Pages: 1 2 [3] 4 |
41. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Dear Yossarian...i mean, CCP. 1. Low player count results in poor matchmaking. 2. Poor matchmaking results in low player count. You're welcome.
- by pseudosnipre - at 2013.07.25 18:42:00
|
42. (BUG) Null Cannon hit detection - in Feedback/Requests [original thread]
Burntface man112 wrote: There is a serious problem where the Null Cannon will absorb shots taken from people outside the objectives while those inside will receive no damage. I will be firing at someone point blank from outside the null cannon ...
- by pseudosnipre - at 2013.07.24 21:59:00
|
43. Training - in Feedback/Requests [original thread]
Environment where killed clones are free and players can scour maps for hours to find exploits/glitches/etc..? Perhaps not as awesome in the long run. What about virtual reality mode where CCP gives us some wild skins/textures and some smaller VR...
- by pseudosnipre - at 2013.07.22 17:02:00
|
44. [Reques] After cap skill points - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: Cenex Langly wrote: Azri Sarum wrote: BuTtHuRtPEepZ wrote: We already know that after skill cap, we receive only at most 1000 sp per match if WP >=1000 but SP = WP < 1000. I am requesting that once we reach t...
- by pseudosnipre - at 2013.07.16 21:47:00
|
45. [Reques] After cap skill points - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: We already know that after skill cap, we receive only at most 1000 sp per match if WP >=1000 but SP = WP < 1000. I am requesting that once we reach the skill cap, we will receive SP exactly to WP accumulated during ba...
- by pseudosnipre - at 2013.07.16 19:24:00
|
46. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I'm sick and tired of stupid blueberries stealing my LAV! thankfully my SAGA is free (if you don't count the real 100$ I spent on the elite pack) but I think im starting to understand why there are so many useless tank pi...
- by pseudosnipre - at 2013.07.16 19:18:00
|
47. [Feedback] Look back button missing. - in Feedback/Requests [original thread]
Hold button to quick-zoom the player's view to a rear-view mirror...that would be cool. Or a 3/4 second animation where the driver's view rotates around to look back over his shoulder. Speeding the animation up could be a 6x skill. =p Both realis...
- by pseudosnipre - at 2013.07.16 19:14:00
|
48. Remote explosive fix ASAP - in Feedback/Requests [original thread]
Lol, somebody is always standing over the hive/uplink when it gets shot. Those little unexpected +50's always put a smile on my face...because it's nigh impossible to land one perfectly on target AND have it not disappear on you.
- by pseudosnipre - at 2013.07.11 22:30:00
|
49. CCP, This is what it want! - in Feedback/Requests [original thread]
Sotapopthegrey gay wrote: KAGEHOSHI Horned Wolf wrote: I always love good concept art, though I would find a hard copy of Dust pointless. Even with a art book? Dont forget the mug, bumper sticker, license plate frame, t-shirt, coozy, mo...
- by pseudosnipre - at 2013.07.11 15:58:00
|
50. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
CLONE117 wrote: shotguns fine where its at its basicly an instant kill on everything other than a heavy them messing me is what allows me to live... Shotgun is to heavy as paper is to rock...just be glad that cqc framerate and controls remain...
- by pseudosnipre - at 2013.07.10 18:50:00
|
51. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
Increase spread and significantly buff pellet damage done at distance. Spread over range already limits sg effectiveness, reducing pellet damage at range DOUBLY reduces midrange effectiveness, something no other weapon suffers from. Ideas: Give b...
- by pseudosnipre - at 2013.07.10 18:18:00
|
52. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Squadding with new players, i hear a lot of warbarge chatter about breaking out lawnchairs in the mcc or only running ch eap gear as they go through the monotony that is a pubstomping. They dont care about costing vets money and winning is deemed ...
- by pseudosnipre - at 2013.07.09 19:58:00
|
53. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
As mentioned in other posts, MCC campers will simply become ground-spawn campers or rubberband their controller so they constantly run into a wall. Any suggestions to prevent the above AND not kick snipers or redlined mercs would be welcome. I re...
- by pseudosnipre - at 2013.07.08 20:34:00
|
54. [Request] Permanent Squad Orders - in Feedback/Requests [original thread]
Only if you get -50 when your teammate dies and -100 when you fail to defend that objective. ;)
- by pseudosnipre - at 2013.06.28 22:35:00
|
55. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
The intent of my participation were to foresee potential misuses and bring them to light, not to ruffle feathers or invite abuse. EXASTRA INVICTAS wrote: Your perception of how the MAV will operate is completely warped, and your paranoia of sim...
- by pseudosnipre - at 2013.06.08 22:05:00
|
56. Why are there no footsteps. - in Feedback/Requests [original thread]
+1 I play scout and during ghost captures I can hear players spawning and footsteps...sometimes. Footsteps are VERY faint and easily overshadowed by comms chatter unless I'm either concentrating or everyone decides to stop talking. However, in th...
- by pseudosnipre - at 2013.06.08 21:11:00
|
57. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Agree with tank and ...
- by pseudosnipre - at 2013.06.08 18:39:00
|
58. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Tankin Tarkus wrote: Fox Gaden wrote: pseudosnipre wrote: Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks f...
- by pseudosnipre - at 2013.06.07 23:34:00
|
59. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
I'm see a few valid reasons for their overuse: 1. Must spam many to insure the survival of a few due to obscene visibility on radar. 2. Anti-spawnkill mechanic puts enemies on radar when close to uplinks. 3. When placed on objective, enemy must d...
- by pseudosnipre - at 2013.06.07 23:18:00
|
60. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Roving MAV full of protoheavies will break this game.
- by pseudosnipre - at 2013.06.07 18:47:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |