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261. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high se...
- by mikegunnz - at 2012.12.30 02:24:00
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262. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Ydubbs81 RND wrote: Telcontar Dunedain wrote: Iron Wolf Saber wrote: Bleh my experience as a militia locked character. TL;DR there is no incentive to gear up. As it stands now I basically have created a militia fit for every weaponized...
- by mikegunnz - at 2012.12.30 02:11:00
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263. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Wow, I go out to eat and come back to see a (for the most part) intelligent discussion. Not saying I'm RIGHT or Telc and his side is WRONG. I'm also not saying that the current damage values are EXACTLY as they should be. I'm saying, it's a st...
- by mikegunnz - at 2012.12.30 02:07:00
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264. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Telcontar Dunedain wrote: I guess you can pat yourself on the back for how great this game is going to be with flat gear? Here's the other side - I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun. S...
- by mikegunnz - at 2012.12.29 22:48:00
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265. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Currently, yes. Prior builds, no. If you feel YOU did just as well, not going to dispute. But GENERALLY speaking, a militia player was at a BIG disadvantage.
- by mikegunnz - at 2012.12.29 22:13:00
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266. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Think about it: When you factor SP into shields, armor, weapon dmg, etc AND the old dmg values, a new player had NO chance against a vet in proto/complex gear. This ruins the FPS side of the game. The way it is now, skill actually plays more of a...
- by mikegunnz - at 2012.12.29 21:16:00
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267. CCP: Laser Rifles need a buff - here is why - in General Discussions [original thread]
Can we also add homing mass drivers please!?
- by mikegunnz - at 2012.12.29 13:26:00
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268. Random Opening Map: I'm done until it's patched - in General Discussions [original thread]
Domingo Cervezas wrote: arimal lavaren wrote: :/ is your D-pad sticky? Don't go near the D-pad, I confirmed that for myself weeks ago. This issue used to occur occasionally when pushing the left stick down to sprint, on more than one co...
- by mikegunnz - at 2012.12.29 00:59:00
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269. Your Edited... DEAL WITH IT - in General Discussions [original thread]
N B 4 THIS
- by mikegunnz - at 2012.12.29 00:51:00
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270. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Sniping in this game is pretty easy. A OHK Sniper Rifle is bad for business.... especially with how easy it is to snipe in Dust. As is, a good sniper that gets a fair number of headshots, can still down a lot of players w/o running thru too much a...
- by mikegunnz - at 2012.12.28 21:50:00
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271. Heavies are still down right Over Powered. - in General Discussions [original thread]
IamI3rian wrote: Grenades. My dragonfly with no additional armor/shields (and two pistols) murders multiple heavies all the time. That's just the way it works. There's a reason you have grenades. Start throwing them. Get good. Soak in the tea...
- by mikegunnz - at 2012.12.28 21:42:00
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272. Glare is OP - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I like the blinding sunlight. Environmental factors effecting vision makes things more interesting. I would like to see some fog as well. Basically, ppl complained about graphics, so CCP said: "Hey, BF3 is graphi...
- by mikegunnz - at 2012.12.27 01:39:00
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273. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
Konohamaru Sarutobi wrote: @mikegunnz You don't need to spend SP to unblock a skill to learn how to drive a cheap car and then spend x10 to learn how to drive a Ferrari, you just need more ISK. With your example, give me the option to buy s...
- by mikegunnz - at 2012.12.24 04:36:00
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274. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
Konohamaru Sarutobi wrote: mikegunnz wrote: Konohamaru Sarutobi wrote: Mavado V Noriega wrote: mikegunnz wrote: You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at s...
- by mikegunnz - at 2012.12.24 04:09:00
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275. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
Konohamaru Sarutobi wrote: Mavado V Noriega wrote: mikegunnz wrote: You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge co...
- by mikegunnz - at 2012.12.24 03:50:00
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276. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
You can make the argument that it'll work out well. In high-sec, most will opt for cheap or free suits. Very little at stake. In null-sec, people are fighting for huge contracts, or attacking/defending sov territory. The stakes are high, so even t...
- by mikegunnz - at 2012.12.24 03:16:00
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277. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia ...
- by mikegunnz - at 2012.12.23 14:50:00
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278. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
"no investment? hell no. SP plays a big factor so time investment is there but if they can fund some DUST ISK sure why not no risk since they can run trash gear? lol well if the team is THAT bad to allow a team with militia gear run them over whe...
- by mikegunnz - at 2012.12.23 13:47:00
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279. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
William HBonney wrote: When in ads the fat sights obscure your vision so u cannot make reliable headshots, which are a game changer in fps. Now there is more luck involved while aiming. It is like mag when they decided guns should have random s...
- by mikegunnz - at 2012.12.23 06:20:00
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280. Why no corp battle? - in General Discussions [original thread]
Sev Alcatraz wrote: the imperfect's are just another one of those groups of people with no lives that have nothing better to do then sit in front of a screen all day and get the KDR up. I bet after full release they will merely dissipate into t...
- by mikegunnz - at 2012.12.23 06:09:00
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