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281. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
William HBonney wrote: This was a good thread...it had many valid points, but sadly it degraded quite quickly into a childish "I got the last word " thread. G slick, you are good, no need to post about people being scrubs ....especially people ...
- by mikegunnz - at 2012.12.23 06:06:00
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282. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
The way it is now is better. Proto weapons give an advantage, but it's minimal. If you're good, you still have a fighting chance with militia gear. That's a good balance of FPS and RPG. And I agree with Mavado, the prices of some gear should come...
- by mikegunnz - at 2012.12.22 18:51:00
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283. Why does the Breach AR continue to get no love (Looking for CCP Response) - in General Discussions [original thread]
Hate to say it, butwith ar nerfs, and the buffs the mass driver got a while back... The MD pretty much outclasses everything. It has a bit of a learning curve. However, between the damage and knock effect it has,once you get the hang of it... You ...
- by mikegunnz - at 2012.12.17 15:54:00
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284. Who complained about the AR damage gap?? - in General Discussions [original thread]
The ARs were fine before, but whatever. I can live with the smaller gap, but the problem is that they need to reduce the price on the higher end ARs now. Pretty rediculous to have a 4k isk standard AR, and then a 90k isk duvolle that is hardly an...
- by mikegunnz - at 2012.12.17 15:45:00
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285. The weapons dev diary or whatever is live on IGN.com - in General Discussions [original thread]
Qn1f3 wrote: What role is the Scrambler Rifle supposed to fill? In between Snipers and Assault Rifles for projectile based weapons? Anyways I'm looking forward to trying it out.. My guess (and it's JUST a guess) It will be similar to ta...
- by mikegunnz - at 2012.12.14 16:13:00
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286. MAYBE CCP DOESN'T KNOW........ - in General Discussions [original thread]
What I learned from this thread: 1. Servers are still down. 2. Bhor Derri is an arse.
- by mikegunnz - at 2012.12.14 15:46:00
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287. I've been a CoD scrub for a month, what did I miss? - in General Discussions [original thread]
Cyn Bruin wrote: Ad ski wrote: I just got on and seems like it's still buggy as hell, can't even get into a game xD You picked the wrong day to start playing and stop sniffing glue. Surely you cant be serious?!?
- by mikegunnz - at 2012.12.14 15:27:00
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288. Commander Wang tease of the day on new build ! - in General Discussions [original thread]
Mavado V Noriega wrote: not believing **** till i see it running as he descibed last time they said THIS build we playing now was suppose to be SOOOOO AWESOME and look at it lol. tired of the teases and failing to deliver deliver then brag not ...
- by mikegunnz - at 2012.12.06 12:00:00
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289. Post Tourney Corp Power Rankings - in General Discussions [original thread]
Sentient Archon wrote: Baracka Flocka Flame wrote: Obv... we arnt even decent. Haters will always hate especially when they get redlined a lot. Weako can KMA. Knit My Afghan?
- by mikegunnz - at 2012.12.04 22:29:00
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290. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
ICECREAMK1NG wrote: mikegunnz wrote: Simple solution (others already mentioned) HighSec = FF Off LowSec= FF On, at 50% NulSec= FF on, at 100% HOWEVER, you need a game mechanic where the person that commits friendly fire gets -50WP for every...
- by mikegunnz - at 2012.11.29 19:19:00
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291. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
Simple solution (others already mentioned) HighSec = FF Off LowSec= FF On, at 50% NulSec= FF on, at 100% HOWEVER, you need a game mechanic where the person that commits friendly fire gets -50WP for every teamkill AND loses the cost of the victim'...
- by mikegunnz - at 2012.11.29 18:33:00
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292. My take on the missile nerf - in General Discussions [original thread]
Missiles NEEDED a nerf of some sort. I dont know if this the right way to go about it, but it is an improvement. Another solution migt be to keep the original dmg stats, but severely cut the ROF. This would keep missiles as more of an AV weapon, w...
- by mikegunnz - at 2012.11.26 14:28:00
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293. Clarification on new maps? - in General Discussions [original thread]
Bendtner92 wrote: ATR Kuan Ti wrote: Musta Tornius wrote: Hello, in the latest announcement [CCP]Frame said the following: 'Adding 3 new maps to the DUST Mercenary battle pool ' No new maps appear to pop up so have we just been unlucky o...
- by mikegunnz - at 2012.11.26 14:16:00
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294. For all STB members - in General Discussions [original thread]
William HBonney wrote: uh oh- Last time I RPed I ended up naked and handcuffed to a lamp post, this place is getting kinky It's not the nudity or handcuffs that are the problem... it's the blood in the stool.
- by mikegunnz - at 2012.11.20 18:50:00
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295. Things to Come! - in General Discussions [original thread]
My only suggestion would be regarding the missile improvement. I'm assuming they are talking about the swarms since when they mention speed and tracking. When they improve the speed and tracking, this will FINALLY make the swarms effective agains...
- by mikegunnz - at 2012.11.14 14:31:00
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296. plz read these post give some input - in General Discussions [original thread]
Agree to both. Since alliances can be formed, lets make them available in game. In regards to corp taxes, i'm all for it. Atleast if itsa option, a corp can decide what the tax would be. (they can even decide to keep tax at 0 and only ask for dona...
- by mikegunnz - at 2012.11.13 11:53:00
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297. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
Kain Spero wrote: I think the biggest issues is that on the maps we don't have areas where vehicles can't exert influence. One of the biggest balancing factors now is that ONLY infantry can cap a null cannon. The problem is that vehicles can co...
- by mikegunnz - at 2012.11.12 22:52:00
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298. Heavies - Type 1 or Type II? - in General Discussions [original thread]
A type2 can get their total HP up just as high as a type1. Don't think an armor tanked heavy would stand any better chance against an HAV. (arguably, the type2 would probably be better because of the faster speed)
- by mikegunnz - at 2012.11.12 01:53:00
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299. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
HECATONCHIRES COTTUS wrote: Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get p...
- by mikegunnz - at 2012.11.12 01:47:00
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300. Heavies - Type 1 or Type II? - in General Discussions [original thread]
TBH, type2 for both infantry and vehicles. It's pretty simple, type2 allows you to regen almost half your HP (shields) fairly quickly... type1 forces you to use armor reppers, which uses up PG/CPU, and is A LOT slower than the shield regen.
- by mikegunnz - at 2012.11.12 00:21:00
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