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1. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: RedPencil wrote: -5% plate stack pen per lv 25% is nothing on what will be already small numbers. I've said it before, there is no bonus you can give the Amarr scout to make it better than Gallente. You lack creativ...
- by pseudosnipre - at 2014.05.22 21:56:00
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2. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
If you keep scouts damped, please: Increase armor stacking penalty on light frames significantly. And Cause shield extenders to increase profile significantly.
- by pseudosnipre - at 2014.05.22 19:03:00
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3. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Is dampening the ONLY good thing about the scout suit? I hate that all my competitive 1.8 fits HAVE to have a cloak. Stop being so shortsighted. CCP can still change backend data on the fly, so get creative. All the scouts are too alike to make t...
- by pseudosnipre - at 2014.05.22 18:59:00
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4. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
Forge bug. That is all.
- by pseudosnipre - at 2014.03.31 20:42:00
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5. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Dustbunny Durrr wrote: Magnus Amadeuss wrote: How is this even a point? If you are doing a count of "free modules each scout suit gets, it goes like this: Effectively free modules through bonuses; Minmatar : 5 (4 ...
- by pseudosnipre - at 2014.01.17 21:31:00
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6. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Ruthless Lee wrote: Magnus Amadeuss wrote: The minmatar scout is downright ridiculous. Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage This is equivalent to mor...
- by pseudosnipre - at 2014.01.17 19:51:00
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7. [REQUEST] Republic Ishukone Nova Knives - in Feedback/Requests [original thread]
...in time for the Operation Shinobi event, please!
- by pseudosnipre - at 2014.01.13 02:10:00
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8. [Feedback/Request] The commando - in Feedback/Requests [original thread]
With the advent of FW, have you been getting more mileage out of the commando by using the prototype specialist weapons available from the loyalty store? Maybe now you COULD fit a proto SR and a proto CR...would be ugly. Bummer that the commando ...
- by pseudosnipre - at 2014.01.04 16:42:00
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9. [Feedback] LAG the killer of friend and Foe alike - in Feedback/Requests [original thread]
Devs: Lag occurs in matches with multiple hives deployed EVEN WHEN a player is nowhere near a hive. So are hives causing network nottlenecks thereby hindering packet throughput OR does the ps3 perform processing for each hive on the screen even i...
- by pseudosnipre - at 2013.12.21 19:01:00
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10. [Suggestion] Scout Skill - Shroud - in Feedback/Requests [original thread]
I'd love to babysit heavies at null cannons...with perhaps a guardian-like bonus or WP for helping others beat scans. Something like 10/5 WP, respectively. It would certainly encourage SP investment into ewar.
- by pseudosnipre - at 2013.12.02 21:57:00
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11. [Suggestion] Scout Skill - Shroud - in Feedback/Requests [original thread]
Description: Objects/players within scout's shroud radius receive same level of dampening. Skill: +.5m to shroud/level Use: At level 1, scouts can place uplink, etc and stand on them to keep them safe from active scans, at level 3 a scout can pi...
- by pseudosnipre - at 2013.12.02 21:40:00
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12. [Feedback] Mouse/Keyboard Support is Terrible! - in Feedback/Requests [original thread]
Horse Schitt wrote: Niavlys77 wrote: Agreed on all accounts. And yes, key binding needs a serious re-working, or at least allow us to set them ourselves. Worst part I feel is navigating menus. The +, - stuff instead of L2 or R2 is terribl...
- by pseudosnipre - at 2013.11.26 08:21:00
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13. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
"scout love"
- by pseudosnipre - at 2013.11.19 20:53:00
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14. [Request] Burning hulls - in Feedback/Requests [original thread]
Ulysses Knapse wrote: That's just silly. It's unrealistic and, frankly, just strange. Please expand on"unrealistic" comment.
- by pseudosnipre - at 2013.10.27 06:07:00
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15. [Request] Burning hulls - in Feedback/Requests [original thread]
Not looking for "useful" cover or match terrain. merely suggesting that a battlefield immediately inform a player as to how hotly contested local space is via visual cue. ...giving me a reason to care that spaceships are supposed to be a party o...
- by pseudosnipre - at 2013.10.27 06:05:00
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16. [Request] Burning hulls - in Feedback/Requests [original thread]
Wreckage on battlefield as a function of quantity of local starship battles in the local area.
- by pseudosnipre - at 2013.10.27 04:23:00
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17. [Request] Active Scanner raises profile during scan - in Feedback/Requests [original thread]
Sending out VERY strong bursts of radiation should have an effect on your tacnet signature. Suggest the following: -Profile increases by 2dB per meta level during the scan -Signature appears on all enemy tacnet within 100m regardless of range ski...
- by pseudosnipre - at 2013.10.24 15:49:00
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18. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Krom Ganesh wrote: *Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range. So the detection beam travels at 20m/s? That ...
- by pseudosnipre - at 2013.10.24 15:37:00
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19. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
+1 Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar. Not that I want it fixed...
- by pseudosnipre - at 2013.10.24 15:32:00
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20. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky ta...
- by pseudosnipre - at 2013.10.24 15:27:00
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