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2741. Respec? - in General Discussions [original thread]
Cavani1EE7 wrote: I never spec the FOTM at more than level 3 (I use AUR versions for PC) oxymoron
- by shaman oga - at 2014.06.22 22:33:00
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2742. Respec? - in General Discussions [original thread]
Cavani1EE7 wrote: Personally, I think that you should go **** yourself. ^^ Till they nerf cal scout and then you will cry for a respec too.
- by shaman oga - at 2014.06.22 22:06:00
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2743. There will be no tank balance till - in General Discussions [original thread]
A shield tank must tank armor. I still don't know why they put damage mod on the high slot.
- by shaman oga - at 2014.06.22 22:04:00
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2744. Class bonus as innate ability - in Feedback/Requests [original thread]
I mean class bonus, the bonus shared with all the suit of the same specialization: logistic, scout, commando, assault and heavy. Racial bonus should be as they are now.
- by shaman oga - at 2014.06.22 18:26:00
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2745. Class bonus as innate ability - in Feedback/Requests [original thread]
Class bonus should be a innate ability when you unlock the STD specialistic suit. It would be much more user friendly if when you skill your suit you get the bonus. Class bonus is vital, some more than other: 25% on equip for logi for example is...
- by shaman oga - at 2014.06.22 18:07:00
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2746. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Agree Otherwise remove all e-war abilities from cal and gal, give them another bonus and let EW be influenced only by modules (finally reach scout parity) EW mod = wallhack NO EW mod = no wallhack
- by shaman oga - at 2014.06.22 17:55:00
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2747. Deploying into "lost" battles - in General Discussions [original thread]
And it's even more annoying when you have to restart the PS3 because the match is actually over, but matchmaking want to put you in that match. Basic Online FPS > match is ending > block it
- by shaman oga - at 2014.06.22 17:50:00
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2748. On the Minmatar Assault... - in Feedback/Requests [original thread]
I find more interesting the ADV min assault than the PRO, those 2 high slots are just a waste of resources, you have to accept compromises to fill all the slots and i find it untolerable. A 4/3 slot layout would be better, imo. I agree with a sh...
- by shaman oga - at 2014.06.22 17:44:00
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2749. [Feature] Browser Based Secondary Market - in Feedback/Requests [original thread]
I totally endorse this idea
- by shaman oga - at 2014.06.21 14:30:00
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2750. Check Cal scouts please - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Cal scouts are the beneficiaries of a variety of effects making them challenging to kill; first is their high strafe speeds; Gallente and Amarr don't have a similar problem as often thanks to the frequency with which th...
- by shaman oga - at 2014.06.21 14:23:00
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2751. Anyone else feeling like TTK is a bit too low with the current chang... - in Feedback/Requests [original thread]
I'm fine with the current TTK in general. Rifles are ok, specialist weapons are good in their niche. On sidearms i would: Decrease Magsec kick
Give a little more ROF to ScP (not like before, but more than now)
Decrease a little the damag...
- by shaman oga - at 2014.06.21 11:43:00
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2752. Check Cal scouts please - in Feedback/Requests [original thread]
Would you kindly double check their hitbox? It's strange, i have less problem to hit double kin cat min scouts, but cal scouts just don't go down.
- by shaman oga - at 2014.06.21 11:25:00
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2753. CCP, could you please add 1 more Sniper Rifle ? - in Feedback/Requests [original thread]
More zoom for all the existing sniper rifles and i would add a bolt action sniper rifle with no scope (and no sway).
- by shaman oga - at 2014.06.20 18:07:00
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2754. Shotty so extremely OP... - in General Discussions [original thread]
It's not the shotgun, it's the cal scout.
- by shaman oga - at 2014.06.20 11:53:00
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2755. Tanks aren't the problem, wide open objectives ARE - in General Discussions [original thread]
While we are at it, supply depots in redline should be 100% protected, there should be no way to destroy them, another important point is that there should always be at least one of them.
- by shaman oga - at 2014.06.20 11:02:00
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2756. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
If not a market, we should have a barter system, like in borderlands 2, a very easy system, when both parts confirm, there is the exchange.
- by shaman oga - at 2014.06.20 09:46:00
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2757. Militia Vehicles - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: shaman oga wrote: No, i fit all militia modules on my MLT tank and to make a decent fit you need all the pg/cpu of the tank, you don't even have enough resources for the little turrets. If they can fit higher level modul...
- by shaman oga - at 2014.06.20 00:05:00
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2758. General jump highness increase - in Feedback/Requests [original thread]
I DON'T WANT TO SEE BUNNYHOP HEAVIES. But, all the suits except for light frames need to jump a little higher. This thing of jump highness is really bugging me, jump highness seems to be totally related to sprint speed, so even with a little ...
- by shaman oga - at 2014.06.19 18:51:00
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2759. [ZOOM!!!] MOAR Zoom in Hotfix Charlie - in Feedback/Requests [original thread]
For the love of my eyes, please give to the sniper rifle more zoom, i'm not even a sniper but the only sniper rifle i dare to use is Thale, mainly because its zoom (also because it's the best SR). Tactic sniper rifle zoom is not comparable to Tha...
- by shaman oga - at 2014.06.19 17:44:00
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2760. Militia Vehicles - in Feedback/Requests [original thread]
No, i fit all militia modules on my MLT tank and to make a decent fit you need all the pg/cpu of the tank, you don't even have enough resources for the little turrets. If they can fit higher level modules on MLT hull it's not a problem, they have ...
- by shaman oga - at 2014.06.19 17:37:00
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