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Exmaple Core
Ancient Exiles
1420
|
Posted - 2013.10.01 02:45:00 -
[31] - Quote
i also agree forge guns are not the promblem, it is the tanks being so weak, we dont have anything other than standard vehicals. However, the forgegun is INCREDIBLY OP. It holds down entire objectives with zero risk if there are no enemy snipers. Coupled with the weapon having splash damage at all (its an AV weapon, why would AV need splash?) and how noob easy it is to get a direct hit, its anti everything. Its litterally an anti everything weapon when elevated. Kinda stuipid |
Nguruthos IX
PEN 15 CLUB
1879
|
Posted - 2013.10.01 02:46:00 -
[32] - Quote
Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\
Well ignoring vehicles, FG may be OP against infantry with spash and blaping anything. It's precision aim, insane distance and relative inexpensiveness.
Add vehicles to the picture and you are saying that FG vs vehicles is OP. But that the fix is to raise vehicles survivability. That part makes sense just fine. It's never just one gun, its an equation. you have to balance that equation and without a vehicle re-work the best way to do that would be tone down the FG.
With a vehicle re-work nobody really knows yet. We'll have to see what CCP cooks up and how things are after that. But of course, I'd prefer not to wait an extra 1-6 months after vehicle re-work to address the forge gun if it is STILL op against vehicles. I'd rather avoid that situation from happening in the first place. Hopefully CCP gets it very close to right with their first iteration of things. And hopefully their design philosophy is solid |
castba
Penguin's March
141
|
Posted - 2013.10.01 03:04:00 -
[33] - Quote
True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons...
... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles.
Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. |
Master Jaraiya
Ultramarine Corp
1017
|
Posted - 2013.10.01 03:10:00 -
[34] - Quote
castba wrote:True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons... ... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles. Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. FG them back, that's what I do!
The other day I killed a tower FGer 3 times. He was using a Gastun's I was using a DUA.
At one point I killed him and another dude in one shot! |
disaster guy
Kinsho Swords Caldari State
1
|
Posted - 2013.10.01 03:19:00 -
[35] - Quote
Our Deepest Regret wrote:disaster guy wrote: The splash is way too small to kill... direct is the only way wtf you on crack?
LOL, Forge Guns have small splash? Ease up on the blue sky, son. Meth is death. Oh sorry. I use militia at 100m. Haven't tried the assault one or even the standard yet. |
Xocoyol Zaraoul
Superior Genetics
1150
|
Posted - 2013.10.01 03:22:00 -
[36] - Quote
disaster guy wrote:Our Deepest Regret wrote:disaster guy wrote: The splash is way too small to kill... direct is the only way wtf you on crack?
LOL, Forge Guns have small splash? Ease up on the blue sky, son. Meth is death. Oh sorry. I use militia at 100m. Haven't tried the assault one or even the standard yet.
And here you are arguing on a balance thread without even having checked the stats of the real FGs...
Why is there no facepalm emoticon... |
Roy Ventus
Foxhound Corporation General Tso's Alliance
520
|
Posted - 2013.10.01 03:33:00 -
[37] - Quote
Operative 1171 Aajli wrote:TL;DR:
I am a forge gunner. Therefore, I do not want my precious one shot scrub weapon nerfed. I don't care about balance. I just want to rule the battleground the easiest way possible. To hell with dynamic combat! CCP wrote the existence of this weapon into stone. It is therefore gospel. Praise be to the forge gun. Tom Cruise save us with your witchcraft.
