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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
257
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Posted - 2013.07.14 19:27:00 -
[31] - Quote
My fitting suits my play style. What I was trying to do was use you fitting to see how you play. I stay and fight, so your fitting would fail for how I play. However it may be great for your play style. There is no "best" fitting. It depends on how you play. Do you hunt tanks, fight swarmers for your teams tanks. act as an AV distraction for your ground vehicles... all these and more effect the fitting.
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Serimos Haeraven
Deep Space Republic Top Men.
250
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Posted - 2013.07.14 19:30:00 -
[32] - Quote
Judge Rhadamanthus wrote:My fitting suits my play style. What I was trying to do was use you fitting to see how you play. I stay and fight, so your fitting would fail for how I play. However it may be great for your play style. There is no "best" fitting. It depends on how you play. Do you hunt tanks, fight swarmers for your teams tanks. act as an AV distraction for your ground vehicles... all these and more effect the fitting.
EDIT - see your last post. You are a harasser not a force multiplier. In which case your build works but still to me is too risky. Catch a shot when those hardeners are off and you are down. The "hardeners" i have are passive, not active, so i have a 30% shield resistance at all times. And what you just said is the reason i made this post, i want to see some fittings of users, and you still haven't listed your exact fitting at all xD |
Mac Dac
Wraith Shadow Guards
104
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Posted - 2013.07.14 19:31:00 -
[33] - Quote
I have an incubus. 1x militia sheild recharger 1x militia shield resistance amp 1x militia armor repair unit 2x voltic armor plating 1x militia 60mm reinforced steel plates 1x advanced missile launcher 2x militia blasters
and i survive just fine. if there isn't a lot of av. |
Crow Splat
DUST University Ivy League
56
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Posted - 2013.07.14 19:31:00 -
[34] - Quote
ConsiderateSmurf wrote:Mine dosen't have any mobility modules. :P Python
High Powered 3 Azeotropic Shield Extenders 1 Shield Booster
Low Powered: 1 LP Control System 1 Local Powergrid Expansion Unit
Turrets: 3 XT Fragmented Missile Launchers
The benefit to this is that I can shrug off a few swarms. The downside is if anyone brings in a fancy forge gun that can two shot me, I can't get away as easily (about a 40% survival rate, if I had to guess)
I basically run this. And I am fairly conservative about how long I am willing to take fire. My basic rule is that if my shields ever go down then I stayed in it too long. Admittedly I don't fly very often but when I do, I've never been shot down. |
Xender17
Intrepidus XI EoN.
327
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Posted - 2013.07.14 19:31:00 -
[35] - Quote
Recently its become 1 tank lost per match |
Serimos Haeraven
Deep Space Republic Top Men.
250
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Posted - 2013.07.14 19:34:00 -
[36] - Quote
Mac Dac wrote:I have an incubus. 1x militia sheild recharger 1x militia shield resistance amp 1x militia armor repair unit 2x voltic armor plating 1x militia 60mm reinforced steel plates 1x advanced missile launcher 2x militia blasters
and i survive just fine. if there isn't a lot of av. You should just save your SP for upgrading those militia's next to make it way more efficient and effective |
daishi mk03
Brutor Vanguard Minmatar Republic
6
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Posted - 2013.07.14 19:36:00 -
[37] - Quote
I shoot down more dropships than other tanks with my railgun madrugar, I mean, two hits and free WP. Funniest thing are ADS pilots who try to kill me, they do literally no damage (wtf?). |
Serimos Haeraven
Deep Space Republic Top Men.
250
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Posted - 2013.07.14 19:52:00 -
[38] - Quote
daishi mk03 wrote:I shoot down more dropships than other tanks with my railgun madrugar, I mean, two hits and free WP. Funniest thing are ADS pilots who try to kill me, they do literally no damage (wtf?). the common turrets don't do much, but i can confidently take out tanks with my XT-Accelerated on the front and the XT-fragmenteds on the sides. A 3 man team in my assault means a quick end to any tank caught in the open, or enemy ds |
Vyzion Eyri
The Southern Legion RISE of LEGION
961
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Posted - 2013.07.14 19:56:00 -
[39] - Quote
Prometheus 2x Fragmented or Cycled Missile Launchers (still determining which guns random blueberries find easiest to kill with) 2x N-Type Vehicular Hardeners ( occasionally swap out one hardener for a remote armour repairer if I see an armour tank) 1x 60mm Reinforced Polycrystalline Plates 1x Light IG-L Polarizes Armour Regenerator 1x Shield Extender I 1x Shield Regenerator I
This is my latest load out and I love it in terms of tanking the first few hits of AV. Recently, however, I've joined a string of games where the other team wields Ishukone Assault Forge Guns. Wasn't so proud of my tanking abilities after that. Given, I have sacrificed an afterburner for a bit of extra tank. Yes, perhaps that afterburner will get me away from hit 2. But when the second forge gun round takes me out, and its already charging as the first shot hits me, will I really get away? I'm still testing to see if my shield modules (plus the steel plate, as I can only run the nano fibre plates if I have the afterburner) improve my survivability more than the AB.
