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221. Why train for Sentinel? - in General Discussions [original thread]
^ good guess Op is right in that 2/3 slot layout is immensely superior to 1/4, makingframe suit much better than sentinel.
- by trollsroyce - at 2013.05.16 08:45:00
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222. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
Dust is a PC game on console. It's fair to give it a PC MMO site review (there are no MMOs on console in the first place). KBM support is bad, not only for lack of menus. My review: Potential 10/10 Gameplay (KBM) 5/10 Graphics and mood (too color...
- by trollsroyce - at 2013.05.15 20:55:00
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223. [NEWS] WRECKAGE OF SHIIGERU TO BE EXAMINED BY ISHUKONE AND ZAINOU - in General Discussions [original thread]
So this is how it wraps up. Tension between empires going to burst in a prolonged ejaculation of all for themselves in faction warfare... Odyssey launch will see faction alliances shatter.
- by trollsroyce - at 2013.05.15 20:27:00
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224. Scout - in General Discussions [original thread]
Any mouse users? How is the fast turn speed cap, does it make twitch shots land?
- by trollsroyce - at 2013.05.15 18:11:00
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225. Can I trade bitcoins for AUR - in General Discussions [original thread]
Lol bitcoins. Pyramid scam based on speculation profit by the big nodes before its shut down.
- by trollsroyce - at 2013.05.15 17:23:00
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226. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
POS production bonus is very real. POS fuel bonus is unimportant. POS moon mining bonus would be very real.
- by trollsroyce - at 2013.05.15 14:47:00
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227. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Turn speed roleplaying is vastly minor in the feeling difference to run speed difference. Realism is vastly minor in game design to core gameplay feeling and fluidity. The run speed difference would even stress the weight of suits better from a ...
- by trollsroyce - at 2013.05.15 13:55:00
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228. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Look at this design choise very critically. It produces issues (mouse hidden cap is different on suits, sensitivities are different). It accomplishes very little (minor difference in "feel" of suits) while just doubling the speed spectrum would ac...
- by trollsroyce - at 2013.05.15 13:50:00
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229. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Broaden run and strafe speed difference instead. Scouts become fast force projectors, heavies are slow moving defenders, hit and run guerrilla tactics become more viable. Ditch the whole unnecessary complication of turn speeds. This is not a mec...
- by trollsroyce - at 2013.05.15 13:38:00
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230. Remove the turn speed cap on mouse! - in Feedback/Requests [original thread]
Reiki Jubo wrote: has to stay tbqh or KBM has unfair advantage. The classes are separated by turn speed for a reason. Now think this again. There is no good reason to separate them - this is not a mech game. Make scouts fast runners with goo...
- by trollsroyce - at 2013.05.15 13:32:00
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231. KB/M: mouse through converter sensitivity settings discussion - in General Discussions [original thread]
I would love to start a discussion on the specific converters, mouses and sensitivity settings we players find to imitate raw input mouse in the best way. What are your most playable settings? Please come in the open with what you have worked hard...
- by trollsroyce - at 2013.05.15 10:41:00
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232. Playing dust with a mouse is detrimental to your fps twitch skill. - in General Discussions [original thread]
ChribbaX wrote: A converter solves that problem... Off to the shop then :) Converter brings the issue of x/y axis sensitivity discrepancies, but I have to give one a go.
- by trollsroyce - at 2013.05.15 10:37:00
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233. Playing dust with a mouse is detrimental to your fps twitch skill. - in General Discussions [original thread]
Warning: Dust has a hidden turn speed cap for mouse. On a heavy suit, your on screen aim moves at best half the speed of regular mouse aiming. On low aiming speeds this won't matter, but on scope or high speed turns the cap will make you suddenly...
- by trollsroyce - at 2013.05.15 10:15:00
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234. which is better? - in General Discussions [original thread]
While mouse is the advantageous control system due to twitch aim in all other fps games, here in dust it got artificially nerfed to put it in line with controllers. There is a hidden speed cap at approx. half the mouse normal aim speed, where it w...
- by trollsroyce - at 2013.05.15 10:06:00
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235. Tanks: Close, but no cigar - in General Discussions [original thread]
On anti-infantry use: Large rails are perfect ATM. Any decent tank sniper is consistently pulling scores in the 30-60 kill range in public games - the accuracy in killing infantry on proto rail splash only got improved in Uprising due to faster p...
- by trollsroyce - at 2013.05.14 20:57:00
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236. Integration with EVE - in General Discussions [original thread]
Put it like this: an alliance could potentially be renting a POS slot with multiple production speed bonuses or moon mineral bonuses to EVE alliances. The POS monkey would just join said alliance and get boosts.
- by trollsroyce - at 2013.05.14 20:48:00
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237. Integration with EVE - in General Discussions [original thread]
Player interaction through chat and metagame Orbital bombardment Faction warfare interaction directly into system control Planetary conquest interaction through infrastructure upgrades providing EVE side bonuses to POS'es on orbit of the claimed d...
- by trollsroyce - at 2013.05.14 20:47:00
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238. Any way to buy merc packs - in General Discussions [original thread]
SHUT UP AND TAKE MY MONEY how? can i log on foreign psn store to buy
- by trollsroyce - at 2013.05.14 20:43:00
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239. ELITE PACK wording on website false. - in General Discussions [original thread]
The ck.0 assaults are mislabeled as dropsuits. They are supposed to be HAV.
- by trollsroyce - at 2013.05.14 20:08:00
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240. So, the Plasma Cannon is useless. - in General Discussions [original thread]
Its a mass driver on steroids but slow rate of fire. Fit 3 damage mods and 1 shot infantry.
- by trollsroyce - at 2013.05.14 19:56:00
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