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661. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
Some doors on the LAV would be nice. considering the size and location of the weak point on the LAVs armor i don't think it's to much to ask for.
- by ugg reset - at 2012.12.15 21:15:00
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662. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
Eskel Bondfree wrote: The active scanner is not directional, it works in a 360 degree radius. But it seems to be broken because it does not detect infantry, only installations and vehicles (not sure about HAVs). See also this thread and the p...
- by ugg reset - at 2012.12.14 23:57:00
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663. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
VADOL II wrote: Go ahead Cross. I somehow think that you would be better with the wording. Thanks for asking. :-) :Looking back at my posts I am not sure if I explained my thought very well here. I think I did a better job in corp chat/forums....
- by ugg reset - at 2012.12.14 22:14:00
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664. No turrets (ability to remove them from fittings) - in Feedback/Requests [original thread]
I have a Logi LAV and Hybrid turret prof LVL 2. my max dammage with a proto blaster is somewhere between 22 and 23 damage per shot after the massve debuf that logi as apposed to 45.5 damage it would deal if placed on my Methana/ Saga. so needless ...
- by ugg reset - at 2012.12.14 21:07:00
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665. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Thats a good idea though there is one issue, and that is that dust players deploy form the MCC not from the war barge out in orbit (at least not yet). This is possibly due to the aforementioned AA turrets that could prevent this kind of tactical i...
- by ugg reset - at 2012.12.14 20:56:00
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666. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
DTOracle wrote: Scanners are not broken(bugged maybe). What I think people are not noticing, is that there are 2 skills that reduce profile but only 1 that reduces analyst. & the fact many smart player invested in profile dampening to help ...
- by ugg reset - at 2012.12.14 20:05:00
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667. The weapons dev diary or whatever is live on IGN.com - in General Discussions [original thread]
Dumb fire AV weapon? I thought that's what forge guns were.
- by ugg reset - at 2012.12.14 16:34:00
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668. weapon switching is to finicky - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Josef Beria wrote: Tapping to switch weapons takes too long in my opinion. There's a lag between when you've tapped and before the animation starts. I'm always dead before it's even halfway out. I notice that too. Als...
- by ugg reset - at 2012.12.13 19:55:00
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669. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
Encharrion wrote: I'm pretty sure the scanners don't find people because they are buggy and broken, not because they are designed that way. thats a nice opinion. I'm just telling people how they work right now so that they don't get the wron...
- by ugg reset - at 2012.12.12 07:10:00
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670. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
With a combination of searching for bits and pieces of info on the forums and a little testing here and there on my own, I feel that I've come to a basic understanding of how scanners and spotting work. To explain how scanners work I first need ...
- by ugg reset - at 2012.12.11 08:46:00
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671. Request: priority seating - in Feedback/Requests [original thread]
le bump. back by popular demand (?)
- by ugg reset - at 2012.12.10 18:34:00
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672. Small railguns - in Feedback/Requests [original thread]
well on the plus side nearly all the standard variants can OHK anything smaller than a heavy . GL getting the hit.
- by ugg reset - at 2012.12.10 18:25:00
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673. Request: priority seating - in Feedback/Requests [original thread]
If your're specced into any ground vehicle then you have seen it before: you leave your seat for 5 seconds to PTFO only to find some innate jackass has hijacked your ride. My request is that the owner gets the drivers seat no matter what when en...
- by ugg reset - at 2012.12.09 20:46:00
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674. Easily my biggest complaint about DUST. Or, "Not this thread again." - in General Discussions [original thread]
I'm all for full corp on corp battles, but only in the games that will matter. in other words, not these two game modes.
- by ugg reset - at 2012.12.07 20:16:00
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675. request: press x to climb. - in Feedback/Requests [original thread]
Just like (dare say it) COD. heavy suits esp need this. I mean, there are some really low ledges that I can't jump on to and that's sort of understandable but come on! I could sit on my butt, scoot back, stand up and get over these things.
- by ugg reset - at 2012.12.07 02:04:00
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676. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
J'Jor Da'Wg wrote: Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! Says you. sure the spawn is safe, until you get caged in. The spawn system in ambush needs...
- by ugg reset - at 2012.12.06 22:12:00
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677. (Request)Squadmates / corp mates can save your vehicle - in Feedback/Requests [original thread]
I was under the impression that the ONLY way you lost you vehicles was if it was blown up. so, hijacked, hacked or left alone you should still keep it.
- by ugg reset - at 2012.12.05 22:37:00
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678. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
I don't mind the flight ceiling, though a minimum hight off the ground would be nice where the ground and hight limit intersect.
- by ugg reset - at 2012.12.05 00:21:00
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679. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
Could some sort of supply depot varient break down and store vehicles? This way we could store our rides after they have out lived their usefulness and cash in on rides we have hacked.
- by ugg reset - at 2012.12.04 00:45:00
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680. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
make a new squad and tell the people you are leading in chat to move to your squad. who cares if the SL cycles? someone else who dosen't care will get it.
- by ugg reset - at 2012.12.04 00:40:00
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