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181. Vehicles are useless and irrelevent. - in General Discussions [original thread]
if they are so useless and irrelevant, why do they dominate mates so often. to be fair they can be killed but they are a huge force multiplier in the form of tanks and it can't be denied that even militia DS can turn a game.
- by taxi bastard - at 2015.01.03 06:06:00
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182. The Commando - in General Discussions [original thread]
If it was not for the fact you can carry a av weapon and a ai weapon let's face it, not many would use it. Yes you can go short range and long range weapon or mass driver / riffle combo but for most that's secondary. Give it another slot ........
- by taxi bastard - at 2014.12.31 05:31:00
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183. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. Rattati, give us solo playe...
- by taxi bastard - at 2014.12.30 17:27:00
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184. FPS? Reward Warriors More WP, And Logis Less WP - in General Discussions [original thread]
Clone D wrote: Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts. I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no...
- by taxi bastard - at 2014.12.30 16:10:00
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185. To Rattati: anti-infantry large blasters. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Swarm launchers are one of the primary reasons blasters need less dispersion. I have said this before and I'll say it again. An ineffectual weapon in any venue is a useless weapon. The blaster cannon is outclassed at all ...
- by taxi bastard - at 2014.12.30 15:49:00
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186. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Hope there is a long delay before the passive repairs set it 10-15 seconds minimum, only way it's worth considering. If not its just a buff of 1-2 shots from Proto swarms needed before the veichle is killed under normal not challenging conditions.
- by taxi bastard - at 2014.12.30 15:36:00
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187. Server is down? - in General Discussions [original thread]
on the end of battle screen for ages.....anoying
- by taxi bastard - at 2014.12.24 02:39:00
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188. Increase ISK payout - in General Discussions [original thread]
i came back to dust after leaving for a while last night. i was messing about alot with all my XP so using new fits and abandoning my uplinks. i found that in every full battle i earned atleast 200k + mostly +/- 300k just to clarify that's pi5s...
- by taxi bastard - at 2014.12.16 13:51:00
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189. proto in pub - in General Discussions [original thread]
maluble wrote: If you run proto in pub you should get 0 pay out. Obviously you feel like you have enough isk to run it so no need for a payout right? Obviously this isn't always the case but something needs to be done to make this game more enj...
- by taxi bastard - at 2014.11.13 04:41:00
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190. Player Loyalty Ranks are BROKEN (values inside) - in General Discussions [original thread]
to be honest coming from monthly sub games i honestly agree with aurum spent giving greater benefits. assume player a) has rank 15 and has spent a fortune and player B) has spent nothing and enjoyed the game for free is it so bad for player A) t...
- by taxi bastard - at 2014.11.13 04:14:00
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191. Another problem with the assault suit - in General Discussions [original thread]
meh my mini comando with base EHP seems like the perfect sniper fodder - slower and bigger than my mini assault with slightly less EHP and rep - still got to love the mini mando
- by taxi bastard - at 2014.11.11 04:48:00
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192. Payout too low. - in General Discussions [original thread]
been away for a extended period, but had 2 days since the patch. the range of isk i have got for battles is 250-400k per skirmish running basic and advanced suits there is alot of proffit to be made with the current payout system from what i have...
- by taxi bastard - at 2014.11.08 17:23:00
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193. Was the intention to nerf sniping? Because you just nerfed sniping. - in General Discussions [original thread]
wow this is a necro from the past....got a like looked what it was for and bam.... 1.5 month old
- by taxi bastard - at 2014.09.30 00:48:00
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194. Minmatar Faction Warfare Channels - in General Discussions [original thread]
Joel II X wrote: Thor Odinson42 wrote: Okay, I need suggestions for a channel name Rust Bucket with Tape is that a aurum suit? i only have the blue bucket with tape
- by taxi bastard - at 2014.09.30 00:45:00
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195. swarms mechanic question. - in Feedback/Requests [original thread]
maybe as a higher damage variant if you gave it a zoom. but the current should be kept aswell
- by taxi bastard - at 2014.09.27 15:25:00
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196. So i finally agree with something ive been fighting against... - in General Discussions [original thread]
CharacterNameWasTaken wrote: taxi bastard wrote: CharacterNameWasTaken wrote: Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but ...
- by taxi bastard - at 2014.09.27 15:12:00
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197. So i finally agree with something ive been fighting against... - in General Discussions [original thread]
CharacterNameWasTaken wrote: Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good plac...
- by taxi bastard - at 2014.09.27 14:43:00
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198. Something is wrong with Scotty... again - in Technical Support/Bugs [original thread]
feck me getting the same, gave up on playing and did some work instead. will try changing server later
- by taxi bastard - at 2014.09.20 18:10:00
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199. AV vs V. 1 AV should be equal to 1 tank? -_- Stay in AMB cod ppl. - in General Discussions [original thread]
i would have no problem with very strong tanks if a) they require a driver + gunner just for the main gun to be manned so a minimum of 2 people maximum 4 including infantry guns b) they cost alot more isk - aka around 1 mil -1.5 mil isk before f...
- by taxi bastard - at 2014.09.16 23:18:00
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200. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same nu...
- by taxi bastard - at 2014.09.11 18:31:00
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