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1. If you're waiting for PVE in Dust... - in General Discussions [original thread]
Just give it up. I got my PS4 and was holding off on getting rid of my PS3 and Dust, but have decided to just move on. (I haven't been into Dust for several months now, just gave up on it) Not hating, but I'm a realist. The one tidbit I can besto...
- by mikegunnz - at 2013.11.28 14:28:00
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2. AR is OP - in General Discussions [original thread]
Yeah, ScrR is pretty easy. I'm a pretty decent TacAR user (DMRs and Burst ARs are my fav guns in most FPS) How do you know the ScrR is OP? Because I'll take a std Scr Rifle over the Proto DuvTac AR ANYDAY! Attn CCP! I'm actually not asking for Sc...
- by mikegunnz - at 2013.11.16 06:21:00
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3. I am dissatisfied with the Minmatar Assault bonus. - in General Discussions [original thread]
While I understand your complaint, I'd like to direct you to the M209. 100 rounds with this thing deals a world of hurt.
- by mikegunnz - at 2013.11.15 00:26:00
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4. A Simple Nerf to Scanners - in General Discussions [original thread]
I'd like to humbly make a suggestion. Instead of trying to create some crazy new mechanics to nerft the currently OP scanner, let's look at others who have already implemented it and improved upon it. I direct you to the Battlefield series. In BF...
- by mikegunnz - at 2013.11.14 21:14:00
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5. GLU-5 Tactical Assault Rifle - in General Discussions [original thread]
Tac AR is great, but it was (not surprisingly) nerfed too hard. It's a poor substitute for a ScR. It needs either it's 4-5dmg pts back (pre-nerf) or it's magazine capacity bumped up to 24. (pre-nerf, although Duv was 30)
- by mikegunnz - at 2013.11.03 16:35:00
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6. HMG dispersion - in General Discussions [original thread]
Yeah, HMG could probably use some love. Particularly the assault variant. Regular HMG would be ok as a shorter range weapon if the assault could be used more for mid-long combat. As it stands right now, the assault variant gives you a shot at figh...
- by mikegunnz - at 2013.10.30 14:55:00
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7. Asking for ideas for MD - in General Discussions [original thread]
Sinboto Simmons wrote: mikegunnz wrote: MD is fine, but if anything, I'd actually make some changes to it. I'd give it an additional 20% direct dmg, but reduce 2 rounds. Make the weapon require some aim. I'll gladly reward the user for direc...
- by mikegunnz - at 2013.10.30 14:48:00
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8. Asking for ideas for MD - in General Discussions [original thread]
MD is fine, but if anything, I'd actually make some changes to it. I'd give it an additional 20% direct dmg, but reduce 2 rounds. Make the weapon require some aim. I'll gladly reward the user for direct hits (20% direct dmg buff) but if your aim s...
- by mikegunnz - at 2013.10.30 14:31:00
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9. Lets all be honest here... - in General Discussions [original thread]
Idye Lotz wrote: mikegunnz wrote: Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire te...
- by mikegunnz - at 2013.10.29 18:56:00
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10. Lets all be honest here... - in General Discussions [original thread]
Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja) T...
- by mikegunnz - at 2013.10.29 12:17:00
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11. Lets all be honest here... - in General Discussions [original thread]
Scanners could use a tweak. Right now, it's fairly easy to just run solo in pubs and roflstomp entire squads by scanning and flanking. Perhaps changing how they work so that they aren't fully effective up thru their max range. Meaning: If a scann...
- by mikegunnz - at 2013.10.29 12:12:00
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12. So whats gonna happen to the Breach AR when all rifles come out? - in General Discussions [original thread]
Only reason breach ar is rarely used is because it was WAY overnerfed back in the day.(many of us called it) The breach needs its dmg buffed back to original levels (+5pts, if i remember correctly) and the proto variant needs its additional 6 rou...
- by mikegunnz - at 2013.10.24 16:04:00
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13. QUESTION TO CCP AND COMMUNITY? - in General Discussions [original thread]
Game would be dead by now.
- by mikegunnz - at 2013.09.26 19:07:00
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14. Are we going to have increased OB WP req's now? - in General Discussions [original thread]
It's been mentioned A LOT before, but they need to implement the same type of mechanic that MAG had. There should be some sort of "Anti-Orbital" Generator that creates a shield around the atmosphere. The opposing team's generator needs to be shu...
- by mikegunnz - at 2013.09.26 15:04:00
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15. Are there plans to change the Minmatar Assault Racial Bonus? - in General Discussions [original thread]
As an SMG user, I LOVE the side-arm magazine capacity bonus. That said, if it changed to a general weapon magazine capacity bonus, I'd be ok with that too.
- by mikegunnz - at 2013.09.26 14:52:00
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16. Stay in your weapon's "sweet-spot" and you won't die so much. - in General Discussions [original thread]
Purona wrote: to bad ARs are good everywhere and HMGs are good in that one spot on that map that nobody goes assault suit can re position itself to get the advantage Heavy suit rely's on the opponent coming to you and not instantly throwing gr...
- by mikegunnz - at 2013.09.20 16:24:00
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17. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
I just assumed the cloak would have to be active (not passive) Probably should have some sort of time limit while activated, and a recharge time. (maybe 15sec active, 15sec recharge?) Totally invisible while standing still, but auto de-cloaked i...
- by mikegunnz - at 2013.09.15 16:14:00
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18. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
I'm wondering, If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect? This might be a crazy idea, but what about ...
- by mikegunnz - at 2013.09.15 13:09:00
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19. The AR-514 Life Cycle - in General Discussions [original thread]
The AR just needs a MINOR adjustment. Mostly to the militia/std variants. (but even the Gek and Duvolle could have their TTK raised by a couple %) I say this, but am also worried that if CCP decides to actually go thru with a nerf, that they will...
- by mikegunnz - at 2013.09.14 16:40:00
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20. Some proposed new AR values... to appease the angry mob. - in General Discussions [original thread]
@P14GU3: I would agree with you, except when most of the other weapons dont have any real recoil, giving it to just this one type will not help. It works in games like BF3, because EVERY gun has some amount of recoil. In Dust, many have none (or a...
- by mikegunnz - at 2013.09.13 01:17:00
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