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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3273
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Posted - 2014.12.31 00:49:00 -
[1] - Quote
Is underperforming, which is somewhat understandable considering it has the ability to be an AV and infantry slayer at the same time.
What if we gave it the same H/L slot layout as their scout counterparts?
I feel like that would really put it in a good place, not enough to compete with the assault for raw infantry slaying, or the sentinel for powerful AV, but in a good place in between.
Thoughts?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Sergeant Sazu
Nanite Systems
277
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Posted - 2014.12.31 00:53:00 -
[2] - Quote
I agree that adding 1 or 2 slots would make it more interesting to use.
[36.9m SP - Next skill: Kinetic Catalyzation 5]
Veteran Assault - Experienced Logibro - Rising Minja
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KING CHECKMATE
Opus Arcana Covert Intervention
6665
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Posted - 2014.12.31 00:55:00 -
[3] - Quote
1+
(OR AT LEAST ONE, more slot...1Low for cal, highs for everyone else.)
Playing as : Calmando, Calscout & Calassault.
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robin williams' ghost
whisky tango foxtrot sir
384
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Posted - 2014.12.31 00:57:00 -
[4] - Quote
Many oppose this, but I feel it should have a grenade slot. How can it be a true AV fit if you can't have AV grenades? Every other suit has grenades. Commandos already suffer from slower movement and overall lower hp, what would a grenade slot hurt? Otherwise I feel they are fine as they are
Robin Williams endorses this corp
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DeadlyAztec11
Ostrakon Agency
6680
|
Posted - 2014.12.31 00:58:00 -
[5] - Quote
No, more slots equal more health and damage mods. They would be more powerful than either Assaults or Sentinels. There job is to multi task not to just dominate across the board.
Give it EWAR so it can be stealthy just like a real Commando is.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Regnier Feros
Red and Silver Hand Amarr Empire
197
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Posted - 2014.12.31 02:08:00 -
[6] - Quote
DeadlyAztec11 wrote:No, more slots equal more health and damage mods. They would be more powerful than either Assaults or Sentinels. There job is to multi task not to just dominate across the board.
Give it EWAR so it can be stealthy just like a real Commando is. Throw in a grenade slot, because why not? heavy suits are stealthy?
I like pie do you like pie because i hate pie & I like muffins.
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Atiim
Titans of Phoenix
14743
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Posted - 2014.12.31 03:13:00 -
[7] - Quote
DeadlyAztec11 wrote:No, more slots equal more health and damage mods. They would be more powerful than either Assaults or Sentinels. There job is to multi task not to just dominate across the board. More powerful?
The additional 350 HP you could receive from the OP's proposed slot buffs won't change the fact that the Assault can have far better eWAR, Speed, Stamina, and a smaller hitbox.
It surely won't be more powerful than the Sentinels either, as Commandos still won't be able to boast a 1200 eHP suit with a 1200+ DPS cannon.
As for fitting more Damage Modifiers I fail to see what the problem with being able to fit more is, given that their bonus is to increased Damage. But with the current Layouts of the vs Commandos the Assaults can have the same damage increase as a Commando that's stacked with DMs(1) when they stack 3 DMs (which all Assaults can do).
---
So, unless we're going to remove High Slots from the Assaults (which is bad) the Commandos either need their DM bonus increased or have their Slots increased to allow them to fit more DMs. Until that happens their bonuses won't actually mean anything.
(1) In the Amarr Commando's case the Amarr Assault can get a greater DM boost, and in the CalCom's case it can get more damage than the Assault, provided that it stacks 3 DMs (in which case it's worthless as it only has 1 low slot.
DeadlyAztec11 wrote:Give it EWAR so it can be stealthy just like a real Commando is. Throw in a grenade slot, because why not? Commandos are far too slow to make eWAR of any use, but a Grenade Slot is welcome.
The 1st Matari Commando
-HAND
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Kira Lannister
Ancient Exiles.