What I find extremely frustrating about playing solo as a LogiDS pilot, though, still is communicating with randoms. Spawning in my dropship is all well and good, but getting people out can sometimes be a frustration. When a gunner gets a kill with my turrets, for example, they seem to ignore everything that's happening to my ship simply in the hope of getting another kill. Fife timely, I've removed one or two players from the team, and I hate the thought of that, so I try spend more time finding kills to compensate, and end up dying more.
I definitely survive longer when there's a tank on the field. AV is split between us and occasionally I try to brave the horrid RAR and ST mechanics and try support the tank. Still very hard. If they move its extremely painful to compensate without crashing or losing connection with my module. Hell, simply establishing a connection is annoyingly difficult.
But with the way dropships engines automatically align with the horizontal axis of my dropship, I find its much easier to pick up speed even in my armour dropship simply through a shallow dive, and this saves me from most AV. Generally, its only when three or more people have advanced AV in a game (which is frighteningly often) or one chap with a prototype forge gun that takes me down.
If I don't recall or hide my dropship, generally I lose it every game I bring it out, as there's always seemed to be some guy with high end AV lately. May be poor decisions when choosing routes to fly, may be because I decide to linger in one spot for too long. All I know is I wish we had inbuilt afterburners. That, and a WP system, and I'd be content. |
Cy Clone1
Internal Error. League of Infamy
122
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Posted - 2013.07.14 20:40:00 -
[40] - Quote
Python High slots: 2ward resist clarity ward booster 2 extenders(748hp)
low slots: 2 light payload mods(10%) or 2 low throughput mods(10%)
Weapons
Xt accelerated on fronts with two xt cycled on sides
or
Scattered ion cannon front with st sides
This fit allows me to absolutely wreck infantry, vehicles, and installations. Upwards of 20 kills a game. But its very vulnerable to rail and forge. And those two things make it impossible to make profit. |
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gbghg
L.O.T.I.S. RISE of LEGION
2670
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Posted - 2013.07.14 20:44:00 -
[41] - Quote
Hey judge do you knd running my fit? It's on the first page. |
Sarducar Kahn
xCosmic Voidx The Superpowers
3
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Posted - 2013.07.14 20:54:00 -
[42] - Quote
I fly a python or eryix (mostly python unless I have a request from the squad) with: 2x clarity shield boosters 2x azeotropic extenders 2x local pg boosts 3/2x cycled AT1
The boosters let me get back to the fight quick and shrug off all bust the most Proto of Proto av.
Python survives 3 or 4 games, my Logi much less due to the slooooowness, hence flying the python. |
Serimos Haeraven
Deep Space Republic Top Men.
252
|
Posted - 2013.07.14 21:36:00 -
[43] - Quote
Vyzion Eyri wrote:Prometheus 2x Fragmented or Cycled Missile Launchers (still determining which guns random blueberries find easiest to kill with) 2x N-Type Vehicular Hardeners ( occasionally swap out one hardener for a remote armour repairer if I see an armour tank) 1x 60mm Reinforced Polycrystalline Plates 1x Light IG-L Polarizes Armour Regenerator 1x Shield Extender I 1x Shield Regenerator I
This is my latest load out and I love it in terms of tanking the first few hits of AV. Recently, however, I've joined a string of games where the other team wields Ishukone Assault Forge Guns. Wasn't so proud of my tanking abilities after that. Given, I have sacrificed an afterburner for a bit of extra tank. Yes, perhaps that afterburner will get me away from hit 2. But when the second forge gun round takes me out, and its already charging as the first shot hits me, will I really get away? I'm still testing to see if my shield modules (plus the steel plate, as I can only run the nano fibre plates if I have the afterburner) improve my survivability more than the AB.
