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21. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: In this discussion I'm looking for simple solutions that can be primarily hotfixes. Understood, I apologize for my unruly interdiction ;)
- by neolutumus - at 2014.04.05 20:11:00
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22. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I am just going to leave this here and there and everywhere
- by neolutumus - at 2014.04.05 19:49:00
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23. So you want Dust to have a player based industry.... - in Feedback/Requests [original thread]
And all you can come up with is "Give us BPO's so we can build stuff." Sorry, CCP has already seen the mistake of doing the BPO thing. Makes you kind of wish there was some sort of harvest-able commodity on the planets that we inhabit that would ...
- by neolutumus - at 2014.04.05 19:39:00
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24. Redesigning the MCC? - in Feedback/Requests [original thread]
Eat Me then Drink Me
- by neolutumus - at 2014.04.05 18:25:00
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25. Why don't all the sockets rotate on maps? - in General Discussions [original thread]
Henchmen21 wrote: They can rotate all they want I am still playing the same four maps over and over again. The terrain dictates the map not a few random buildings. this
- by neolutumus - at 2014.04.05 18:14:00
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26. Thoughts on the Assault Dropsuit - in Feedback/Requests [original thread]
This idea is great, except for 1 thing. Programming. This would create a great stress on both the PS3, and the servers. I am simply much more in favor of an shield HP/regen buff, armor resistance buff, range buff or damage buff. for instance cal...
- by neolutumus - at 2014.04.05 17:14:00
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27. [Request] Dropsuit and Weapon Stats - in Feedback/Requests [original thread]
I'd bump this for a dollar
- by neolutumus - at 2014.04.05 16:57:00
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28. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
For the solution to scouts, i'm in favor of LOGI's getting two sidearms (or in the amarr case, leave it, it's perfect). The real issue is how damage plate stacking applies little to no overall penalty. Suits should have a power rating, and weight....
- by neolutumus - at 2014.04.05 16:51:00
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29. The MCC and you - in Feedback/Requests [original thread]
neolutumus wrote: Supacharjed wrote: Someone's been playing Battlefield Titan mode. Never heard of it. Which made me google it, and surprisingly, yeah, lol, I can see where you're coming from. But no, never played the game, nor the ga...
- by neolutumus - at 2014.04.05 16:25:00
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30. The MCC and you - in Feedback/Requests [original thread]
Supacharjed wrote: Someone's been playing Battlefield Titan mode. Never heard of it.
- by neolutumus - at 2014.04.05 16:16:00
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31. The MCC and you - in Feedback/Requests [original thread]
MCC cannons would only have the range that the Clone Cannons would have. This range would be well outside of objectives, and not really beneficial other than defending those people that would drop in from the MCC or use the clone cannons. The Clon...
- by neolutumus - at 2014.04.05 16:15:00
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32. The MCC and you - in Feedback/Requests [original thread]
Raspberries got you cornered in your redzone and you can't seem to make a push? Look no further! The new and IMPROVED MCC has all the bells and whistles to make any blueberry blush. With two Clone Cannons (one located portside, one located sarbo...
- by neolutumus - at 2014.04.05 14:40:00
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33. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
I will be posting a topic very soon (at a time I am not sleep deprived) that will shed some hope (and catch ccp's eye) on the mechanics of "loss". Dust needs a REAL economy, one that is not effected by EVE, but that integrates w/eve seamlessly (no...
- by neolutumus - at 2014.04.05 13:05:00
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34. FEEDBACK on the plasma cannon - in Feedback/Requests [original thread]
Agreed w/ the issues. I enjoy the weapon greatly, although for close range combat it's not really ideal. I think of it as an artillery weapon, or a vehicle shield destroyer so my AV nades and remotes or proxies do their intended damage ;). Would b...
- by neolutumus - at 2014.04.05 12:56:00
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35. PVE Chant. - in Feedback/Requests [original thread]
VIP? that would be the guy @ ccp that gives us P.V.E!!!
- by neolutumus - at 2014.04.05 12:50:00
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36. Redesigning the MCC? - in Feedback/Requests [original thread]
I have had some recent ideas about the MCC simply having protective measures on it's underside. ie. enemy comes w/in range, "poof" just like the redline mechanics, but with limited range.
- by neolutumus - at 2014.04.04 05:39:00
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37. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
Beren Hurin wrote: I'm missing something. You want to toggle on/off the button that you HOLD DOWN to talk by coding it to toggle ON/OFF by HOLDING IT DOWN? That seems like it could lead to problems. lol, yeah, guess I didn't think about that...
- by neolutumus - at 2014.04.04 05:34:00
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38. Hybrid Repair Tool - in Feedback/Requests [original thread]
I've always been a fan of the idea of remote shield hardeners. similar to the armor reps, they would have similar locking distances and ranges, but would simply reduce damage that the "hardened" unit takes. No hybrid could do what one sentinel wit...
- by neolutumus - at 2014.04.03 05:38:00
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39. Eve and Dust: The missing Link - in Feedback/Requests [original thread]
dig the ideas. click my link in my signature and pair it with deployables that allowed dusties to attack specific districts. the EVE pilots could then simply scan down the deployables to find out where the action is going on.
- by neolutumus - at 2014.04.03 05:30:00
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40. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
One Eyed King wrote: There are many mechanics to this game that seem nonsensical/outdated. The EQ wheel. Pressing o to climb a ladder. Sigh. yes, could NOT agree more......maybe they're working with nostalgia to bring in the hardcore gamers?
- by neolutumus - at 2014.04.03 05:23:00
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