop all my skill points into. Far better to pay more ISK, for a "weaker" suit, which can manage the basics of ammo & rezzing when there isn't a true Logi. |
Happy Violentime
OMFGZOMBIESRUN
37
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Posted - 2013.05.02 22:16:00 -
[40] - Quote
Nstomper wrote:simple fact is that assualt people are meant for destroying things they are the dps's of dust and are not support roles like the logis
With that reasoning it's only fitting that Kittenaults should have moar grenade slots and a 3rd weapon slot then. |
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Happy Violentime
OMFGZOMBIESRUN
38
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Posted - 2013.05.02 22:19:00 -
[41] - Quote
Guinevere Bravo wrote:As a logi bro this makes me a happy camper, no longer will a team of 8 asaults suits do the job of two logi suits that SHOULD be there.
Plus your assault, you need armour shields and speed. Not two equipment slots.
Who's gonna pick you up When you fall.......
......Who's gonna hang it up When you call Who's gonna pay attention To your dreams Who's gonna plug their ears When you scream You can't go on Thinking nothing's wrong Who's gonna drive you home tonight? |
King Kobrah
SyNergy Gaming EoN.
212
|
Posted - 2013.05.02 22:50:00 -
[42] - Quote
Delirium Inferno wrote:King Kobrah wrote:All removing the extra slot does is force me to swap suits at a resupply a few times a match. CCP didn't increase demand for logi, they just made it more annoying to play assault. Also enjoy no nanite injectors, ever. Terrible logic. Supply depots aren't exactly plentiful, nor very survivable. You can't go around on the assumption you'll always have one nearby. What they've done is made it important for assault players to either squad up with other assaults carrying different equipment or squad up with a logi. It's very simple. I switch to a suit with armor hives, deploy them in specific locations, and switch back to my gauged hives. No logo needed, and nobodys getting a res. Thanks ccp, I love when you force me to dumb down my gameplay. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1263
|
Posted - 2013.05.02 22:52:00 -
[43] - Quote
How exactly is this bad? All you need is a nanohive on an assault fit, we don't need triage assault units on the field. |
KingBabar
Seraphim Initiative. CRONOS.
547
|
Posted - 2013.05.03 07:45:00 -
[44] - Quote
Logi Bro wrote:How exactly is this bad? All you need is a nanohive on an assault fit, we don't need triage assault units on the field.
And why not?
- So you're sayiing that killing and restocking my ammo is all that I should do and I should be content with that?
In my opinion thats a pretty selfish attitude.
With everyone running around with 200-250 K isk fittings, the medkit suddenly becomes the most important asset.
Oh wait, thats right, I'll wait for a Logi bro to kill the one who killed me and then pick me up.... how silly of me. |
Bendtner92
Imperfects Negative-Feedback
513
|
Posted - 2013.05.03 07:56:00 -
[45] - Quote
KingBabar wrote:And why not?
- So you're sayiing that killing and restocking my ammo is all that I should do and I should be content with that? Yes, since that's what the assault is supposed to do.
And no one is forcing you to carry nanohives. Only one squad member has to have them. The others can carry something else.
|
Sete Clifton
PSU GHOST SYNDICATE
96
|
Posted - 2013.05.03 08:10:00 -
[46] - Quote
First of all, as an assault player, this is a good thing. Assaults never should have had more than one equipment slot.
Secondly, when considering all the new balancing that is happening with Uprising, you have to consider it mainly in the context of PC, because that is main and most important focus of the game going forward. In PC, you're going to have (or at least you should have) very well organized and defined squads and roles within those squads. Within that context, assaults should absolutely not have more than one equipment slot, because that's not their role, and you should always have a nearby logi, otherwise you're doing it wrong. |
Chunky Munkey
Amarr Templars Amarr Empire
410
|
Posted - 2013.05.03 08:11:00 -
[47] - Quote
Bendtner92 wrote:Because they're slayers, not logibros.
