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CharCharOdell
Ametat Security Amarr Empire
48
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Posted - 2013.05.14 19:01:00 -
[1] - Quote
Here's my issue:
While offensively, we are where we should be and I think all tankers will agree on that (thanks, ccp blam!), we are still too weak. 2 proto breaches kill us- even tanks can't do that to eachother.
If infantry can fit all of the highest grade modules on their dropsuit, then we should be able to as well. I deserve to be able to fit 3 damage mods with 5 heavy azeotropic shield extenders because those caldari logis can do the same thing. Reduce the PG/CPU cost of ALL vehicle modules and turrets so that we can fit the same amount of proto modules/weapons as our infantry counterparts. It's only fair. When it takes 5 proto AV nades to kill an armor tank, that'd be about square, considering the cost difference between the AV nades and the tank itself.
Or, you could give us back our passive PG skills, except instead of a 5% increase/lvl, give is a 10% increase per level. We'd still be less powerful, comparatively speaking, to the infantry, but it'd be a lot better for us. One forge gun can pin down an entire squad of tanks and that's ridiculous.
Give us PG, CCP! We need A LOT more. Enough to fit a shield tank with 10,000 shields and a heavy shield booster while equipping zero PG expansions. |
Xender17
Oblivion S.G.X
67
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Posted - 2013.05.14 19:06:00 -
[2] - Quote
+1. It's not suppose to be advanced forge is equal to advanced level tank. Its suppose to be at least 2 advanced AV are equal to a advanced tank... my gunnlogi went from 550,000 isk cost to 700,000... |
Red Soarer
Goonfeet
6
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Posted - 2013.05.14 19:09:00 -
[3] - Quote
CharCharOdell wrote:Here's my issue:
While offensively, we are where we should be and I think all tankers will agree on that (thanks, ccp blam!), we are still too weak. 2 proto breaches kill us- even tanks can't do that to eachother.
If infantry can fit all of the highest grade modules on their dropsuit, then we should be able to as well. I deserve to be able to fit 3 damage mods with 5 heavy azeotropic shield extenders because those caldari logis can do the same thing. Reduce the PG/CPU cost of ALL vehicle modules and turrets so that we can fit the same amount of proto modules/weapons as our infantry counterparts. It's only fair. When it takes 5 proto AV nades to kill an armor tank, that'd be about square, considering the cost difference between the AV nades and the tank itself.
Or, you could give us back our passive PG skills, except instead of a 5% increase/lvl, give is a 10% increase per level. We'd still be less powerful, comparatively speaking, to the infantry, but it'd be a lot better for us. One forge gun can pin down an entire squad of tanks and that's ridiculous.
Give us PG, CCP! We need A LOT more. Enough to fit a shield tank with 10,000 shields and a heavy shield booster while equipping zero PG expansions.
You don't deserve anything. |
Tiel Syysch
Imperfects Negative-Feedback
796
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Posted - 2013.05.14 19:09:00 -
[4] - Quote
CharCharOdell wrote:While offensively, we are where we should be and I think all tankers will agree on that
You would be quite wrong to assume we all think we should be oneshotting infantry. |
Xender17
Oblivion S.G.X
68
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Posted - 2013.05.14 19:12:00 -
[5] - Quote
Tiel Syysch wrote:CharCharOdell wrote:While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshotting infantry. With missals and railguns I think it should one hit.. Or at least for railguns. |
CharCharOdell
Ametat Security Amarr Empire
50
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Posted - 2013.05.14 19:27:00 -
[6] - Quote
Tiel Syysch wrote:CharCharOdell wrote:While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshotting infantry.
With blasters no With missiles, only on the occasional direct hit. Splash isnt even enough to kill a scout right now. With rail guns, yes on a direct hit. Splash is too small for it to matter. |
Tiel Syysch
Imperfects Negative-Feedback
797
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Posted - 2013.05.14 19:36:00 -
[7] - Quote
Xender17 wrote:Tiel Syysch wrote:CharCharOdell wrote:While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshotting infantry. With missals and railguns I think it should one hit.. Or at least for railguns.