What I find extremely frustrating about playing solo as a LogiDS pilot, though, still is communicating with randoms. Spawning in my dropship is all well and good, but getting people out can sometimes be a frustration. When a gunner gets a kill with my turrets, for example, they seem to ignore everything that's happening to my ship simply in the hope of getting another kill. Fife timely, I've removed one or two players from the team, and I hate the thought of that, so I try spend more time finding kills to compensate, and end up dying more.
I definitely survive longer when there's a tank on the field. AV is split between us and occasionally I try to brave the horrid RAR and ST mechanics and try support the tank. Still very hard. If they move its extremely painful to compensate without crashing or losing connection with my module. Hell, simply establishing a connection is annoyingly difficult.
But with the way dropships engines automatically align with the horizontal axis of my dropship, I find its much easier to pick up speed even in my armour dropship simply through a shallow dive, and this saves me from most AV. Generally, its only when three or more people have advanced AV in a game (which is frighteningly often) or one chap with a prototype forge gun that takes me down.
If I don't recall or hide my dropship, generally I lose it every game I bring it out, as there's always seemed to be some guy with high end AV lately. May be poor decisions when choosing routes to fly, may be because I decide to linger in one spot for too long. All I know is I wish we had inbuilt afterburners. That, and a WP system, and I'd be content. To me it's pretty interesting that you fly logi DS only, i mean no doubt though your fit is pretty good, as I'm guessing your launchers are prototype? The reason Assaults (to me) are ideal for usage even in rando-skirms is because they can pack both speed and some defense, whereas with a logi all it's really perfect for is tanking in defense and being a slow, yet useful bail-out at height ceiling, and mine has 2 XT's strapped to the sides so it can deal out damage as well. You should also consider trying out the assault DS sometime and seeing how you like it, it's much faster. Don't fully skill into it first though, see how you like the handling. |
Pvt Numnutz
BetaMax Beta CRONOS.
81
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Posted - 2013.07.14 22:18:00 -
[44] - Quote
My current python fit
High Slots: 1 clarity ward shield booster 1 ward shield amplifier 2 azeotropic shield extenders
Low slots: 1 light payload control system 2 1 jovian power plant
Turrets: 3 XT fragmented missiles
This fit is designed to be flown with a good gunner. This dropship fit has a little bit of everything, a good tank of 2571 shield HP, a jovian for the torque, and a good damage mod for 10% damage to turrets. The fragmented missiles have good splash damage and do wonders for hitting ground targets and supporting infantry. The increased tank allows this ship to take 3 forge hits before the shields break (when at range) however close up i can only take one or two shots. These dropships usually last me 8 games on average, however i only usually fly them with a gunner and squad and only on maps that down cater to redline rail tanks. I do like your turret fit serimos, i think ill try that out. Having an XT accelerated on for dropship to dropship engagements sounds like a huge advantage, and only fitting one is a good way to keep the price manageable. |
Rastael
Hitchhiker's Guide to the Galaxy
11
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Posted - 2013.09.28 19:05:00 -
[45] - Quote
on my other pg I started flying the eryx and python but also have a gallente std. Strangely my survival rates are higher with the Grimsnes. Here's my fitting:
Highs: Basic or Milita AB (trying to see if basic is better somehow) Azeotropic Ward Shield Extender
Lows: Voltaic Energized Plating Local powergrid expansion unit Light Efficient Armor Repair Unit 60mm Reinforced Polycrystalline Plates
Guns: 2xAT-1 fragmented
If you don't have 10% base shield resistance then I would switch the extender for a Clarity or a 19% amp. Otherwise, with a good regen rate (because of skills) the added 748HP are a good buffer.
Most deaths are because more than one AV is shooting at same time (usually forgegun + swarm or double fg). The survival rate its only about choosing the right game. If you choose the games properly you can have 100% survival rate, if u use the DS in each match you get in its very likely you will get into organized group that will take you down.
On the other side I can see many opinions on what to place on the lows of the ADV caldari ships. I actually prefer the diagnostic systems, with the shield and shield regen boost . No need to use any damage mod, as you can take any tank down already by using a AT-1, a skilled gunner and a good pilot (damn of a good pilot). A torque boost can be useful, but is it worth that bonus on the shields? |
pegasis prime
BIG BAD W0LVES
1085
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Posted - 2013.09.28 19:09:00 -
[46] - Quote
Iss one thing on your fit and think wow really wow ....... you out torque modules on a drop ship. Dropships are propelld by thrust not torque. Use that low slot for something usefull. |
ladwar
Dead Six Initiative Lokun Listamenn
1734
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Posted - 2013.09.28 19:11:00 -
[47] - Quote
3 extenders 1 ward resistance 2 power diagnostics missile turrets 60% is there is 1 AV 30% if i try for 2 av and anything more i don't fly. |
wripple
warravens League of Infamy
85
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Posted - 2013.09.28 19:32:00 -
[48] - Quote
Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge. |
Fire of Prometheus
DUST University Ivy League
476
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Posted - 2013.09.28 19:47:00 -
[49] - Quote
I usually lose an incubus 1 every 5/6 matches that I pull one out....but usually it's just because I want to mess around Ina dropship and don't like the MLT ones.
