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761. Scout Registry / Killboard - in General Discussions [original thread]
M209 smg a better choice than ar? Is this a feasible tactic; can you drop better players or is this a noob hunter fit?
- by pseudosnipre - at 2013.07.16 15:38:00
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762. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Wait, myg0t goes by goonfeet now? Interesting... Oh, and just hold down the ps button on the ds3 for 3+ seconds to force-shutdown the ps3 and save your sculpted kdr. Tears averted. Like you weren't going to restart anyway. =p
- by pseudosnipre - at 2013.07.16 02:43:00
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763. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
20k adv scout w proto kincats, tier 4 sg, and various equipment. Expect to lose 5/match in thethe long run and average 200-500k/match.
- by pseudosnipre - at 2013.07.16 01:29:00
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764. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis KANNAH wrote: pseudosnipre wrote: All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle??? Gall...
- by pseudosnipre - at 2013.07.15 21:57:00
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765. Mid-Range Sniping - in Rookie Training Grounds [original thread]
Pair it with a tier 4 smg, kincat, and extender...for when you miss that fifth shot at midrange.
- by pseudosnipre - at 2013.07.15 19:04:00
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766. Scout Registry / Killboard - in General Discussions [original thread]
All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle??? Gallente scouts have to choose between armor tank a...
- by pseudosnipre - at 2013.07.15 18:48:00
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767. Remote explosive fix ASAP - in Feedback/Requests [original thread]
Lol, somebody is always standing over the hive/uplink when it gets shot. Those little unexpected +50's always put a smile on my face...because it's nigh impossible to land one perfectly on target AND have it not disappear on you.
- by pseudosnipre - at 2013.07.11 22:30:00
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768. CCP, This is what it want! - in Feedback/Requests [original thread]
Sotapopthegrey gay wrote: KAGEHOSHI Horned Wolf wrote: I always love good concept art, though I would find a hard copy of Dust pointless. Even with a art book? Dont forget the mug, bumper sticker, license plate frame, t-shirt, coozy, mo...
- by pseudosnipre - at 2013.07.11 15:58:00
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769. invisible mercs - in Technical Support/Bugs [original thread]
Spawned invisible yesterday. Didn't realize it until i dropped an enemy immediately after spawning...with no sound of shotgun fire and no sound of hitting my traget, but visual confirmation of shield/armor on in his overhead indicators. Realized t...
- by pseudosnipre - at 2013.07.11 15:52:00
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770. Swarm Launcher issues - in Technical Support/Bugs [original thread]
Yesterday, dropped a lav with my first salvo of rockets but couldnt lockon to enemy vehicles afterwards. It was like they werent even there, no beep-boop target recognition and button press did nada. Worked again by hopping into and out of an inte...
- by pseudosnipre - at 2013.07.11 15:47:00
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771. Scout Registry / Killboard - in General Discussions [original thread]
BARDAS wrote: Just out of curiosity how are you checking on people's stats? Is there a killboard around I am unaware of or something? In-game social >personal leaderboards and slide over to contacts tab. Gives kills, kdr, and wp.
- by pseudosnipre - at 2013.07.11 02:52:00
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772. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis KANNAH wrote: Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously dont highlight the low mar...
- by pseudosnipre - at 2013.07.10 19:12:00
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773. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
CLONE117 wrote: shotguns fine where its at its basicly an instant kill on everything other than a heavy them messing me is what allows me to live... Shotgun is to heavy as paper is to rock...just be glad that cqc framerate and controls remain...
- by pseudosnipre - at 2013.07.10 18:50:00
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774. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
Increase spread and significantly buff pellet damage done at distance. Spread over range already limits sg effectiveness, reducing pellet damage at range DOUBLY reduces midrange effectiveness, something no other weapon suffers from. Ideas: Give b...
- by pseudosnipre - at 2013.07.10 18:18:00
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775. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Squadding with new players, i hear a lot of warbarge chatter about breaking out lawnchairs in the mcc or only running ch eap gear as they go through the monotony that is a pubstomping. They dont care about costing vets money and winning is deemed ...
- by pseudosnipre - at 2013.07.09 19:58:00
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776. The problem with proto stomps arnt the protos, its the people who give up - in General Discussions [original thread]
Squadding with new players, i hear a lot of warbarge chatter about breaking out lawnchairs in the mcc or only running cheap gear as they go through the monotony that is a pubstomping. They dont care about costing vets money and winning is deemed u...
- by pseudosnipre - at 2013.07.09 19:11:00
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777. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
Doyle Reese wrote: CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It w...
- by pseudosnipre - at 2013.07.09 17:30:00
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778. Dust is Crashing my PS3 [2007 80Gig] - in Technical Support/Bugs [original thread]
Green Living wrote: Reinstall, cleared up my disconnection and crash issues. I started quitting dust in xmb prior to shutdown instead of shutting down mid-game. Appears to have helped stability on subsequent days.
- by pseudosnipre - at 2013.07.09 08:03:00
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779. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
Agree! I can only carry three, so seeing my lifesaver 3rd RE disappear just as the enemy rounds that corner and riddles me with holes...just, seriously? Proximity mines deployed on a level road consistently disappear on me, sometimes 3/3. REs are ...
- by pseudosnipre - at 2013.07.09 07:48:00
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780. Gameplay Choppiness - in General Discussions [original thread]
It was pretty bad tonight, maybe time to close all my chat channels and mute comms like in 1.1?
- by pseudosnipre - at 2013.07.09 07:38:00
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