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81. Type I and II Logistics - in Feedback/Requests [original thread]
Meee One wrote: The-Errorist wrote: Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and equipment sl...
- by taxi bastard - at 2015.01.25 18:18:00
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82. Daily missions... Vehicle rewards? - in Feedback/Requests [original thread]
i have got maddies and gunlogi's......problem is i don't use em. its like dam CK0 assaults .....i do not need hundreads of proto suits i can't use
- by taxi bastard - at 2015.01.25 17:55:00
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83. Boosters exposed.. - in General Discussions [original thread]
do they actually do anything, i have taken pics but not sure if its worth the effort complaining? will CCP ban them? i even caught 2 incubuses last night at it - its unfair not just because SP wise it helps them get ahead but the isk they make f...
- by taxi bastard - at 2015.01.24 22:19:00
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84. Remove extreme damage profiles - in General Discussions [original thread]
see i see the SCR going to -15/15 as a buff
- by taxi bastard - at 2015.01.24 22:04:00
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85. The problem with Shield suits and Laser weapons - in General Discussions [original thread]
DRT 99 wrote: Relatively sure ferroscales outperform extenders as well. I know they do at proto. proto ferroscales are at 75 hp. On an unrelated note: Max Skills Proto extender: 72 point whatever HP Unskilled militia armor plate: 85 HP Look a...
- by taxi bastard - at 2015.01.24 20:37:00
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86. The problem with Shield suits and Laser weapons - in General Discussions [original thread]
i think almost all scrambler rifle users have one thing in common, at least one damage mod. this puts a militia/basic SCR damage range in between a advanced weapon and prototype weapon as a minimum compared to weapons without damage mods. lets ...
- by taxi bastard - at 2015.01.24 20:02:00
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87. [Feedback] Passive Scans - in Feedback/Requests [original thread]
scout ewar does need a complete rework, its not something useful the suits have anymore its something you need to put 101 mods in to get. the only scout which works EWAR wise for me is a cal scout with 2 range extenders in the lows and 2 precisi...
- by taxi bastard - at 2015.01.24 17:34:00
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88. New loading screen messages needed ASAP - in Feedback/Requests [original thread]
deezy dabest wrote: This is severely need for bandwidth. The player base outside of the forums is still very poorly informed on how this mechanic works. hell i don't know how much band width my suit has, it been trial and error. the ite...
- by taxi bastard - at 2015.01.24 17:30:00
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89. Domination - lack of push - in General Discussions [original thread]
Forever ETC wrote: I blame lack of equipment on bandwidth. It seems every one and their mother was for it but none realized that not many play logi fulltime... lack of bandwidth stopped me playing scout in skirm.... used to leave 6 uplinks a...
- by taxi bastard - at 2015.01.24 06:17:00
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90. New loading screen messages needed ASAP - in Feedback/Requests [original thread]
For most people on the forums its probably not needed, but there needed to be more educational information on the lading screen. yes its great to be informed all the time about skirmish when your playing a dom, but its time for change. playing s...
- by taxi bastard - at 2015.01.24 04:54:00
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91. Domination - lack of push - in General Discussions [original thread]
Been on far too many battles which clone count wise are pretty even but one side simply refuses to push for the objective. When its my side i get frustrated by that feeling your the only one and when its the enemy its worse because your chasing wh...
- by taxi bastard - at 2015.01.24 04:35:00
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92. Starter fits. - in Feedback/Requests [original thread]
Ammar starter fits have only high slots not lows. That is stupid needs to be changed
- by taxi bastard - at 2015.01.24 00:48:00
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93. When is the Scrambler Rifle getting nerfed? - in General Discussions [original thread]
If it kills me it must be op! The scr is good for short bursts and is abused by turbo controllers ontop. I use the scr and cr with a controller and ttk is not too different with damage mods on both. Scr is better vs shields and cr for higher e...
- by taxi bastard - at 2015.01.24 00:36:00
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94. Are Vehicles OP? - in General Discussions [original thread]
NO too many maps just make life too easy for tankers, or LAV's. DOM maps are are the worst offenders so many of them create such little risk for tankers or even LAV's. Bare in mind that a gunlogi with the harder up can simply ignore most AV for a...
- by taxi bastard - at 2015.01.23 22:55:00
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95. Swarm Launcher - in General Discussions [original thread]
tbh i still think vehicles are far too cheap considering there affect on a battle. i still think balance in the terms of PC and pubs is a huge issue. - On the one hand in PC a fully proto fit tank or drop ships will get eaten by the 3-4 proto A...
- by taxi bastard - at 2015.01.23 22:27:00
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96. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: How about dumbfire missiles that auto lock once they are 50m within of the target It would require skill to lead the target Greater range, operational to 400m without the DS having to be 175m to get a lock Missiles don't ...
- by taxi bastard - at 2015.01.23 22:13:00
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97. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
people talk about minimando...... its heavy suit with half the EHP and the same hit box. for me its far from an ideal front line suit as its so easy to hit and it has similar EHP to an assault.
- by taxi bastard - at 2015.01.23 22:08:00
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98. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
Operative 1174 Uuali wrote: Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance. You say that, but depending on which av su...
- by taxi bastard - at 2015.01.23 20:51:00
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99. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
forge guns and PC are also anti infantry so dual use weapons swarms are not. swarms to need planning more so than aiming, due to the speed of the missiles and them often hitting objects. its a skill, but different. are swarms easier to use, su...
- by taxi bastard - at 2015.01.23 16:42:00
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100. Fair fight - in General Discussions [original thread]
LUGMOS wrote: Atiim wrote: 80GJ Blasters aren't AP weapons, so no this won't happen. No, but 20JG are, and they suck on drop ships, soooo... are they? i find that they are great at taking out LAV's and dropships
- by taxi bastard - at 2015.01.23 16:36:00
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