Then turn logi's weapon slot into a sidearm slot. |
Rei Shepard
Spectre II
173
|
Posted - 2013.05.03 08:22:00 -
[48] - Quote
I never really understood why we had 2 slots in the first place, all it does is devaluate the logi up to the point of not needing one, especially with the new 6 man teams incoming.
And all ive seen that second slot get used for anyways is to rezz each other, so at the end of the day your "options" are just fake and all its about is for 1 Nanohive & one injector.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
380
|
Posted - 2013.05.03 08:44:00 -
[49] - Quote
To put it simply, you're not a medic, be glad they didn't take all your equipment slots. You're supposed to be that one smartass from every war movie. You know the one, that wiry little **** that's always chewing gum, makes bad jokes at inappropriate times, the one that's always going to die first. Know your role and pick your tool. And it better be an injector after all the times I'll be picking you up. lol |
Chris F2112
187. Unclaimed.
105
|
Posted - 2013.05.03 08:53:00 -
[50] - Quote
Honestly, assaults should almost invariably carry an injector unless you running solo.
The logi should handle repairs, injector, and ammo. Assault should have an injector to pick up the logi when he goes down. |
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The Robot Devil
BetaMax. CRONOS.
165
|
Posted - 2013.05.03 08:58:00 -
[51] - Quote
Protoman Is God wrote:KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome. Alldin is the only real logi in the game. Everybody else is terrible and didn't know how to properly use the suit so of course CCP had to take away the extra equipment slot in order to make the carebears feel better. However it isn't like these terrible logi kids are going to become magically better starting the 6th. I still definitely won't depend on them, because they'll be as worthless as they've been for the past year. Not to be rude but what makes his so great? I am always looking to be a better logi and if he is the best then we need to look to him. |
xAckie
Ahrendee Mercenaries
133
|
Posted - 2013.05.03 09:11:00 -
[52] - Quote
The Robot Devil wrote:Protoman Is God wrote:KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome. Alldin is the only real logi in the game. Everybody else is terrible and didn't know how to properly use the suit so of course CCP had to take away the extra equipment slot in order to make the carebears feel better. However it isn't like these terrible logi kids are going to become magically better starting the 6th. I still definitely won't depend on them, because they'll be as worthless as they've been for the past year. Not to be rude but what makes his so great? I am always looking to be a better logi and if he is the best then we need to look to him.
He is most probably able to kill people. Rather than this idea that repping and dropping nanohives somehow helps the team win. It doesn't. It's an fps. You need to shoot the other team. WP are so out of kilter in this game.
Removing the extra equipment slot removes choices. Choices are fun in a n rpg. Finally, what's the point of a proto suit now? A b does everything. |
Mavado V Noriega
SyNergy Gaming EoN.
2993
|
Posted - 2013.05.03 09:22:00 -
[53] - Quote
Bendtner92 wrote:KingBabar wrote:And why not?
- So you're sayiing that killing and restocking my ammo is all that I should do and I should be content with that? Yes, since that's what the assault is supposed to do. And no one is forcing you to carry nanohives. Only one squad member has to have them. The others can carry something else.
#Logic
Ppl seem to forget u have a squad of 6 now split the gear up not EVERYONE needs to run hives |
Jack McReady
DUST University Ivy League
126
|
Posted - 2013.05.03 09:47:00 -
[54] - Quote
Chunky Munkey wrote:Bendtner92 wrote:Because they're slayers, not logibros. Then turn logi's weapon slot into a sidearm slot. you can do that, but in exchange give logistic equal speed, stamina and EHP of an assault... then we can talk. logistic suits already are at disadvantage when fighting other combat suits. |
Bendtner92
Imperfects Negative-Feedback
519
|
Posted - 2013.05.03 09:50:00 -
[55] - Quote
Chunky Munkey wrote:Bendtner92 wrote:Because they're slayers, not logibros. Then turn logi's weapon slot into a sidearm slot. I don't think that would be a good thing.
Though I have to say, I've always wanted the Logistics to have less high and low slots than they do now.
In my opinion the Logistics suits should have about the same CPU/PG as Assaults, about the same base health, less high and low slots and more equipment slots.
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Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
24
|
Posted - 2013.05.03 09:53:00 -
[56] - Quote
I gotta agree with KingBabbar. They just limited a lot of choices for players. This will basically gimp players when it comes to running an effective AV fit. With 2 slots you could have an assault running a swarm with proxy mines and nanohive. My opinion is that this is not a good change |
Llan Heindell
One-Armed Bandits Atrocitas
24
|
Posted - 2013.05.03 09:58:00 -
[57] - Quote
KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome.
You gave yourself the answer. I'll make it clear for you.
"Looks like all the new proto suits will only have a single equipment slot, disregarding the Logis off course."
I took the liberty of fixing that "dissregarding".
Logis need PG and CPU. Have you ever played logistics? At least read the descriptions on Hives, Injectors and Uplinks...? You do know that they DRAIN PG/CPU. If we need to run with 4 Infantry equips, we need more PG/CPU.
Llan Heindell. |
KingBabar
Seraphim Initiative. CRONOS.
550
|
Posted - 2013.05.03 10:20:00 -
[58] - Quote
Llan Heindell wrote:KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome. You gave yourself the answer. I'll make it clear for you. "Looks like all the new proto suits will only have a single equipment slot, disregarding the Logis off course." I took the liberty of fixing that "dissregarding".
Logis need PG and CPU. Have you ever played logistics? At least read the descriptions on Hives, Injectors and Uplinks...? You do know that they DRAIN PG/CPU. If we need to run with 4 Infantry equips, we need more PG/CPU. Llan Heindell.
So much fail here. Yes I made a typo, thanks for being cool about it, its not like you are one of these A-holes that just have to inflate it and make a point about it.... For being from a non-English country using a forum without a typo-fixer, I think I'm doing a fairly good job out of my writing and I actually do make an effort to write properly... Thanks for nothing...
Laughs at "need more CPU/PG" and for "giving myself the answer", I merely stated whats happened, not WHY.
So thank you for your well thought out response to the issue at hand and not least for your epic presentation of the probable change in gameplay mechanics as a result of this very limiting change.
Edit: Oh sorry, I have never read the descriptions of any of the equipments, I have no idea how they actually work or what they cost to fit, I'll go educate myself next time before I post... |
Llan Heindell
One-Armed Bandits Atrocitas
24
|
Posted - 2013.05.03 10:28:00 -
[59] - Quote
KingBabar wrote:Llan Heindell wrote:KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome. You gave yourself the answer. I'll make it clear for you. "Looks like all the new proto suits will only have a single equipment slot, disregarding the Logis off course." I took the liberty of fixing that "dissregarding".
Logis need PG and CPU. Have you ever played logistics? At least read the descriptions on Hives, Injectors and Uplinks...? You do know that they DRAIN PG/CPU. If we need to run with 4 Infantry equips, we need more PG/CPU. Llan Heindell. So much fail here. Yes I made a typo, thanks for being cool about it, its not like you are one of these A-holes that just have to inflate it and make a point about it.... For being from a non-English country using a forum without a typo-fixer, I think I'm doing a fairly good job out of my writing and I actually do make an effort to write properly... Thanks for nothing... Laughs at "need more CPU/PG" and for "giving myself the answer", I merely stated whats happened, not WHY. So thank you for your well thought out response to the issue at hand and not least for your epic presentation of the probable change in gameplay mechanics as a result of this very limiting change. Edit: Oh sorry, I have never read the descriptions of any of the equipments, I have no idea how they actually work or what they cost to fit, I'll go educate myself next time before I post...
Hey wait, I'm also from a non-english-speaking country. So what? I was joking. People are so god damn emotional.
