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21. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
The thing ppl are forgetting (when mentioning all the av disadvantages that armor tanks have) is that shield tanks are also susceptible to flux nades. Thats an av tool that the armor tanks DONT have to worry about.
- by mikegunnz - at 2013.04.02 13:49:00
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22. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Smoky The Bear wrote: When Im 6 feet away and a guy is trying to climb a ladder right in front of me..im hitting the wall and hes getting the full on brunt of every shot possible.. TAKES 4 SHOTS to kill him REALLY? How is that in any way area d...
- by mikegunnz - at 2013.03.24 17:52:00
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23. Nerf AR's - in Feedback/Requests [original thread]
semperfi1999 wrote: I believe that protoman has already stated that he is more than willing for the HMG to be allowed on the Assault suit so that he can roll it and show people how to use it properly. Also your argument at the end is regard...
- by mikegunnz - at 2013.03.22 17:12:00
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24. Protoproblem - in Feedback/Requests [original thread]
Proto gear has already been nerfed. (both armor and weapons) It's fine, (and in some cases needs to be buffed) All will be fine once players are segregated by FW, and/or matchmaking system is in place to limit gear use for pubs.
- by mikegunnz - at 2013.03.21 15:26:00
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25. Nerf AR's - in Feedback/Requests [original thread]
Vermaak Doe wrote: (If I didn't misread what you said) you claimed that no other weapon worked against armor in a similar fashion when those weapons clearly do more damage to armor, while not out to the same range the mass driver deals more raw...
- by mikegunnz - at 2013.03.21 15:23:00
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26. Nerf AR's - in Feedback/Requests [original thread]
Vermaak Doe wrote: Rachoi wrote: Vermaak Doe wrote: Lr also needs changing, less armor damage and recoil or some kind of thermal output that disrupts the shooter's pov yeah.. dont whine about that, its a friggin' projected energy laser...
- by mikegunnz - at 2013.03.20 23:46:00
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27. {{Request}} let us make more ISK or resale our salvage ASAP - in Feedback/Requests [original thread]
Isk payout is fine. It's dependant on your opponents. If they use cheap gear, expect to make in the area of 150-200k isk. If they use high-end gear, you'll make 300-400k isk. (and obviously sometimes in between) Once we can sell our salvage, it'l...
- by mikegunnz - at 2013.03.20 19:28:00
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28. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
I'll give ya another free bump. I'm not a heavy, but even I see that the proto heavy is a joke.
- by mikegunnz - at 2013.03.18 21:43:00
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29. Only Feedback I'll ever give. - in Feedback/Requests [original thread]
lol, I must say... There's been less bashing of the OP than I expected. Rightfully so, he's just giving his 2isk. As others mentioned, this game has a bit different than other FPS. 1. It's a "trackingshooter", which is the minority. Most games no...
- by mikegunnz - at 2013.03.01 15:22:00
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30. A thought on our "payouts" after every match. Looking for opinions. - in Feedback/Requests [original thread]
gbghg wrote: In case you hadn't noticed this isn't a pay to win game, and once we get a proper market set up, everything will be available for isk, even AUR items. 1. No one said it is pay-to-win. (although there are a few items that are que...
- by mikegunnz - at 2013.02.26 20:45:00
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31. Insert name here (GEK-38 Assault Rifle) Insert name here - in Feedback/Requests [original thread]
A couple reasons for this. 1. ARs are the most commonly used weapon in EVERY FPS game. Dust will be no different. 2. The GEK is an upgrade over standard/militia level, and is fairly easy to get because to the relatively low SP investment necessary...
- by mikegunnz - at 2013.02.26 19:25:00
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32. A thought on our "payouts" after every match. Looking for opinions. - in Feedback/Requests [original thread]
If I'm not mistaken, our isk payout after every match is somewhat tied to the cost of the opponents' gear that we kill in battle. ie: If you kill 10 opponents and their gear was all militia, your isk payout would be less than if you killed 10 opp...
- by mikegunnz - at 2013.02.26 19:14:00
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33. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
Full Disclosure: I have an alt that is a heavy, so I speak from experience, BUT my main is an assault. After looking through countless threads and posts on why ppl think the HMG should be nerfed, here is my opinion directed at those that are "pro...
- by mikegunnz - at 2013.02.19 18:58:00
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34. Brink style revives - in Feedback/Requests [original thread]
As others said, it's been brought up before. I however think its a great idea. Best revive mechanic. Let medic throw you a "syringe" and you decide if and when you want to revive yourself. @Skihids: It's a game, you can make up whatever lore you...
- by mikegunnz - at 2013.02.06 23:10:00
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35. AV Grenades. No team work. - in Feedback/Requests [original thread]
The only thing that needs to be changed, is perhaps reducing the carry amount down to 2. Other than that, AV nades are fine. You have to be dangerously close to use them, and they are only marginally effective. Good against weaker tanks (takes 3-4...
- by mikegunnz - at 2013.02.06 00:37:00
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36. Why is there no Dual Weild? - in Feedback/Requests [original thread]
I want to dual-wield HMGs. I want 4000 RPS of death and destruction. It'd be an interesting mechanic. If you dual wield two primaries, it'd take up so much CPU/PG, that you wouldn't have room for armor reppers/shield extenders/grenades/etc. You'd ...
- by mikegunnz - at 2013.02.05 22:48:00
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37. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: AV vs vehicle is ******* broken, One goddamn AV guy can solo a ******* tank. The to top it off a ******* forge gun is better at splash then a ******* missile launcher. All of you AV qq;'s succsfully are turning this ******* game i...
- by mikegunnz - at 2013.02.02 21:33:00
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38. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: how many av guys should it take to take down a proto fit tank? If we're talking apples to apples, and proto AV gear vs proto tank, I'd say no more than two guys. Each guy having to hit you twice. That's the MAX. This would mean...
- by mikegunnz - at 2013.02.02 21:29:00
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39. [Suggestion] Buffs on suits above Militia grade in games that are not instant ba... - in Feedback/Requests [original thread]
I agree. When I say "skill", I mean "gun-game". I generally refer to toon skills as SP skills.
- by mikegunnz - at 2013.02.02 18:14:00
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40. [Suggestion] Buffs on suits above Militia grade in games that are not instant ba... - in Feedback/Requests [original thread]
The prototype of all suits are much better than the militia versions. They allow several more high/low slots, more cpu/pg to allow you to fit higher end mods and weapons, etc. When you do the math, a proto suit will typically have anywhere from 1...
- by mikegunnz - at 2013.02.02 16:41:00
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