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861. Tankers and AV against MLT LAVs and AV grenades - in General Discussions [original thread]
If you think AV nades are too powerful then become a Shield Tanker because shield tanks are strong against explosive damage. I killed the driver out of a logistics LAV and I decided to destroy his LAV, I threw down a nanohive and it took 6 packed ...
- by stlcarlos989 - at 2013.06.13 14:53:00
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862. Global respec with Chromosome 1.2? - in General Discussions [original thread]
Knight SoIaire wrote: stlcarlos989 wrote: Cosgar wrote: If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all...
- by stlcarlos989 - at 2013.06.13 14:47:00
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863. Global respec with Chromosome 1.2? - in General Discussions [original thread]
Knight SoIaire wrote: stlcarlos989 wrote: Cosgar wrote: If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all...
- by stlcarlos989 - at 2013.06.13 12:56:00
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864. Global respec with Chromosome 1.2? - in General Discussions [original thread]
Cosgar wrote: If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanoh...
- by stlcarlos989 - at 2013.06.13 12:45:00
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865. CCP lies. - in General Discussions [original thread]
A realistic trailer would show way more LAVs running people over.
- by stlcarlos989 - at 2013.06.13 05:29:00
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866. Is it just me seeing this - in General Discussions [original thread]
Jaleyn Sadur wrote: UNIsTaken wrote: Oh a decent topic! Yeah I noticed more scrambler rifles lately. Must have been the templar event allowing people to see what good SRs are like without having to invest points in proficiency. Ive notic...
- by stlcarlos989 - at 2013.06.13 03:00:00
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867. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
Esper Shadows wrote: And make LAV blaster turrets more deadly and LAV missile turrets more accurate. Actually the are very good but no one properly fits them, people only make their LAVs to be great for running people over and taking damage....
- by stlcarlos989 - at 2013.06.12 15:21:00
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868. Sp/isk - in General Discussions [original thread]
You get 1000 passive SP every hour or 1500 with a passive booster
- by stlcarlos989 - at 2013.06.12 13:35:00
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869. CCP Sensoring comments on new video - in General Discussions [original thread]
Them not wanting to acknowledge murder taxis tells me they are likely going to change to LAV mechanics involving player collisions.
- by stlcarlos989 - at 2013.06.12 01:22:00
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870. Debate: SP Cap (for or against) - in General Discussions [original thread]
There is only one way to reduce the gap between veterans and new players, and it is an exponentially decreasing SP gain. Exponentially decreasing graph Consider the y-axis SP and the x-axis time Unfortunately this would alienate players when ...
- by stlcarlos989 - at 2013.06.10 18:22:00
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871. How to easily make pub matches more competitive - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Jaleyn Sadur wrote: CCP has no time to baby you. Its not the proto's fault that they were here longer than you. If they are willing to spend more SP into that limited 1-3 roles they chose? Let them be mo...
- by stlcarlos989 - at 2013.06.10 07:11:00
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872. The real reason why Negative-Feedback attacked STB!!! - in General Discussions [original thread]
Kinky Burrito wrote: I don't know about you guys, but I can't wait to see how many more threads we will be treated to of IMPS bragging about beating STB over a week ago... STB won the PC battle today, Imperfects haven't posted a thread abou...
- by stlcarlos989 - at 2013.06.10 06:48:00
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873. Suggest A Game Mode / Game Mode Variation - in General Discussions [original thread]
Classic CTF
- by stlcarlos989 - at 2013.06.10 02:34:00
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874. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
Matakage wrote: stlcarlos989 wrote: noobsniper the 2nd wrote: lol the quote at the top was from my murder taxi post xD 20 and 0 lol but i do agree its hard for ppl to take down my logi LAV there has to be something done about it +1 to the...
- by stlcarlos989 - at 2013.06.10 02:19:00
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875. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
noobsniper the 2nd wrote: lol the quote at the top was from my murder taxi post xD 20 and 0 lol but i do agree its hard for ppl to take down my logi LAV there has to be something done about it +1 to the op Add TedNugent_ on psn and ask if yo...
- by stlcarlos989 - at 2013.06.10 01:49:00
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876. murder taxi - in General Discussions [original thread]
Ludvig Enraga wrote: stlcarlos989 wrote: Lol all you murder taxi drivers are just putting yourselves closer and closer to getting the LAV mechanics changed. Look at the dropships in closed beta, when was the last time you saw someone crushin...
- by stlcarlos989 - at 2013.06.10 00:31:00
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877. The real reason why Negative-Feedback attacked STB!!! - in General Discussions [original thread]
ReGnYuM wrote: stlcarlos989 wrote: PC means nothing now other than a more competitive gamemode than pub matches. If PC were say 100+ player battles then the bigger corps who can field those numbers have the advantage over the small elite cor...
- by stlcarlos989 - at 2013.06.09 23:49:00
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878. The real reason why Negative-Feedback attacked STB!!! - in General Discussions [original thread]
PC means nothing now other than a more competitive gamemode than pub matches. If PC were say 100+ player battles then the bigger corps who can field those numbers have the advantage over the small elite corps who have the advantage now in 16v16 ba...
- by stlcarlos989 - at 2013.06.09 23:34:00
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879. How to easily make pub matches more competitive - in General Discussions [original thread]
Delta 749 wrote: Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers That won't work because there needs to be a risk to using prototype gear
- by stlcarlos989 - at 2013.06.09 23:09:00
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880. How to easily make pub matches more competitive - in General Discussions [original thread]
Add solo player instant battles, people can set up squads in the warbarge to get an advantage on the other team. What itwill mainly do is keep the 6-man proto squads away from the newer players who aren't in a corp and are just running solo. Also ...
- by stlcarlos989 - at 2013.06.09 23:03:00
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