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21. How are tanks so *$%£ing hard!!! - in Technical Support/Bugs [original thread]
Average Joe81 wrote: oh my god missles don't one hit tanks? that sounds so unfair! i mean any one can drive a tank but it takes true skill to lock on and let the heat seeking missles follow the tank. Apply the amount of time it takes to lock...
- by vint trebble - at 2012.09.13 23:09:00
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22. [REQUEST] Reduce cost of Dropsuit skills - in Feedback/Requests [original thread]
There is a post somewhere on the forums about the latest IRC chat with the devs and what we should look to see next. With in the post someone asked a question about heavy drop suits getting a harder look at. The response was that there are going t...
- by vint trebble - at 2012.09.13 17:04:00
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23. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
Sdoots wrote: Moonracer2000 wrote: It will be interesting to see how payment works out in the finished game. I like the idea of a flat fee for fighting with a bonus if you win. Oh man, I like this, but here's another idea building off of...
- by vint trebble - at 2012.09.13 16:48:00
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24. Will the characters in Beta really carry over to the official release? - in General Discussions [original thread]
I can't wait for the stat wipe, came in a bit late after I got my invite. It'll be nice to have everyone on an equal playing field.
- by vint trebble - at 2012.09.12 22:00:00
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25. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
Quit the self righteous hoopla. People are going to have an immature opinions based on a death from someone who gets mowed down by another player with shiny vanity gear. You are right in saying this is not a pay to win game, as the rumors have sai...
- by vint trebble - at 2012.09.12 21:56:00
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26. News from New Eden, RIP Vile Rat, update with CSM Message - in General Discussions [original thread]
Sad, just sad. It's things like this that flash you back to reality. Never new the man, or his achievements in Eve Online. That being said it still shook me a bit. It's good to see so many people coming out to say something in his memory, and I ho...
- by vint trebble - at 2012.09.12 21:43:00
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27. Bounties. - in Feedback/Requests [original thread]
My understanding is that there is going to be a progression in Dust 514. In which we are used to conquer planets in order for eve players to use them to gain resources. I've read somewhere that Dust players will have the means to act outside of Ev...
- by vint trebble - at 2012.09.12 16:59:00
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28. [Feedback] Random Spawn Points - in Feedback/Requests [original thread]
I might just be playing devil's advocate right now. I look at random spawn points as we're getting dropped in from inner space. I think it's challenging forcing the team to work together and find each other. You should be strong enough to wade thr...
- by vint trebble - at 2012.09.12 08:37:00
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29. [Suggestions] Ideas for greater interaction between Dust and EVE - in Feedback/Requests [original thread]
victor coolbreeze wrote: increase game options with different maps and duties.. just not limit game to planet holdings, add station assualts and captial ship boarding operations.. just to name a few.... with corp contracts to remove other corp ...
- by vint trebble - at 2012.09.12 08:31:00
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30. Bounties. - in Feedback/Requests [original thread]
I know it is still early. No complaints for what there is to do. I don't know how simple it would be. But what I'm suggesting is this: A randomization system that say every hour will take half the player base a put an added WP reward on their head...
- by vint trebble - at 2012.09.12 08:01:00
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31. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Then don't forget it, and save it it for the battle field. Let the rage of immature actions bolster your fighting spirit. Though we don't need more people following in the footsteps of the two who screwed with you. This is a CBT, and is free. We w...
- by vint trebble - at 2012.09.12 06:54:00
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32. Put a hold on tank nerfs. - in Feedback/Requests [original thread]
We are in a TESTING PHASE, tanks are over powered right now because they need to be tested that way. Holy Moley, it is needed to test extremes so the game can be more balanced when it releases. I'm glad people are so turned on by tanks right now. ...
- by vint trebble - at 2012.09.12 06:36:00
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33. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
You're that group of guys that's notorious for spamming tanks on the field, and now you have a complaint because someone's retaliating against you using an unfair advantage in every game you play? Maybe if you guys kept it a bit low key, and weren...
- by vint trebble - at 2012.09.12 06:24:00
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34. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
Use your imagination a bit sir. What do skill trees do? Well they hold bolsters that require prerequisites based on a 'skill' before it, or a level. Aside from basic skills, you need to level certain skills in order to use another. Rather then be ...
- by vint trebble - at 2012.09.12 06:09:00
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35. Some Tips for Those Pesky Tanks. - in General Discussions [original thread]
Zero Harpuia wrote: A heavy weapon modifier... only boosts heavy weapons. It doesn't effect the swarm launcher, so ya may want to use something that does :P You know it would of been a bit more helpful had you actually posted what class a sw...
- by vint trebble - at 2012.09.09 16:50:00
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36. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
I like posts like this. Rather then come in here and post 'Turrets are broekn FIX THEMS!' You have a means to an end. This is awesome! Obviously there is a need for a fix. I'm using LMVs as cars. Just a way to quickly get to point A to point B. It...
- by vint trebble - at 2012.09.09 16:45:00
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37. About People Who Hate Dust - in General Discussions [original thread]
Daedra Lord9 wrote: Personally, I just wish it was on the 360 instead of PS3. That's not to say that I dislike it by any means, since I love it, I just don't like the PS3. I realize that it wouldn't be as easy on 360, or maybe not even possible...
- by vint trebble - at 2012.09.09 16:22:00
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38. Arena battle question? - in General Discussions [original thread]
Come on think bigger! Massive star ships bombarding each other. Fighters flying mercs into the star ships and they have t move to take it out. All the while a good shot from a particle beam cannon can vaporize 10 eager mercenaries. It's a tactile ...
- by vint trebble - at 2012.09.09 07:41:00
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39. First Impressions from a long time EVE player - in General Discussions [original thread]
Shiro Mokuzan wrote: You'd almost think it wasn't done or something. So true. Just give it time. From a long time FPS player, I'm excited to see how this skill system explodes even when we hit open beta. It's not always about graphics. If yo...
- by vint trebble - at 2012.09.09 07:34:00
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40. The main reason a player run market will help distribute AUR items to ISK only p... - in General Discussions [original thread]
So as the items will be sellable I'd imagine they'd also be tradable. This could open up personal rewards for certain mercs who sign up for the right eve player run corporation. Making a true player controlled sandbox adventure. Getting contracts ...
- by vint trebble - at 2012.09.09 04:59:00
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