tl;dr:
I'm a jackass who comes up with witty comebacks when I can't bring up a gatdamn argument against the OP. Lol b/c I'm cool like that. |
castba
Penguin's March
141
|
Posted - 2013.10.01 03:36:00 -
[38] - Quote
Master Jaraiya wrote:castba wrote:True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons... ... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles. Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. FG them back, that's what I do! The other day I killed a tower FGer 3 times. He was using a Gastun's I was using a DUA. At one point I killed him and another dude in one shot! lol, been nailing them from the ground (and enjoying it) for a long time (you have a couple of new UM's that can attest to this). |
Awesome Pantaloons
Tech Guard
75
|
Posted - 2013.10.01 03:57:00 -
[39] - Quote
Nguruthos IX wrote:Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ Well ignoring vehicles, FG may be OP against infantry with spash and blaping anything. It's precision aim, insane distance and relative inexpensiveness. Add vehicles to the picture and you are saying that FG vs vehicles is OP. But that the fix is to raise vehicles survivability. That part makes sense just fine. It's never just one gun, its an equation. you have to balance that equation and without a vehicle re-work the best way to do that would be tone down the FG. With a vehicle re-work nobody really knows yet. We'll have to see what CCP cooks up and how things are after that. But of course, I'd prefer not to wait an extra 1-6 months after vehicle re-work to address the forge gun if it is STILL op against vehicles. I'd rather avoid that situation from happening in the first place. Hopefully CCP gets it very close to right with their first iteration of things. And hopefully their design philosophy is solid
We can only hope. lol My expectations are not high. Too many mistakes have been made for that. |
wripple
warravens League of Infamy
86
|
Posted - 2013.10.01 03:59:00 -
[40] - Quote
I would gladly attach an Ishukone Forge on my tank, it deals more damage than a 500,000 ISK rail turret and renders further. Give the forge falloff damage, bullet drop or just lower the damage of the assault variant, there's no reason any weapon should completely wreck a 1.3 million ISK dropship in 4 seconds at 300m range with pinpoint precision and near instant travel time. What's the point in Swarm launchers then, the forge has more damage per clip and can double as a sniper. It's foolish to say this gun isn't a menace, at least the assault variant. |
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Hyuan BubblePOP
Uber Wanabes
6
|
Posted - 2013.10.01 03:59:00 -
[41] - Quote
im finding the one shot kill glitch on tank with my forge way to often, i think it is that random glitch that these tankers are assuming FG are OP |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:01:00 -
[42] - Quote
castba wrote: lol, been nailing them from the ground (and enjoying it) for a long time (you have a couple of new UM's that can attest to this).
They can say the same about me!
Seriously though when are you gonna join up with us?
I wouldn't mind wreaking some Heavy Havoc on the battle field with you. I have heard you have decent skills! We could team up wit Wraith and Jordy. They are a couple of excellent Logibros! We could devastate! |
Fist Groinpunch
Goonfeet Top Men.
88
|
Posted - 2013.10.01 04:01:00 -
[43] - Quote
Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. |
Disturbingly Bored
The Strontium Asylum
755
|
Posted - 2013.10.01 04:06:00 -
[44] - Quote
Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall.
I approve of this product and or service. |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:07:00 -
[45] - Quote
wripple wrote:I would gladly attach an Ishukone Forge on my tank, it deals more damage than a 500,000 ISK rail turret and renders further. Give the forge falloff damage, bullet drop or just lower the damage of the assault variant, there's no reason any weapon should completely wreck a 1.3 million ISK dropship in 4 seconds at 300m range with pinpoint precision and near instant travel time. What's the point in Swarm launchers then, the forge has more damage per clip and can double as a sniper. It's foolish to say this gun isn't a menace, at least the assault variant. LOL dude stop lying. The only way a FG is hitting you from his 300 m max rang is if you have been sitting still for far far far too long.
Swarm Launchers can pop off two volleys before I can have my FG charged the second time. SLs out DPS any FG in the game, this is no secret.
The FG is a rail Gun! Falloff damage? Bullet drop? You gonna do this to Rail Turrets and Installations as well? |
ladwar
Dead Six Initiative Lokun Listamenn
1782
|
Posted - 2013.10.01 04:07:00 -
[46] - Quote
Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. there is no step two... there never was. |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:09:00 -
[47] - Quote
ladwar wrote:Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. there is no step two... there never was. Came expecting troll post
Left disappointed |
Xocoyol Zaraoul
Superior Genetics
1151
|
Posted - 2013.10.01 04:51:00 -
[48] - Quote
Hyuan BubblePOP wrote:im finding the one shot kill glitch on tank with my forge way to often, i think it is that random glitch that these tankers are assuming FG are OP
I've strangely never encountered this glitch. |
Sgt Buttscratch
SLAPHAPPY BANDITS
854
|
Posted - 2013.10.01 04:52:00 -
[49] - Quote
thy should allow swarmers to lock onto forgers being the 1 man tank that they are. |
lDocHollidayl
Ancient Exiles
269
|
Posted - 2013.10.01 05:16:00 -
[50] - Quote
Snipe the forger. Problem solved...no one here complains the forge is OP when they go one on one in QC. It is situational and you guys whine a lot. It is not spammed and over used...defined not OP. |
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