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81. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
In addition to this idea, I think an EVE deployable would fit your idea well (ie, eve pilot deploys said item, this opens up a scenario for a Dust player to enter, with preferrence to players of the same fleet/corp/alliance in that order of priori...
- by neolutumus - at 2014.03.22 23:10:00
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82. vehicle limits are too high. - in Feedback/Requests [original thread]
I would say go off a point system. Ea team has 12 vehicle points. when expended, no more vehicles can spawn LAV's - 2 pts Dropships - 3 pts HAV's - 4 pts
- by neolutumus - at 2014.03.22 23:03:00
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83. make dust fun :) - in Feedback/Requests [original thread]
Check my post out here and think if this would alleviate any of your issues (aside from the drop uplink and tank thing. Tanks are just about right, just should be 10-15% slower imo) and the new game experience? YES 3k wp is unreasonable as a new...
- by neolutumus - at 2014.03.22 22:55:00
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84. BPOs - in Feedback/Requests [original thread]
I think the only bpo's allowed at this time should be the "special" bpo's already put out, and "militia" bpo sets (ie a sniper set, or a medic set, etc, where the entire fit is militia on a "free" suit (ie of the race you chose when you started). ...
- by neolutumus - at 2014.03.22 22:17:00
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85. Best idea/suggestion ever - in Feedback/Requests [original thread]
I believe what you are going after would be called "safe zones" and could equate to a force field that your MCC puts off. You and I have the same idea about the Safe zones. check this post out
- by neolutumus - at 2014.03.22 22:03:00
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86. Making Dust a better place to play - in Feedback/Requests [original thread]
dunce, I don't believe your suggestion would alleviate any of the issues currently found by the average dust player. Ambush is almost completely dominated by tanks (or nian san, or worse, both), domination has little to no tactics involved (what i...
- by neolutumus - at 2014.03.22 21:48:00
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87. Making Dust a better place to play - in Feedback/Requests [original thread]
Unfortunately the process would be too server intensive for smooth transitions. Also, payouts for each stage and the option to continue the engagement would be better done with an intermission between each stage, allowing squads to reform, purchas...
- by neolutumus - at 2014.03.21 04:44:00
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88. Making Dust a better place to play - in Feedback/Requests [original thread]
I've been playing Dust since open beta, and I've only one real qualm with the game. Repetition brings mediocrity when no larger goal is present. To alleviate this problem, and with the interests of the limited workforce CCP has dedicated to this...
- by neolutumus - at 2014.03.20 19:04:00
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89. Sticky:Instant Battle Academy - in General Discussions [original thread]
I think that the option for an academy should be avail for new players, not the ONLY option. however, no stats should be saved in this gametype, or rather stats reset when academy is no longer avail, as this would discourage vets from padding. WP ...
- by neolutumus - at 2013.05.10 15:35:00
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90. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
I have had many, many, many issues with getting slowed down, or even stopped when bumping into another player and a collidable surface at the same time. any one else experience this?
- by neolutumus - at 2013.05.10 08:18:00
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