Pages: 1 2 [3] 4 5 |
41. Unique idea for Friendly Fire - in Feedback/Requests [original thread]
I gave you a like Orin, b/c youre my homey.... but Im not a fan of the idea. Gets too complicated. K.I.S.S.
- by mikegunnz - at 2013.02.01 13:57:00
|
42. PLEASE PLEASE PLEASE - in Feedback/Requests [original thread]
A few games that implement FF, usually do around 50% damage to friendlies.... it works pretty well. With that damage, ACCIDENTAL TK are fewer. Purposeful TK, not much you can do about that... regardless as to whether the FF damage is 50% or 100%.
- by mikegunnz - at 2013.02.01 02:15:00
|
43. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
initially I wasn't sure about this idea, but when I thought about it... If red-line snipers know they are safe in the redline, then they'll be less likely to give up and start redline sniping in the first place. This would only encourage to losin...
- by mikegunnz - at 2013.01.31 16:00:00
|
44. Petition to revert AR Sound - in Feedback/Requests [original thread]
I'm not a big fan of the new AR sound, but it's MUCH better than the old sound.
- by mikegunnz - at 2013.01.30 23:15:00
|
45. New AR sound - in Feedback/Requests [original thread]
As I mentioned in a post elsewhere... The AR now sounds like the drum synthesizer on an '80s Casio Electronic Keyboard I understand that you wanted to give it more "bass" to sound beefier. Keep the bass, but perhaps layer in other slightly higher...
- by mikegunnz - at 2013.01.30 21:31:00
|
46. My first experience with DUST 514 - in Feedback/Requests [original thread]
Listen to this man CCP! Very fair and detailed review. Spot on, with some of the main gameplay aspects that STILL need tweaking. Hopefully the rumored patches that are in the pipeline to improve control, graphics, sound, glitches, etc will hit th...
- by mikegunnz - at 2013.01.29 20:58:00
|
47. Weapon reload animation needs a fix - in Feedback/Requests [original thread]
I'm sure it's been brought up before, but I couldn't find a semi-recent post to bump, so.... CCP, please fix the reload animation (primarily for the AR, but a few weapons have this problem) When reloading, the animation shows you finishing your r...
- by mikegunnz - at 2013.01.29 20:43:00
|
48. [Request] refund death penalty after being revived - in Feedback/Requests [original thread]
No need to have a death subtracted... youre too worried about your kdr. You'll be saving the isk that your fit cost... that is enough.
- by mikegunnz - at 2013.01.29 10:17:00
|
49. Make grouping more efficient - in Feedback/Requests [original thread]
As we all know, having to add and then pullup contact list, just to invite to squad, takes forever. CCP, can you please add to submenu when clicking on a corpmate's name, so we can inv to squad directly from corp list? This would streamline the...
- by mikegunnz - at 2013.01.28 16:14:00
|
50. [FEEDBACK] Tired of getting stuck on environment - in Feedback/Requests [original thread]
+100 I cant count the number of times ive died because i was on a slight slope and my guy "became stuck in mud" Even if you dont die, its just annoying. CCP really needs to fix the terrain/geometry issues.
- by mikegunnz - at 2013.01.28 16:06:00
|
51. how to balance the laser rifle - in Feedback/Requests [original thread]
Saying that a weapon is not op, because you see most using ARs, isnt necessarily true. The main reason people use ARs, is because thats the main weapon in EVERY FPS, so its in their comfort zone... theyre used to using it. As someone, who has used...
- by mikegunnz - at 2013.01.28 14:28:00
|
52. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
Baal Roo wrote: mikegunnz wrote: IMO: Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill. MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill. ARs are...
- by mikegunnz - at 2013.01.26 00:00:00
|
53. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
IMO: Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill. MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill. ARs are fine, except damage on militia/std sho...
- by mikegunnz - at 2013.01.25 23:09:00
|
54. How I'd fix the skill points system - in Feedback/Requests [original thread]
yep
- by mikegunnz - at 2013.01.23 01:15:00
|
55. Grenades - in Feedback/Requests [original thread]
Swarms could dumb-fire, and were pretty effective against infantry. HMG had the range and accuracy of a maxxed-out skillshooter AR, Heavies had more base HP than they do now, Remote Explosives could be thrown and insta detonated for an insta-kill ...
- by mikegunnz - at 2013.01.16 00:57:00
|
56. Grenades - in Feedback/Requests [original thread]
Tryhard514 wrote: Wish I had made GrenadeSpam514 now, not Tryhard514. :( If only I could have seen the forthcoming grenade spam. Always a bride's maid, never the bride...
- by mikegunnz - at 2013.01.15 03:00:00
|
57. Grenades - in Feedback/Requests [original thread]
CCP will be hiring Bruno Mars to do the title track for Dust514.
- by mikegunnz - at 2013.01.15 02:54:00
|
58. "accept revive" - in Feedback/Requests [original thread]
It's been brought up a few times already. Make it like Brink. You get an injector tossed to you, and you decide if and when you want to use it.
- by mikegunnz - at 2013.01.06 13:02:00
|
59. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
The FPS Brink had it right. There, the medic threw a revive injector to the downed ally. The downed ally could then decide if you wanted to use it or bleed out. It wasn't an automatic revive. This helps avoid some idiot "rambo-reviving" you, whil...
- by mikegunnz - at 2013.01.03 03:51:00
|
60. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
Funny, I mentioned a while back how MAG's linear maps were a large part of what made the battles so much fun. HERE
- by mikegunnz - at 2012.10.22 23:52:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |