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721. So yeah, about this "cheap" stuff in Dust - in General Discussions [original thread]
"But games based on Gǣleveling upGǥ a character such as many massively multiplayer games allow one player to have material advantage at the beginning of a GǣmatchGǥ merely because he put in more time than the other player. Seek out games that ...
- by pseudosnipre - at 2013.07.26 23:27:00
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722. KB/M is obviously superior to DS3 - in General Discussions [original thread]
All that howlcage money could have bought you a kb/m...
- by pseudosnipre - at 2013.07.26 21:11:00
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723. Scout Registry / Killboard - in General Discussions [original thread]
Looking forward to having the option of acceleration or linear turning! Also, i dont think a heavy should pirouette to look behind him. Perhaps a method of allowing them to tilt their HMG vertical and perform an about-face.
- by pseudosnipre - at 2013.07.26 21:06:00
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724. The cal logi flaylock witchhunt. - in General Discussions [original thread]
Respec tickets should cost 40k aurum ...to submit...to a junkmail folder.
- by pseudosnipre - at 2013.07.26 20:59:00
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725. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Shotty GoBang wrote: Decasor wrote: Just face it, they really don't know what to do. Major suit changes (i.e. adding slots) are off the table; however, they could buff our base characteristics (i.e. PG/CPU, HP, Speed, St...
- by pseudosnipre - at 2013.07.25 22:37:00
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726. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Dear Yossarian...i mean, CCP. 1. Low player count results in poor matchmaking. 2. Poor matchmaking results in low player count. You're welcome.
- by pseudosnipre - at 2013.07.25 18:42:00
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727. Scout Registry / Killboard - in General Discussions [original thread]
If you read the suit description it alludes to scouts having suit membranes that make them tougher to see. I'd like to see scouts requiring a longer LOS targeting before appearing on tacnet and/or, once on tacnet, immediate removal once LOS is bro...
- by pseudosnipre - at 2013.07.25 14:58:00
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728. (BUG) Null Cannon hit detection - in Feedback/Requests [original thread]
Burntface man112 wrote: There is a serious problem where the Null Cannon will absorb shots taken from people outside the objectives while those inside will receive no damage. I will be firing at someone point blank from outside the null cannon ...
- by pseudosnipre - at 2013.07.24 21:59:00
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729. New Players and Employment Market - in General Discussions [original thread]
ZDub 303 wrote: Beren Hurin wrote: What %age of your SP is in your cal-logi dropsuit? Part of your investment is in the basic suits, which means switching to assault isn't too terrible of a loss. Should only take 9 or 10 weeks... not long...
- by pseudosnipre - at 2013.07.24 16:05:00
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730. Bojo Concedes: Part II, What To Do? - in Rookie Training Grounds [original thread]
With adequate dampening and range, wallhack scout is fun. Bait with scrambler pistol fire and then detonate RE when they round the corner or sprint-flank with SG. Also, a scrambler pistol headshot and follow up still drops most suits, but you need...
- by pseudosnipre - at 2013.07.24 14:46:00
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731. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Shotty GoBang wrote: pseudosnipre wrote: Im assuming your kdr has improved due to fewer deaths and not more kills, yes? A scout's got to know his limitations! I assume his KDR's improving because he's aiming behind moving targets rather t...
- by pseudosnipre - at 2013.07.24 13:45:00
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732. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: Shotty GoBang wrote: Aeon Amadi wrote: Updated Report: Test was conducted with Mr Musturd as the potential scout victim. Hi Aeon, These aren't the results I had expected to see, but I cannot argue with your method. Yo...
- by pseudosnipre - at 2013.07.24 05:03:00
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733. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Captain Wontubulous wrote: Shrapnels wrote: I hope you CLUELESS idots realize that ALL Hit-Boxes were made to be ALL the SAME NO Matter what Suit your using now. CCP did this with the patch-release of the Commando suit. ALL hit-boxes are N...
- by pseudosnipre - at 2013.07.24 05:01:00
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734. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
DeadlyAztec11 wrote: pseudosnipre wrote: DeadlyAztec11 wrote: Django Quik wrote: WyrmHero1945 wrote: Hahaha silly. My sentinel use an adv precision enhancer and it can see any suit that isn't a scout on the radar. But I have to disa...
- by pseudosnipre - at 2013.07.23 23:22:00
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735. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
DeadlyAztec11 wrote: Django Quik wrote: WyrmHero1945 wrote: Hahaha silly. My sentinel use an adv precision enhancer and it can see any suit that isn't a scout on the radar. But I have to disagree with you on the stealth...assault is for a...
- by pseudosnipre - at 2013.07.23 22:02:00
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736. radial module selection and mouse - in Technical Support/Bugs [original thread]
Ascent Arkrey wrote: jordy mack wrote: My mate and I were giving the kb and mouse a go on the weekend, and even trying to select equip while paying the is spazd out. This and the turn speed on turrets meant we had to keep switching between c...
- by pseudosnipre - at 2013.07.23 15:21:00
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737. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
Whats the magic range number to shoot for? 33m or 50m? 22.5m seems like ill still get dropped by AR fire, 33 sounds good (3s+ to notice sprinting minja), and 50m seems excessive for the extra low slot. Also, whats the null cannon and CRU precisio...
- by pseudosnipre - at 2013.07.23 09:14:00
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738. Heavies: It looks official... - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: while a little discouraging, I have a boatload of SP and still lots to work on with my heavy character, so it really isn't a big deal to me Id like to see them give you the ability to double tap crouch to squat/deploy...
- by pseudosnipre - at 2013.07.22 20:16:00
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739. EVE on console instead of DUST 514 - in General Discussions [original thread]
Aaahhhhhh, nerds in space!!! (the space adjacent to the water heater in the converted basement/"studio apartment." lol
- by pseudosnipre - at 2013.07.22 20:10:00
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740. Training - in Feedback/Requests [original thread]
Environment where killed clones are free and players can scour maps for hours to find exploits/glitches/etc..? Perhaps not as awesome in the long run. What about virtual reality mode where CCP gives us some wild skins/textures and some smaller VR...
- by pseudosnipre - at 2013.07.22 17:02:00
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