2451
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Posted - 2014.12.31 03:19:00 -
[8] - Quote
#2gunz#noreloading#DMGbruh
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Nothing Certain
Bioshock Rejects
1432
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Posted - 2014.12.31 04:37:00 -
[9] - Quote
Just give me grenades and it will be one of my favorites. I don't run MinMando AV because no grenades. If an LAV or tank rolls up on me, I'm dead.
Because, that's why.
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DeadlyAztec11
Ostrakon Agency
6687
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Posted - 2014.12.31 05:20:00 -
[10] - Quote
Atiim wrote:DeadlyAztec11 wrote:No, more slots equal more health and damage mods. They would be more powerful than either Assaults or Sentinels. There job is to multi task not to just dominate across the board. More powerful? The additional 350 HP you could receive from the OP's proposed slot buffs won't change the fact that the Assault can have far better eWAR, Speed, Stamina, and a smaller hitbox. It surely won't be more powerful than the Sentinels either, as Commandos still won't be able to boast a 1200 eHP suit with a 1200+ DPS cannon. As for fitting more Damage Modifiers I fail to see what the problem with being able to fit more is, given that their bonus is to increased Damage. But with the current Layouts of the vs Commandos the Assaults can have the same damage increase as a Commando that's stacked with DMs(1) when they stack 3 DMs (which all Assaults can do). --- So, unless we're going to remove High Slots from the Assaults (which is bad) the Commandos either need their DM bonus increased or have their Slots increased to allow them to fit more DMs. Until that happens their bonuses won't actually mean anything. (1) In the Amarr Commando's case the Amarr Assault can get a greater DM boost, and in the CalCom's case it can get more damage than the Assault, provided that it stacks 3 DMs (in which case it's worthless as it only has 1 low slot. DeadlyAztec11 wrote:Give it EWAR so it can be stealthy just like a real Commando is. Throw in a grenade slot, because why not? Commandos are far too slow to make eWAR of any use, but a Grenade Slot is welcome. You don't have to be fast to be stealthy. I'm pretty sure an Amarr Assault with dampeners and a Complex Reactive Plate and shields proves that.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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taxi bastard
Amarr Templars Amarr Empire
272
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Posted - 2014.12.31 05:31:00 -
[11] - Quote
If it was not for the fact you can carry a av weapon and a ai weapon let's face it, not many would use it.
Yes you can go short range and long range weapon or mass driver / riffle combo but for most that's secondary.
Give it another slot ..... Or better regen Imo |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
920
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Posted - 2014.12.31 05:43:00 -
[12] - Quote
Buff Da Commando(In order of Importance):
Add 1 Slot per Tier(Adjust H/Ls as needed) Increase Movement Speed and Sprint Speed Increase DMG skill bonus or Base EHP Improve Profile or Precision Add Grenade Slot
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
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The Eristic
Dust 90210
673
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Posted - 2014.12.31 05:58:00 -
[13] - Quote
Atiim wrote:Commandos are far too slow to make eWAR of any use, but a Grenade Slot is welcome.
I disagree, in that substantial scan range and improved precision would be brilliant on a Commando, making its lack of speed and relatively low HP for a heavy frame less of an issue. Being able to see and suppress threats at a distance or from a defensible position is where it shines, range and precision would certainly enhance that.
As far as a grenade slot goes, I'd rather have a second equipment and more CPU/PG, frankly. Commandos are too slow to get into AV grenade range most of the time, I fear too many players would just slap Core Locus on 'em and worsen the grenade spam. Being able to carry both quality hives and proxies/REs or scanner or whatever else would increase the suit's flexibility and independence substantially, while a grenade combined with two LWs would likely just push it into slayer territory. It already has godly reload and built-in damage mods.
I'd like improved stamina and recovery across the board, as well. They don't need to be fast, but it would be nice to be able to keep moving.
Reality is the original Rorschach.
Verily! So much for all that.
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JUDASisMYhomeboy
xCosmic Voidx
235
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Posted - 2014.12.31 07:10:00 -
[14] - Quote
.[/quote]
I disagree, in that substantial scan range and improved precision would be brilliant on a Commando, making its lack of speed and relatively low HP for a heavy frame less of an issue. Being able to see and suppress threats at a distance or from a defensible position is where it shines, range and precision would certainly enhance that.
As far as a grenade slot goes, I'd rather have a second equipment and more CPU/PG, frankly. Commandos are too slow to get into AV grenade range most of the time, I fear too many players would just slap Core Locus on 'em and worsen the grenade spam. Being able to carry both quality hives and proxies/REs or scanner or whatever else would increase the suit's flexibility and independence substantially, while a grenade combined with two LWs would likely just push it into slayer territory. It already has godly reload and built-in damage mods.
I'd like improved stamina and recovery across the board, as well. They don't need to be fast, but it would be nice to be able to keep moving. [/quote] This guy gets it
My number one complaint with the commando is passive scan. Grenades are not needed
"In a world gone mad,only a lunatic is truly insane"
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Wasten
Anti Her0s
23
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Posted - 2014.12.31 12:30:00 -
[15] - Quote
The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. |
Regnier Feros
Red and Silver Hand Amarr Empire
199
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Posted - 2014.12.31 12:35:00 -
[16] - Quote
Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense.
I like pie do you like pie because i hate pie & I like muffins.
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Bsar Kues
Special Operation Forces
4
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Posted - 2014.12.31 12:38:00 -
[17] - Quote
I can not understand why people are complaining about commando so much. I use the Republic Renegade and skilled Min Commando to Level 3 and it is the most fun suit I used since Uprising 1.8. If there are not much players using commando suits or just not able to use them the right way then send them to me and will show them that commandos are very useful |
Wasten
Anti Her0s
23
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Posted - 2014.12.31 12:42:00 -
[18] - Quote
Regnier Feros wrote:Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense. What is it for then? |
Sgt Kirk
Fatal Absolution
9037
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Posted - 2014.12.31 13:41:00 -
[19] - Quote
Wasten wrote:Regnier Feros wrote:Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense. What is it for then? WTFBBQ DPS!
CCP holds the Caldari's hand so this doesn't happen again.
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Ripley Riley
Incorruptibles
5919
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Posted - 2014.12.31 13:58:00 -
[20] - Quote
I don't think we should give commandos the exact slot layouts of any of dropsuit, but I will agree that they need something. Maybe an additional slot somewhere? Maybe a grenade?
My advice to you, playa...
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Ripley Riley
Incorruptibles
5962
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Posted - 2014.12.31 13:59:00 -
[21] - Quote
Wasten wrote:Regnier Feros wrote:Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense. What is it for then? eHP, fast reload speeds, and a build-it damage mod? They are suppression. They hold the line.
My advice to you, playa...
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Wasten
Anti Her0s
23
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Posted - 2014.12.31 19:09:00 -
[22] - Quote
Ripley Riley wrote:Wasten wrote:Regnier Feros wrote:Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense. What is it for then? eHP, fast reload speeds, and a build-it damage mod? They are suppression. They hold the line. hold the line, LOL my gal comando with 294 shields and 714 armor gets stomped buy a assault RR in 2 seconds. |
JUDASisMYhomeboy
xCosmic Voidx
235
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Posted - 2014.12.31 19:15:00 -
[23] - Quote
Wasten wrote:Ripley Riley wrote:Wasten wrote:Regnier Feros wrote:Wasten wrote:The commando might be a bit better if it had the same resistance bonus as the sentinel. After all it is a heavy suit. The commando isn't made for point defense. What is it for then? eHP, fast reload speeds, and a build-it damage mod? They are suppression. They hold the line. hold the line, LOL my gal comando with 294 shields and 714 armor gets stomped buy a assault RR in 2 seconds.
we better buff the kick and charge time on the rr. 2 seconds is entirely too long
"In a world gone mad,only a lunatic is truly insane"
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Bright Steel
Horizons' Edge Proficiency V.
718
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Posted - 2014.12.31 19:16:00 -
[24] - Quote
Remove the commando from the heavy tree and make it a medium.
Same as assault but loosing 2 slots from all tiers in exchange for the 2nd light weapon.
Dust 514, the BEST WORST game you can't stop playing.
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Vesta Opalus
T.H.I.R.D R.O.C.K
288
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Posted - 2014.12.31 19:21:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:Is underperforming, which is somewhat understandable considering it has the ability to be an AV and infantry slayer at the same time.
What if we gave it the same H/L slot layout as their scout counterparts?
I feel like that would really put it in a good place, not enough to compete with the assault for raw infantry slaying, or the sentinel for powerful AV, but in a good place in between.
Thoughts?
I dont think the commando is supposed to be a straight up toe to toe slayer, its more of a sit in a nice stable pocket behind the front lines to dump damage on anything it can hit. It really excels at this with its damage bonuses.
The problem with that is there is no real front line in this game due to scouts being god damned everywhere, so you inevitably get wrecked by a shotgun scout from behind.
But yeah 2 more modules would help alot to give you more options (pg/cpu would need to be slightly buffed to give them more fitting room for the new slots) |
Kierkegaard Soren
THE HANDS OF DEATH RUST415
610
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Posted - 2014.12.31 19:24:00 -
[26] - Quote
Slots, grenades and speed. And then they're good enough at all tiers to be competitive.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Nestil
SWARMYARD
189
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Posted - 2015.01.02 10:48:00 -
[27] - Quote
I think all they need is a better regeneration (shield & Armor) more slots will just end in stacking scrubs |
Vaibhav Ganesh
Abandoned Privilege Top Men.
41
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Posted - 2015.01.02 11:11:00 -
[28] - Quote
I say 2 slots for each commando, like scouts.
LFC
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Vaibhav Ganesh
Abandoned Privilege Top Men.
41
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Posted - 2015.01.02 11:14:00 -
[29] - Quote
robin williams' ghost wrote:Many oppose this, but I feel it should have a grenade slot. How can it be a true AV fit if you can't have AV grenades? Every other suit has grenades. Commandos already suffer from slower movement and overall lower hp, what would a grenade slot hurt? Otherwise I feel they are fine as they are That was what my post was about.
LFC
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3312
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Posted - 2015.01.03 07:13:00 -
[30] - Quote
DeadlyAztec11 wrote:Atiim wrote:DeadlyAztec11 wrote:No, more slots equal more health and damage mods. They would be more powerful than either Assaults or Sentinels. There job is to multi task not to just dominate across the board. More powerful? The additional 350 HP you could receive from the OP's proposed slot buffs won't change the fact that the Assault can have far better eWAR, Speed, Stamina, and a smaller hitbox. It surely won't be more powerful than the Sentinels either, as Commandos still won't be able to boast a 1200 eHP suit with a 1200+ DPS cannon. As for fitting more Damage Modifiers I fail to see what the problem with being able to fit more is, given that their bonus is to increased Damage. But with the current Layouts of the vs Commandos the Assaults can have the same damage increase as a Commando that's stacked with DMs(1) when they stack 3 DMs (which all Assaults can do). --- So, unless we're going to remove High Slots from the Assaults (which is bad) the Commandos either need their DM bonus increased or have their Slots increased to allow them to fit more DMs. Until that happens their bonuses won't actually mean anything. (1) In the Amarr Commando's case the Amarr Assault can get a greater DM boost, and in the CalCom's case it can get more damage than the Assault, provided that it stacks 3 DMs (in which case it's worthless as it only has 1 low slot. DeadlyAztec11 wrote:Give it EWAR so it can be stealthy just like a real Commando is. Throw in a grenade slot, because why not? Commandos are far too slow to make eWAR of any use, but a Grenade Slot is welcome. You don't have to be fast to be stealthy. I'm pretty sure an Amarr Assault with dampeners and a Complex Reactive Plate and shields proves that. Thats not stealthy. Thats more like "please target me"
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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