On another note, I've mastered flying backwards to avoid swarm missiles and stuff |
Godin Thekiller
Hellstorm Inc League of Infamy
941
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Posted - 2013.09.28 19:50:00 -
[50] - Quote
Mac Dac wrote:I have an incubus. 1x militia sheild recharger 1x militia shield resistance amp 1x militia armor repair unit 2x voltic armor plating 1x militia 60mm reinforced steel plates 1x advanced missile launcher 2x militia blasters
and i survive just fine. if there isn't a lot of av.
I call complete bullshit. |
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ladwar
Dead Six Initiative Lokun Listamenn
1734
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Posted - 2013.09.28 19:58:00 -
[51] - Quote
Godin Thekiller wrote:Mac Dac wrote:I have an incubus. 1x militia sheild recharger 1x militia shield resistance amp 1x militia armor repair unit 2x voltic armor plating 1x militia 60mm reinforced steel plates 1x advanced missile launcher 2x militia blasters
and i survive just fine. if there isn't a lot of av. I call complete bullshit. WTF? an all militia fit on a vehicle that cost 500k by itself? i BS that he even has an assault dropship. |
Nguruthos IX
PEN 15 CLUB
1852
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Posted - 2013.09.28 20:04:00 -
[52] - Quote
wripple wrote:Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge.
Don't you mean 10k isk DAU2 assault
or really just the militia is all you need. That's free and cost no SP to boot! |
Godin Thekiller
Hellstorm Inc League of Infamy
941
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Posted - 2013.09.28 20:10:00 -
[53] - Quote
ladwar wrote:Godin Thekiller wrote:Mac Dac wrote:I have an incubus. 1x militia sheild recharger 1x militia shield resistance amp 1x militia armor repair unit 2x voltic armor plating 1x militia 60mm reinforced steel plates 1x advanced missile launcher 2x militia blasters
and i survive just fine. if there isn't a lot of av. I call complete bullshit. WTF? an all militia fit on a vehicle that cost 500k by itself? i call BS that he even has an assault dropship.
Notice that I said "complete", as in he's bullshitting the whole thing. A bunch of AV? really? |
Hunter Junko
Zanzibar Concept
177
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Posted - 2013.09.28 20:22:00 -
[54] - Quote
is it bad that despite loving the ADS, the Myron is still my dropship of choice?
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Mossellia Delt
Militaires Sans Jeux
448
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Posted - 2013.09.28 20:29:00 -
[55] - Quote
Iv only lost 3 prometheus's ever, I dont run them often but they are my lucky ship
Might lose an incubus once every 3 - 7 matches
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Mossellia Delt
Militaires Sans Jeux
448
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Posted - 2013.09.28 20:30:00 -
[56] - Quote
Nguruthos IX wrote:wripple wrote:Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge. Don't you mean 10k isk DAU2 assault or really just the militia is all you need. That's free and cost no SP to boot!
try 1.1 mil isk for a proper fitted ADS
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Nguruthos IX
PEN 15 CLUB
1852
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Posted - 2013.09.28 20:40:00 -
[57] - Quote
Mossellia Delt wrote:Nguruthos IX wrote:wripple wrote:Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge. Don't you mean 10k isk DAU2 assault forge*or really just the militia is all you need. That's free and cost no SP to boot! try 1.1 mil isk for a proper fitted ADS
meant forge |
Mossellia Delt
Militaires Sans Jeux
449
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Posted - 2013.09.28 20:45:00 -
[58] - Quote
Nguruthos IX wrote:Mossellia Delt wrote:Nguruthos IX wrote:wripple wrote:Assault dropships are some of the most uneconimical toys in the game, it's not worth paying 900,000 ISK and 2mil SP for something that can be taken out in 5 seconds from a 70,000 ISK Assault forge. Don't you mean 10k isk DAU2 assault forge*or really just the militia is all you need. That's free and cost no SP to boot! try 1.1 mil isk for a proper fitted ADS meant forge
I was responding to wripple through your post, sorry |
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