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441. Something is missing.... - in General Discussions [original thread]
Goliath Raven wrote: STB-stlcarlos989 EV wrote: Actually because I hacked objectives, destroyed vehicles, destroyed installations, and got tons of kills and assists, and knew how to use squad leader commands. This is exactly the mentali...
- by mikegunnz - at 2012.08.29 18:52:00
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442. What will you do to prepare? - in General Discussions [original thread]
howard sanchez wrote: Corporate wars are being tested this weekend. We don't know exactly what that means but we think that you character'scurrent npc corporation will be matched against another npc corporation for combat during a scheduled t...
- by mikegunnz - at 2012.08.29 17:39:00
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443. Something is missing.... - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Goliath Raven wrote: STB-stlcarlos989 EV wrote: This is an FPS so kills and deaths DO matter. Yes I understand that this isn't a typical FPS and its connected with "The Almighty EVE Universe" but its still an ...
- by mikegunnz - at 2012.08.29 17:35:00
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444. Something is missing.... - in General Discussions [original thread]
How about what MAG did? There weren't kill streaks, but there was a small "bonus" when you earned enough points. The points could come in any form. Capping objectives, killing, reviving, etc. In MAG, if you earned enough consecutive points w/o d...
- by mikegunnz - at 2012.08.29 15:19:00
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445. Conversation with a friend about his first day - in General Discussions [original thread]
Templar Two wrote: Anyone is free to enjoy anything but there are objective things in VG like performance & video quality that don't depend on personal taste. Dust is weak in those aspects and those are the things that I can measure and com...
- by mikegunnz - at 2012.08.29 15:02:00
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446. BLEED OUT METERS PLEASE!!! - in General Discussions [original thread]
VigSniper101 wrote: On the other side of the fence...ld like to know if lm wasting by time by not bleeding out...show me a marker on the map that someone is moving to revive me...not just "in the vicinity". Not sure what the exact distance i...
- by mikegunnz - at 2012.08.28 21:05:00
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447. Conversation with a friend about his first day - in General Discussions [original thread]
EnglishSnake wrote: JonnyAugust wrote: Jedd Brown wrote: Guys when Dust starts there will be: PVE (drone regions or/and probably wormhole exploration)- for those who likes some kinde of mobs or lone wolf play PVP in high sec space / low...
- by mikegunnz - at 2012.08.28 21:01:00
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448. Conversation with a friend about his first day - in General Discussions [original thread]
Kinda have to agree with Regis. If the only ppl (or majority) that play Dust, are EVE vets, Dust will die. The population needs to be bigger. This topic has been discussed before, so I'll keep it short and sweet. The "depth" in Dust is great. I...
- by mikegunnz - at 2012.08.28 16:23:00
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449. Whats just been hot fixed with latest patching? - in General Discussions [original thread]
I've played 6 matches so far, since the supposed hot fix. I've noticed I haven't had the "infinite loading" screen yet. However, I have had the "invalid fit" bug twice.
- by mikegunnz - at 2012.08.28 16:02:00
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450. Can you afford to constantly pimp out your suit? - in General Discussions [original thread]
Veigar Mordekaiser wrote: I would like to know how some of you people have built stock piles of millions of ISK. I play a couple matches using a couple BPC dropsuits, and buy a skill book, and I'm broke all over again. Stockpiling isk isn't ...
- by mikegunnz - at 2012.08.28 11:11:00
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451. And the madness returns again. - in General Discussions [original thread]
Yeah, only thing FG needed was to have splash dmg removed. Should be returned to earlier range. Also, thr "arc" needs to be smoothed out on the SL missiles. This way you can aim them over a hill if a tank retreats behind cover and you already have...
- by mikegunnz - at 2012.08.27 13:11:00
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452. The Drop Uplink Feedback Thread: AKA, WTF do I have to do to get you to use them? - in General Discussions [original thread]
Jack Freedumb wrote: also your uplink dies when the person who dropped it dies.... /sadface Not true, it stays up. Only goes away when max uses, have been used up or it's destroyed by enemy. @OP: I couldn't tell you the number of times I'...
- by mikegunnz - at 2012.08.27 02:12:00
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453. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
+1 for looking around. Forget the "last stand" stuff, I just want to be able to rotate the camera around so I can see me surroundings. At the very least, I might be able to spot an enemy and warn an incoming medic of a potential ambush.
- by mikegunnz - at 2012.08.27 01:46:00
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454. stop adding new "stuff", requesting hotfix - in General Discussions [original thread]
Yeah, yesterday was a bad day for me too. 1st attempt: server full 2nd attempt: got in the final minute of a match, as it ends, I get stuck. (screen blacked out from defeat screen, it started to load next screen with the round loading icon in the ...
- by mikegunnz - at 2012.08.26 10:14:00
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455. ETA on hit detection hix? - in General Discussions [original thread]
Obama DAT wrote: It's amazing how Omnipotent Zitro can go 30+ kills in a game and yet hit detection is broken. Actually, it ain't hard to rack up 30kills against assault and heavies, and dumb scouts who don't use speed to their advantage. ...
- by mikegunnz - at 2012.08.25 18:40:00
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456. ETA on hit detection hix? - in General Discussions [original thread]
Burger Helper wrote: i'm getting really god damn tired of not being able to kill most scouts that are capable of moving. and no, i don't need to hear about the time you easily dispatched a hundred scouts with your militia scrambler pistol and ...
- by mikegunnz - at 2012.08.25 18:34:00
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457. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
Greiskind wrote: To the Assault troops: If you see your teammate firing swarms or forge at a HAV - help him/her! Provide covering fire against enemy Assault troops. If the HAV driver was idiotic enough to drive their expensive tank into your ar...
- by mikegunnz - at 2012.08.25 17:19:00
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458. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
A bunch of us have mentioned the prob with scouts plenty of times. (both in this thread and many others) The prob is not with the speed of the scout, it's with the hit detection. The ideal solution would be to fix the "now improved, but still fla...
- by mikegunnz - at 2012.08.25 17:03:00
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459. for all the guys complaining about the gunplay - in General Discussions [original thread]
STB Vermaak Doe wrote: Iron Wolf Saber wrote: So othr than the following Sniper rifel red dot lies sometimes. Shotguns are OP at lower levels and Swarm Launchers are fustrating and Breached overnerfed And controller sensitivity doesnt scal...
- by mikegunnz - at 2012.08.25 16:52:00
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460. for all the guys complaining about the gunplay - in General Discussions [original thread]
Iron Wolf Saber wrote: So other than the following Few more refinements in hit boxing. Sniper rifel red dot lies sometimes. Shotguns are OP at lower levels Swarm Launchers are fustrating to use. Forge Gun range overnerfed. Pernamently jerked o...
- by mikegunnz - at 2012.08.25 16:50:00
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