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121. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
Cyrius Li-Moody wrote: Minmatar scouts are the ones who are supposed to be "unrivaled in hand to hand combat." Knives man. why would you even give melee a second on the min scout?
- by ugg reset - at 2014.02.10 04:43:00
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122. I've noticed a trend.... - in General Discussions [original thread]
- by ugg reset - at 2014.02.10 00:46:00
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123. Caladari Logistics - in General Discussions [original thread]
- Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
- by ugg reset - at 2014.02.09 01:35:00
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124. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
KING CHECKMATE wrote: +100% Stamina and Stamina regen < 25%Profile dampening (over kill much?by this logic it's gal scout or go home) +100% Stamina and Stamina regen < 25% Scan Radius ( all scouts are getting a range buff to 20m base.s ...
- by ugg reset - at 2014.02.07 08:38:00
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125. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
Magnus Amadeuss wrote: ugg reset wrote: Awry Barux wrote: Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less th...
- by ugg reset - at 2014.02.07 04:15:00
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126. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
Awry Barux wrote: Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less than a basic cardiac reg. Scouts already hav...
- by ugg reset - at 2014.02.07 04:08:00
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127. By the time I get home.... - in General Discussions [original thread]
kin cats maybe?
- by ugg reset - at 2014.02.06 17:59:00
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128. Concerned about 1.8? - in General Discussions [original thread]
Scouts are already invisible in CQC
- by ugg reset - at 2014.02.06 15:02:00
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129. Im going commando! - in General Discussions [original thread]
Vulpes Dolosus wrote: Scrambler pistol and nova knives. Stop giving away all my secrets!
- by ugg reset - at 2014.02.06 14:51:00
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130. Its official, tanks are ok - in General Discussions [original thread]
Joel II X wrote: Nerf Rails! I'm tired of getting popped instantly in my dropship from 600+ meters away. get a better DS. put a hardener on and there isn't a breach forge in the game that can OHK you.
- by ugg reset - at 2014.02.06 01:40:00
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131. Honestly... - in General Discussions [original thread]
play as a scout. Everthing kills you to fast, and yet everything has trouble fighting you.
- by ugg reset - at 2014.02.05 18:34:00
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132. Fail Faster? - in General Discussions [original thread]
I was going make a post on this too. I don't even need to click that link. I know where it leads
- by ugg reset - at 2014.02.05 18:32:00
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133. Every Wednesday I am reminded - in General Discussions [original thread]
Im not even mad at the tanks. it the wide open maps that are the problem. no cover, no fun for scouts.
- by ugg reset - at 2014.02.05 18:24:00
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134. Let's talk dust: TTK. - in General Discussions [original thread]
Luna Angelo wrote: If we take away AA, that would solve ALL of these problems. And yes, I use it, so it's not someone QQing about OTHERS using it. AA has been toned down a lot since 1.4. what hasn't been toned down is hit detection, which wa...
- by ugg reset - at 2014.02.05 18:07:00
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135. thats ut, I had it - in General Discussions [original thread]
calisk galern wrote: *walks along*....*sees remote*....*shoots remote*....*keeps walking* eyes, they aren't just for peeping anymore. I do this too, sadly I was using my shotgun for the first time
- by ugg reset - at 2014.02.04 20:30:00
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136. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
can we please leave speed tanking in EVEGäó where it belongs? It makes since that it's hard to hit a ship the size of a small house moving at 6000 mph from 30 miles away. But Dust doesn't scale down anywhere near that.
- by ugg reset - at 2014.02.04 17:01:00
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137. a consern for cloaks. - in General Discussions [original thread]
Ventis Gant wrote: It has already been stated that crosshairs will still go red on a cloaked target. I have no problem with this. what I have a problem with is aim assist seeing straight through my cloak and causing a reds screen to jerk to...
- by ugg reset - at 2014.02.02 20:04:00
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138. a consern for cloaks. - in General Discussions [original thread]
Oswald Rehnquist wrote: This won't really be much of an issue, any scout with its weight would not be in front of the a persons cross hairs to begin with or we end up dying (hope our alpha weapons serve its purpose, not the case with cloaks tho...
- by ugg reset - at 2014.02.02 19:52:00
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139. a consern for cloaks. - in General Discussions [original thread]
will Aim assist "work" on a cloaked target. my concern is that if a non cloaky individual puts his cross hairs over a hidden player that the friction from AA will be enough to tip him off.
- by ugg reset - at 2014.02.02 19:44:00
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140. Just lost all faith in ccp... - in General Discussions [original thread]
Smooth Assassin wrote: Lost faith in 1.4 and uprising when scout were nerfed... SOONGäó our time will come.
- by ugg reset - at 2014.02.02 19:33:00
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