Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bear in mind gunnlogis can be rigged to eat 5-6 proto forge shots while completely passive tanked. No matter HOW you tank a maddy you cap out at 4 unless the forge gunner has no proficiency or he is a complete idiot. I ho...
- by pegasis prime - at 2015.01.10 11:50:00
|
22. Simple Crafting? - in Feedback/Requests [original thread]
They might even let us form some kind of rudimentary lathe .....
- by pegasis prime - at 2015.01.09 13:34:00
|
23. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Hahaha just read your last post and I also remember the tankers truce which also was a direct result of the av buff and tank nerf . I remember one game ware Jason person and my self wereoO the opposing teams and we just rolled past each other righ...
- by pegasis prime - at 2014.12.27 15:14:00
|
24. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
I still love my jlavs i also haven't really had a problem with them i blew one up thus morning as he was carrearing at me like a batout of hell jhe must have had help as I got 8 equipment destruction point messages as well lol.
- by pegasis prime - at 2014.12.22 10:34:00
|
25. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
shaman oga wrote: Will it 1 shot bolas? If the answer is no, then it's not worth. I just felt a tingle from this statement ...oh how I miss my double dammage mod sagi and its comoressed particle cannon.
- by pegasis prime - at 2014.12.11 07:14:00
|
26. wepon modifiers - in Feedback/Requests [original thread]
Iv been thinking about wepon customisation such as rate of fire, clip size, range amplification (both effective and optimal), scope eg acog etc now we already have a dammage modifier so why not also the above mods . Now such mods would have to com...
- by pegasis prime - at 2014.11.20 12:18:00
|
27. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity. The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of sl...
- by pegasis prime - at 2014.07.13 09:15:00
|
28. Impossible use MCRU in FW - in Feedback/Requests [original thread]
shaman oga wrote: If you don't mount little turrets or if you are moving, 8 times out of 10 you will kill your teammates. Please CCP take a look at it. I suggest to put spawn location on the side of the tank, not in front and not behind, on th...
- by pegasis prime - at 2013.12.26 22:43:00
|
29. im going to put this out there again . - in Feedback/Requests [original thread]
the triple nerf to av came after several av buffs and severall tank nerfs so if we keep doing it your way well end up running in circles again.
- by pegasis prime - at 2013.12.23 03:39:00
|
30. im going to put this out there again . - in Feedback/Requests [original thread]
TheEnd762 wrote: pegasis prime wrote: Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to kill tanks its a great 1 ...
- by pegasis prime - at 2013.12.23 03:17:00
|
31. im going to put this out there again . - in Feedback/Requests [original thread]
Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to kill tanks its a great 1 2 punch to infantry. if tanks didn't stac...
- by pegasis prime - at 2013.12.23 02:52:00
|
32. im going to put this out there again . - in Feedback/Requests [original thread]
There has been allot of crying and complaining regarding unkillable tanks, this I believe is mostly down to the use of active hardeners. It is not the hardeners themselves i think is the problem as I believe them to be working as intended, the pro...
- by pegasis prime - at 2013.12.23 02:41:00
|
33. good honest feed back about vehicles with some requests droped in as well. - in Feedback/Requests [original thread]
Cosgar wrote: Forgot to add that hardeners should affect the driver, passenger and gunner too. iv always wondered why the vehicles shields don't protect the driver or passengers .
- by pegasis prime - at 2013.12.23 02:12:00
|
34. good honest feed back about vehicles with some requests droped in as well. - in Feedback/Requests [original thread]
Cosgar wrote: LAVs are in the same boat scouts are. They exist, but there's nothing special about them to warrant using one over a HAV. I think they should be better at killing infantry (with their turret) and fill an EWAR/tackling role for uti...
- by pegasis prime - at 2013.12.22 11:33:00
|
35. good honest feed back about vehicles with some requests droped in as well. - in Feedback/Requests [original thread]
first off id like to say that all comments I shall be making are referring to std vehicles not mlt vehicles. Right now thats out the way id like to start by saying vehicles in this game are actually quite fun and accessible now from lavs to dro...
- by pegasis prime - at 2013.12.21 19:31:00
|
36. Please make dropships explode when Shield/Armor = 0/0 not when they hit the ground - in Feedback/Requests [original thread]
if a ds receives enough damage whilst in flight it will explode personally a com particle cannon with 2 ht linier flux stabaliser II will blow up a ds in mid flight if you hit their engines, unless you can inflict massive ammounts of damage youll ...
- by pegasis prime - at 2013.11.18 21:31:00
|
37. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
hmmmm good point , but if the maps were opend up and the mccs moved back as well as moving then it would put a greater emphasis on vehicle use as you would need them to get back to the fight , it would have to be far back enough to deter the attem...
- by pegasis prime - at 2013.11.18 16:31:00
|
38. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
yes sbut if the ground spawns were capturable and the mccs actually moved round the map then it would eradicate the need for a red line, and tbh if there was no redline at all just a map boundary all these red line campers will have to move once i...
- by pegasis prime - at 2013.11.18 16:20:00
|
39. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
from the lack of trolling I think this could be a good idea but no one wants to discuss this
- by pegasis prime - at 2013.11.18 16:07:00
|
40. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
I was talking with a corpmate of mine about several of the problems around skirmish such as redlining, redline snipers, redline rail tanks etc.. We had concluded that the only way to fix issues such as these is to remove the redline. Woooo there ...
- by pegasis prime - at 2013.11.18 11:24:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |