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101. So far so good. - in General Discussions [original thread]
Kinda wish squad finder doesn't make you scroll all the way back down every time it refreshes though
- by wripple - at 2013.10.08 20:52:00
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102. Best BPOs in the game? - in General Discussions [original thread]
Daddrobit wrote: SVER logistics suit by -FAR- the best bpo out there. You can fit full proto equipment on a BPO logi, just as long as you're willing to be a glass cannon.
- by wripple - at 2013.10.06 05:51:00
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103. Best BPOs in the game? - in General Discussions [original thread]
Blueprint LAV, onikumas and Balachs are expensive
- by wripple - at 2013.10.06 05:49:00
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104. I'm so tired of these "Nerf the FG" rallies... - in General Discussions [original thread]
I would gladly attach an Ishukone Forge on my tank, it deals more damage than a 500,000 ISK rail turret and renders further. Give the forge falloff damage, bullet drop or just lower the damage of the assault variant, there's no reason any weapon s...
- by wripple - at 2013.10.01 03:59:00
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105. WTF cars!? kill my enemies! - in General Discussions [original thread]
You're able to fall from 200 feet and only take 500 HP damage, seems reasonable that a 70km/h car won't destroy your suit
- by wripple - at 2013.09.29 09:34:00
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106. Pilots, what are your survivability rates? - in General Discussions [original thread]
Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge.
- by wripple - at 2013.09.28 19:32:00
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107. CCP bring back the Flaylock - in General Discussions [original thread]
Enough with the complaining about from all the people who were foolish enough to spend a million sp on the flaylock skills. The thing was a SIDEARM and was out-killing officer weapons. The thing cost no PG and could fit on any tanked out suit with...
- by wripple - at 2013.09.27 14:25:00
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108. Active Scanner is breaking this game - in General Discussions [original thread]
You're completely invisible on radar when someone doesn't have a scanner, quit complaining because some people sacrifice links or hives for a tactical advantage
- by wripple - at 2013.09.27 14:21:00
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109. Why are we allowed to shoot in the red-line? - in General Discussions [original thread]
Let's be honest, we all know what's being referred to here; that one rail tank who's out of range of your AV gear, the forge gunner who's too heavy to walk away from the MCC drop zone, and the Thale sniper who can only be taken out by another Thal...
- by wripple - at 2013.09.24 02:36:00
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110. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Here's my ideal balance for the forge gun, as there is much back and forth between vehicle drivers and forge jockeys: -Falloff damage at ranges greater than 250 M. This is easily enough range to take out that cowardice red-line rail tank, but not...
- by wripple - at 2013.09.24 01:22:00
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111. Dropship blindsiding, why is this a thing now? - in General Discussions [original thread]
Derek Barnes wrote: wripple wrote: What ever happened to the day when if you wanted to take down a well armed dropship you would grab your swarms and a buddy or two and hunt them down? Now all I see is a bunch of cowards using their militia ...
- by wripple - at 2013.09.19 05:52:00
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112. Dropship blindsiding, why is this a thing now? - in General Discussions [original thread]
What ever happened to the day when if you wanted to take down a well armed dropship you would grab your swarms and a buddy or two and hunt them down? Now all I see is a bunch of cowards using their militia trash just to ram you out of the sky beca...
- by wripple - at 2013.09.19 05:11:00
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113. The New Killer Taxi - in General Discussions [original thread]
Blue dots seem to cluster on my STD level tank like crazy, don't they know I'm HAV positive?
- by wripple - at 2013.09.12 06:02:00
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114. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
Seymor Krelborn wrote: all of those solutions were terrible. you seem to forget they fixed hit detection and the hit box too...to us vets that makes everything seem crazy different because we got use to broken aiming. really we are all on muc...
- by wripple - at 2013.09.07 10:55:00
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115. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
m twiggz wrote: wripple wrote: Quote: -1 for even mentioning CoDs ridiculous aim assist. You mean the aim assist that literally puts your cross hair on a target when you ADS if you're pointed in the enemies general area? Or the aim assist...
- by wripple - at 2013.09.07 00:26:00
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116. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
Pandora Mars wrote: m twiggz wrote: Thank you for actually knowing what you're talking about. +1 for intelligence. Thank you good sir. Last time I've been called scrub and noob for defending DUST's aim assist... fortunately there are st...
- by wripple - at 2013.09.07 00:20:00
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117. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
Pandora Mars wrote: Guys. What the hell are you talking about? CoD's Aim Assist is super strong. You are obviously used to this game WITHOUT any aim assist that you don't realize how sticky is CoD's aim assist. Dang it! This Aim Assist is ...
- by wripple - at 2013.09.07 00:07:00
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118. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
Quote: -1 for even mentioning CoDs ridiculous aim assist. You mean the aim assist that literally puts your cross hair on a target when you ADS if you're pointed in the enemies general area? Or the aim assist that points at head level instantly?...
- by wripple - at 2013.09.07 00:05:00
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119. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
I'll be in my Incubus until Aim-Assist / Aim-Bot is addressed, I'm not very fond of the ground anymore.
- by wripple - at 2013.09.06 23:48:00
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120. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
Keri Starlight wrote: Aim assist is something to improve the aiming mechanics, smooth tracking targets and compensate for the physical limitations of the gamepad's thumbsticks, it should not be something you have to skill into or a feature for ...
- by wripple - at 2013.09.06 23:39:00
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