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141. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Asirius Medaius wrote: wripple wrote: BARDAS wrote: Why get out of the vehicle to hack? Isn't that what passengers are for? Meanwhile you are free to drive around running people over. If tanker I'm doubly confused as to why you are out of...
- by wripple - at 2013.08.18 20:20:00
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142. Scouts Need A Buff.... - in General Discussions [original thread]
Defy Gravity wrote: They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip ...
- by wripple - at 2013.08.18 06:12:00
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143. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
BARDAS wrote: Why get out of the vehicle to hack? Isn't that what passengers are for? Meanwhile you are free to drive around running people over. If tanker I'm doubly confused as to why you are out of your redline safe zone instead of just snip...
- by wripple - at 2013.08.18 06:10:00
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144. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
DeadlyAztec11 wrote: I'd like this as a guy who rarely uses vehicles. At least red line tankers can keep guys from AFK'ing in their tanks. Get those fools out there. I use compressed rails for my small turrets on my snipe-tank build so they r...
- by wripple - at 2013.08.18 06:07:00
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145. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Coleman Gray wrote: What really pisses me off is when they do it well and I'm looking at the score board at the end thinking "That should be getting the rage mail for Thukkers sake" Watch your Fluxing language, sir. I personally don't mind th...
- by wripple - at 2013.08.18 06:05:00
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146. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Eris Ernaga wrote: wripple wrote: As anyone who has specced into vehicles will tell you, nothing is more frustrating than getting out of your vehicle to hack or trying to recall your ride when a random teammate (always one with no driving sk...
- by wripple - at 2013.08.18 05:57:00
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147. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
As anyone who has specced into vehicles will tell you, nothing is more frustrating than getting out of your vehicle to hack or trying to recall your ride when a random teammate (always one with no driving skills whatsoever) makes it their mission ...
- by wripple - at 2013.08.18 05:45:00
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148. Scout LAVs need love - in General Discussions [original thread]
Every class of vehicle has it's own role on the battlefield, which in the right hands can be devistating to the enemy side, but the scout LAVs just look terrible from all angles. With low module capacity and weaker health all at the expense of jus...
- by wripple - at 2013.07.24 08:48:00
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149. Nerf the Flaylock pistol - in General Discussions [original thread]
What some people can't seem to comprehend is that this weapon is a sidearm , a weapon meant to be pulled out when you run out of ammo on your primary or when a scout is in your face. Not to mention that it is a ridiculously low price weapon even ...
- by wripple - at 2013.07.20 21:25:00
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150. Forge gun over-effective range - in General Discussions [original thread]
Altina McAlterson wrote: Thurak1 wrote: I can see where this is a bit of a problem. The whole point of a red zone to to give teams a somewhat fair chance of spawning and fighting back. If players are able to camp the other team while sitting...
- by wripple - at 2013.07.09 07:52:00
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151. Modded Controllers and Tactical Rifles - in General Discussions [original thread]
SoTah Pawp wrote: HTFU Anatomy is all off, I would know.
- by wripple - at 2013.06.04 05:20:00
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152. Modded Controllers and Tactical Rifles - in General Discussions [original thread]
I've said this before but I'm really getting sick and tired of going up against people who are able to eat away 1005 total hp in one second because they are using a freaking modded controller to fire the tactical assault rifles as if they were ful...
- by wripple - at 2013.06.04 05:16:00
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153. Modded controller abuse - in General Discussions [original thread]
Any player who has played more than a month is aware that there are many players out there shooting tactical rifles at superhuman rates of fire, this is because of the unfair advantage some players get when they decide to put down $100 for a modif...
- by wripple - at 2013.05.30 20:08:00
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154. Destroyed uplinks and nanohives - in General Discussions [original thread]
Is it just me or does it seem like uplinks and nanohives are suffering from a weird bug where they expire and go away before they become active. Is this caused by deploying it in a bad location or is this just a bug?
- by wripple - at 2013.05.26 09:05:00
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155. De-buff the militia LAVs - in General Discussions [original thread]
Ever since the recent buffing of all LAVs, there has been a dramatic spike in the amount of free impact-grade LAVs on the battlefield that do nothing but run people over in an overpowered vehicle that takes far too much effort to destroy. I alway...
- by wripple - at 2013.05.26 08:24:00
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156. Fix the broken default spawns - in General Discussions [original thread]
The few seconds of invisibility is a blessing, however the locations of default spawning (primarily in ambush matches) is in such a deplorable state that it allows the one thing that ruins many FPS games, spawn camping. When you spawn surrounded ...
- by wripple - at 2013.05.26 07:49:00
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