A direct hit on a large rail, yeah that should mess a lot of things up, but the damage output on the rest of the stuff is pretty insta-killish right now (150 per shot on a blaster before skills/damage mods with chance for headshot bonus gets pretty damn high vs infantry, it's over 1000 dps with no bonuses by the way). Missiles are in a weird spot, but they still have ridiculously high direct damage dps. |
Gigatron Prime
New Eden's Most Wanted Gentlemen's Agreement
26
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Posted - 2013.05.14 19:46:00 -
[8] - Quote
Tanks are a supplement to the team. Not another lone wolf. You need a team to back you up to take out those pesky swarms or plasma cannons. |
CharCharOdell
Ametat Security Amarr Empire
57
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Posted - 2013.05.14 20:48:00 -
[9] - Quote
Tiel Syysch wrote:Xender17 wrote:Tiel Syysch wrote:CharCharOdell wrote:While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshotting infantry. With missals and railguns I think it should one hit.. Or at least for railguns. A direct hit on a large rail, yeah that should mess a lot of things up, but the damage output on the rest of the stuff is pretty insta-killish right now (150 per shot on a blaster before skills/damage mods with chance for headshot bonus gets pretty damn high vs infantry, it's over 1000 dps with no bonuses by the way). Missiles are in a weird spot, but they still have ridiculously high direct damage dps.
The large blaster is like a 20mm cannon in real life. It's damage is appropriate to its price. Large missiles rarely get direct hits and work as a suppression weapon vs infantry but kill armored vehicles well at close range. Damage is fair. Large rails are perfect in skilled hands (slap26), but most gunners can barely hit tanks at range. |
Llan Heindell
One-Armed Bandits Heretic Initiative
96
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Posted - 2013.05.14 20:56:00 -
[10] - Quote
Terrible. This is just the kind of thread I hate.
Thank god we have our experienced tank drivers to tell those newberry tank drivers how things work in New Eden.
Llan Heindell. |
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trollsroyce
Seraphim Initiative. CRONOS.
412
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Posted - 2013.05.14 20:57:00 -
[11] - Quote
On anti-infantry use:
Large rails are perfect ATM. Any decent tank sniper is consistently pulling scores in the 30-60 kill range in public games - the accuracy in killing infantry on proto rail splash only got improved in Uprising due to faster projectile.
Missiles are still terribad, except on Falchion where the damage modded splash gets infantry kills on volley. MIssiles could still do with a full reworking, prehaps a lock-on mechanic to complement the dumbfire (R1 attempts lock on in 5 seconds, R2 shoots whether locked or not). Locked missiles would shoot somewhat behind corners in tank duels like swarms do now, or kill any infantry instantly at the range unless they take cover.
Blasters are good. Tanks in general are too bad to stay in range of infantry squads except for Vayu with remote repairs. |
The Attorney General
ZionTCD Unclaimed.
2
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Posted - 2013.05.14 21:00:00 -
[12] - Quote
CharCharOdell wrote:
Give us PG, CCP! We need A LOT more. Enough to fit a shield tank with 10,000 shields and a heavy shield booster while equipping zero PG expansions.
Are you high?
All that much shield will give you is about 60 seconds of running around wondering where you are getting hit from before you go pop like always.
Proto turret, 180 Poly, Heavy efficient repper should all fit with 1 PG module. Stabilized Ion Blaster should require either 180 nano, IG-L or second PG.
Proto turret, proto extender, proto booster should fit with one PG, one diagnostic unit. Stabilized Ion should require 2 PG.
You want massive tank, you don't need it.
If you want to ask for something reasonable, get the stacking penalty taken off of the resists that came out today. |
CharCharOdell
Ametat Security Amarr Empire
57
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Posted - 2013.05.14 21:07:00 -
[13] - Quote
Gigatron Prime wrote:Tanks are a supplement to the team. Not another lone wolf. You need a team to back you up to take out those pesky swarms or plasma cannons.
Most of the smart blaster and missiles tankers don't run solo anymore but we still get 3-shotted by grenades, forges, etc. We simply can't take hits. 5000-6000 is the max HP of most tanks right now.
We need to be able to fit as many proto modules as infantry can. |
CharCharOdell
Ametat Security Amarr Empire
57
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Posted - 2013.05.14 21:10:00 -
[14] - Quote
Llan Heindell wrote:Terrible. This is just the kind of thread I hate.
Thank god we have our experienced tank drivers to tell those newberry tank drivers how things work in New Eden.
Llan Heindell. ^never tanked in his life. 100% of tankers want more PG. We deserve to be able to fit proto modules on our tanks just like infantry can. |
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