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1. FEEDBACK for PC - in Feedback/Requests [original thread]
This wouldn't make it any easier for large corps/alliances to hold a large number of districts. They'd be able to field many players to defend multiple concurrent battles, but only a small percentage of those players are "top-tier" players. This ...
- by mikegunnz - at 2013.06.07 17:31:00
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2. FEEDBACK for PC - in Feedback/Requests [original thread]
This a copy/paste of a suggestion I had in someone else's thread regarding PC. Konohamaru Sarutobi wrote: mikegunnz wrote: I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can stil...
- by mikegunnz - at 2013.06.07 16:47:00
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3. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
IMO, reduce ROF down to 300, reduce hipfire effectiveness, and leave everything else as it is. This would fix the weapon. Reducing the dmg, would ruin the guns function. Youll see it effectiveness also go down when the other ARs get a slight rang...
- by mikegunnz - at 2013.05.13 13:28:00
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4. [Feedback] Burst AR - in Feedback/Requests [original thread]
What do you think?
- by mikegunnz - at 2013.05.11 16:42:00
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5. My Opinion on the new "Uprising" ARs. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: OP, you ever fire a modern awsualt rifle? my guess is no. To think this game was to be futuristic, you would think they wohld at leasthave the same capabilities. Even with sights on tgt usuing controlled burst should yiel...
- by mikegunnz - at 2013.05.09 05:20:00
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6. My Opinion on the new "Uprising" ARs. - in Feedback/Requests [original thread]
lol, yeah I usually love burst rifles. Good combo of better-than-average longer range effectiveness, and still more usable at closer ranges than the typical marksman rifle. (or Tac AR in Dust) It's just that in this game, the burst is missing som...
- by mikegunnz - at 2013.05.09 00:40:00
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7. [Request] increase the recoil on the Tactical assault rifle - in Feedback/Requests [original thread]
No, they did this last time, and it made the Tac AR unusable. The solution is to reduce the ROF down to like 300-400 RPM. This would negate the benefit of a modded controller.
- by mikegunnz - at 2013.05.09 00:29:00
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8. My Opinion on the new "Uprising" ARs. - in Feedback/Requests [original thread]
The Tac ARs are perfect. Sight gives good zoom (2-3x I believe), damage/recoil/magazine capacity are all good. ROF is fine, but I'd like to see it dropped to 400 to avoid any issues with modded controllers. Default ARs (std/Gek/Duvolle) need thei...
- by mikegunnz - at 2013.05.09 00:24:00
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9. For the millionth time.... BRING BACK SKIRMISH 1.0!!! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: They confirmed in IRC that it is coming back, they didn't say when. I know it's coming back, but it's be nice to have it back sooner rather than later. Especially with the limited number of maps that we've had fo...
- by mikegunnz - at 2013.04.18 20:58:00
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10. For the millionth time.... BRING BACK SKIRMISH 1.0!!! - in Feedback/Requests [original thread]
Well, then pardon me. Apparently my memory is chit.
- by mikegunnz - at 2013.04.18 18:31:00
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11. For the millionth time.... BRING BACK SKIRMISH 1.0!!! - in Feedback/Requests [original thread]
I REALLY DO WISH WE COULD GET SKIRMISH 1.0 BACK! I get why you (CCP) took it offline... It was difficult for attackers to take the first round of objectives. It was broken, too easy for defenders. Here was the problem, if the defenders put up a ...
- by mikegunnz - at 2013.04.18 15:59:00
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12. Change to the Breach AR? - in Feedback/Requests [original thread]
This topic has been around for almost a year. Forget the name. It's a high damage, slow ROF, AR variant. (like most FPS have) Problem is that they nerfed the damage a few builds ago. So much so, that this gun's already low DPS went into the toil...
- by mikegunnz - at 2013.04.16 01:14:00
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13. [Request] How about war points for destroying enemy nanohive and drop uplinks? - in Feedback/Requests [original thread]
Definitely should be like a +10 for destroying uplinks etc. Should also be a +50 for "de-hacking" a letter. Also, the bonus you get for supplying ammo should be dependant on the amount of ammo used by the ally. Right now you get a single +10 per...
- by mikegunnz - at 2013.04.12 13:29:00
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14. How about some options for spawning in Ambush? - in Feedback/Requests [original thread]
CCP, I know you've had a hell of a time trying to figure out a spawn system for ambush. How about give players a choice? Keep the current spawn system in place. However, also give players a choice to spawn at a "home base". Somewhere that would b...
- by mikegunnz - at 2013.04.10 02:15:00
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15. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
This OP is one of the reasons Devs should rely very little on player feedback. CCP's decision-making process should be 25% from player feedback, 75% from their data logs from all the players playing.
- by mikegunnz - at 2013.04.09 17:38:00
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16. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Put armor plates on a heavy and tell me the speed reduction is not massive.... The 10% penalty stack on each other and makes a huge difference. like your going to die difference. Fair enough. My thought was this: A...
- by mikegunnz - at 2013.04.06 21:03:00
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17. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Jathniel wrote: Sorry OP, I agree but I disagree. I WILL say that the armor plate penalties/bonuses should be REVIEWED. I would give armor plates about 40% more HP, given the severe movement penalties incurred at anything beyond Basic... ...i...
- by mikegunnz - at 2013.04.06 10:46:00
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18. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and co...
- by mikegunnz - at 2013.04.06 10:43:00
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19. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
One of the balancing problems in the game right now is that for infantry.... shields rule, armor is crap. IMO, the way to fix this is to: 1. Make armor up to 20% more resistant to lasers than it is now. This would keep the lasers' heat-up damage ...
- by mikegunnz - at 2013.04.06 01:49:00
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20. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
Not that Flux alone will destroy a tank, but it's one more thing to worry about. I've actually destroyed a few gunloggis by teaming up with a squad mate. One of us carrying flux, the other just basic AV nades. Tossing a few flux will drop their s...
- by mikegunnz - at 2013.04.02 15:20:00
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