| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40  | 
      
      
        721. So yeah, about this "cheap" stuff in Dust - in General Discussions [original thread] 
          "But games based on Gǣleveling upGǥ a character such as many massively multiplayer games allow one player to have material advantage at the beginning of a GǣmatchGǥ merely because he put in more time than the other player. Seek out games that ... 
          - by pseudosnipre - at 2013.07.26 23:27:00 
          
  | 
      
      
      
        722. KB/M is obviously superior to DS3 - in General Discussions [original thread] 
          All that howlcage money could have bought you a kb/m... 
          - by pseudosnipre - at 2013.07.26 21:11:00 
          
  | 
      
      
      
        723. Scout Registry / Killboard - in General Discussions [original thread] 
          Looking forward to having the option of acceleration or linear turning!  Also, i dont think a heavy should pirouette to look behind him. Perhaps a method of allowing them to tilt their HMG vertical and perform an about-face. 
          - by pseudosnipre - at 2013.07.26 21:06:00 
          
  | 
      
      
      
        724. The cal logi flaylock witchhunt. - in General Discussions [original thread] 
          Respec tickets should cost 40k aurum                                 ...to submit...to a junkmail folder. 
          - by pseudosnipre - at 2013.07.26 20:59:00 
          
  | 
      
      
      
        725. Scout Registry / Killboard - in General Discussions [original thread] 
            mollerz wrote:    Shotty GoBang wrote:    Decasor wrote:  Just face it, they really don't know what to do.    Major suit changes (i.e. adding slots) are off the table; however, they could buff our base characteristics (i.e. PG/CPU, HP, Speed, St... 
          - by pseudosnipre - at 2013.07.25 22:37:00 
          
  | 
      
      
      
        726. Losing Players to Proto Stacking - in Feedback/Requests [original thread] 
          Dear Yossarian...i mean, CCP.  1. Low player count results in poor matchmaking. 2. Poor matchmaking results in low player count.  You're welcome. 
          - by pseudosnipre - at 2013.07.25 18:42:00 
          
  | 
      
      
      
        727. Scout Registry / Killboard - in General Discussions [original thread] 
          If you read the suit description it alludes to scouts having suit membranes that make them tougher to see. I'd like to see scouts requiring a longer LOS targeting before appearing on tacnet and/or, once on tacnet, immediate removal once LOS is bro... 
          - by pseudosnipre - at 2013.07.25 14:58:00 
          
  | 
      
      
      
        728. (BUG) Null Cannon hit detection - in Feedback/Requests [original thread] 
            Burntface man112 wrote:  There is a serious problem where the Null Cannon will absorb shots taken from people outside the objectives while those inside will receive no damage. I will be firing at someone point blank from outside the null cannon ... 
          - by pseudosnipre - at 2013.07.24 21:59:00 
          
  | 
      
      
      
        729. New Players and Employment Market - in General Discussions [original thread] 
            ZDub 303 wrote:    Beren Hurin wrote:  What %age of your SP is in your cal-logi dropsuit? Part of your investment is in the basic suits, which means switching to assault isn't too terrible of a loss.    Should only take 9 or 10 weeks... not long... 
          - by pseudosnipre - at 2013.07.24 16:05:00 
          
  | 
      
      
      
        730. Bojo Concedes: Part II, What To Do? - in Rookie Training Grounds [original thread] 
          With adequate dampening and range, wallhack scout is fun. Bait with scrambler pistol fire and then detonate RE when they round the corner or sprint-flank with SG. Also, a scrambler pistol headshot and follow up still drops most suits, but you need... 
          - by pseudosnipre - at 2013.07.24 14:46:00 
          
  | 
      
      
      
        731. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread] 
            Shotty GoBang wrote:    pseudosnipre wrote:   Im assuming your kdr has improved due to fewer deaths and not more kills, yes? A scout's got to know his limitations!   I assume his KDR's improving because he's aiming behind moving targets rather t... 
          - by pseudosnipre - at 2013.07.24 13:45:00 
          
  | 
      
      
      
        732. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread] 
            Aeon Amadi wrote:    Shotty GoBang wrote:    Aeon Amadi wrote:  Updated Report: Test was conducted with Mr Musturd as the potential scout victim.   Hi Aeon,  These aren't the results I had expected to see, but I cannot argue with your method. Yo... 
          - by pseudosnipre - at 2013.07.24 05:03:00 
          
  | 
      
      
      
        733. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread] 
            Captain Wontubulous wrote:    Shrapnels wrote:  I hope you CLUELESS idots realize that ALL Hit-Boxes were made to be ALL the SAME NO Matter what Suit your using now. CCP did this with the patch-release of the Commando suit.   ALL hit-boxes are N... 
          - by pseudosnipre - at 2013.07.24 05:01:00 
          
  | 
      
      
      
        734. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread] 
            DeadlyAztec11 wrote:    pseudosnipre wrote:    DeadlyAztec11 wrote:    Django Quik wrote:    WyrmHero1945 wrote:  Hahaha silly. My sentinel use an adv precision enhancer and it can see any suit that isn't a scout on the radar. But I have to disa... 
          - by pseudosnipre - at 2013.07.23 23:22:00 
          
  | 
      
      
      
        735. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread] 
            DeadlyAztec11 wrote:    Django Quik wrote:    WyrmHero1945 wrote:  Hahaha silly. My sentinel use an adv precision enhancer and it can see any suit that isn't a scout on the radar. But I have to disagree with you on the stealth...assault is for a... 
          - by pseudosnipre - at 2013.07.23 22:02:00 
          
  | 
      
      
      
        736. radial module selection and mouse - in Technical Support/Bugs [original thread] 
            Ascent Arkrey wrote:    jordy mack wrote:  My mate and I were giving the kb and mouse a go on the weekend, and even trying to select equip while paying the is spazd out. This and the turn speed on turrets meant we had to keep switching between c... 
          - by pseudosnipre - at 2013.07.23 15:21:00 
          
  | 
      
      
      
        737. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread] 
          Whats the magic range number to shoot for? 33m or 50m? 22.5m seems like ill still get dropped by AR fire, 33 sounds good (3s+ to notice sprinting minja), and 50m seems excessive for the extra low slot.  Also, whats the null cannon and CRU precisio... 
          - by pseudosnipre - at 2013.07.23 09:14:00 
          
  | 
      
      
      
        738. Heavies: It looks official... - in General Discussions [original thread] 
            CHICAGOCUBS4EVER wrote:  while a little discouraging, I have a boatload of SP and still lots to work on with my heavy character, so it really isn't a big deal to me    Id like to see them give you the ability to double tap crouch to squat/deploy... 
          - by pseudosnipre - at 2013.07.22 20:16:00 
          
  | 
      
      
      
        739. EVE on console instead of DUST 514 - in General Discussions [original thread] 
          Aaahhhhhh, nerds in space!!!  (the space adjacent to the water heater in the converted basement/"studio apartment." lol 
          - by pseudosnipre - at 2013.07.22 20:10:00 
          
  | 
      
      
      
        740. Training - in Feedback/Requests [original thread] 
          Environment where killed clones are free and players can scour maps for hours to find exploits/glitches/etc..? Perhaps not as awesome in the long run.  What about virtual reality mode where CCP gives us some wild skins/textures and some smaller VR... 
          - by pseudosnipre - at 2013.07.22 17:02:00 
          
  | 
      
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40  | 
      
      
        
        | First page | Previous page | Next page | Last page |