You didn't brought an issue up, friend. You are complaining about not being able to multitask with an assault suit. Assaults are here to shoot things and replenish their own ammo. You can also do other stuff with that infantry equip slot.
If you want, you can specialize in Logi suits and make an "aggressive" logi. So you could have all the damn infantry slots you want for your god damn AV set, how's that?
Now, answering me with attitude only makes you look silly.
Agora, obrigado por ser mais um idiota que acha que +¬ o unico que fala outras linguas nessa porra.
Llan Heindell. |
KingBabar
Seraphim Initiative. CRONOS.
550
|
Posted - 2013.05.03 10:39:00 -
[60] - Quote
Llan Heindell wrote:KingBabar wrote:Llan Heindell wrote:KingBabar wrote:Looks like all the new proto suits will only have a single equipment slot, dissregarding the Logis off course.
- Why?
- Too much much use of the medkits has made too many people keep their aur items perhaps?
- I am strongly against this since it lessens the variety of gameplay and by extension the entire experience for me. The only worthwhile reason for me to use a WK.1 assault suit over a B-series is that extra equipment slot which makes me able to do a little more than simply shoot at stuff and restocking myself with ammo.
If possible, some words from CCP about their reasoning for this change would be most welcome. You gave yourself the answer. I'll make it clear for you. "Looks like all the new proto suits will only have a single equipment slot, disregarding the Logis off course." I took the liberty of fixing that "dissregarding".
Logis need PG and CPU. Have you ever played logistics? At least read the descriptions on Hives, Injectors and Uplinks...? You do know that they DRAIN PG/CPU. If we need to run with 4 Infantry equips, we need more PG/CPU. Llan Heindell. So much fail here. Yes I made a typo, thanks for being cool about it, its not like you are one of these A-holes that just have to inflate it and make a point about it.... For being from a non-English country using a forum without a typo-fixer, I think I'm doing a fairly good job out of my writing and I actually do make an effort to write properly... Thanks for nothing... Laughs at "need more CPU/PG" and for "giving myself the answer", I merely stated whats happened, not WHY. So thank you for your well thought out response to the issue at hand and not least for your epic presentation of the probable change in gameplay mechanics as a result of this very limiting change. Edit: Oh sorry, I have never read the descriptions of any of the equipments, I have no idea how they actually work or what they cost to fit, I'll go educate myself next time before I post... Hey wait, I'm also from a non-english-speaking country. So what? I was joking. People are so god damn emotional. You didn't brought an issue up, friend. You are complaining about not being able to multitask with an assault suit. Assaults are here to shoot things and replenish their own ammo. You can also do other stuff with that infantry equip slot. If you want, you can specialize in Logi suits and make an "aggressive" logi. So you could have all the damn infantry slots you want for your god damn AV set, how's that? Now, answering me with attitude only makes you look silly. Agora, obrigado por ser mais um idiota que acha que +¬ o unico que fala outras linguas nessa porra.Llan Heindell.
LOL "writes something in what I assume is Portugese so I can't understand it, feels smarter about himself".
You're still only stating the very obvious....
Its not like there really are any form of argument in your post.
I complain about having less options and possible variations of gameplay, its a very legit complaint. The logi suits can be specced in a combat manner and be if not just as good, pretty close to the assault suits in regards to combat effectiveness. The assault suits gets a sidearm and a little more speed in return for losing so much of their tactical potential.
In my eyes, it will only be the tryhards that will still use the assault suits. Whats the point of losing all that flexibility just to fit a suit thats sligthly better in a gunfight? It makes no sence in my eyes....
Edit: What iI don't understand with this community is; "Why support a decision that limits the possible variations of gameplay?"
- It seems like the only argument is that the current logis out there needs this change to actually feel better about themselves? You know, to feel useful and such?
"We won't bother with pushing our gungame to the next level, lets nerf the slayers in a way that makes any decent group require our presence, then we will be needed by default, everybody wins..." |
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