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541. To many low lifes on forums? - in General Discussions [original thread]
AFK "players", take notice!
- by lrian Locust - at 2013.08.07 21:07:00
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542. Heavy Class. Running Out of Things to Skill Into - in General Discussions [original thread]
Big Popa Smurff wrote: lrian Locust wrote: Big Popa Smurff wrote: the other 10% just aren't worth the sp. Which skills aren't worth your while? Reload speed for HMG, engineering level 5, HMG and forge fitting optimization, racial h...
- by lrian Locust - at 2013.08.07 18:32:00
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543. How to fix MCC camping in Skirmish and Domination matches - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: This is already how it is. The more WP you earn, the better your rewards. Yes, but it's disproportionate. The reward for gaining WP should be much bigger compared to "players" that go AFK.
- by lrian Locust - at 2013.08.07 17:27:00
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544. How to fix MCC camping in Skirmish and Domination matches - in Feedback/Requests [original thread]
Sleepy Shadow wrote: The problem is, noobs don't make 500 WP. Have you ever scrolled down the end game list and checked what the WP are at the bottom of the list? I have seen someone go 0/3 (or more) and they ranked below the AFKers. Meaning ...
- by lrian Locust - at 2013.08.07 17:01:00
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545. This event is punishing us! - in General Discussions [original thread]
meri jin wrote: [quote=MlDDLE MANGEMENT]The cap IS a good thing! If its for me, I would remove the active SP totally! That would give players even less of a reason to play. It won't affect the player base, but it will result in less matches p...
- by lrian Locust - at 2013.08.07 16:29:00
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546. This event is punishing us! - in General Discussions [original thread]
Beren Hurin wrote: [quote=meri jin]IAlso, what if they could adjust the passive SP income rate based on where you were on the map? What if it was 2 SP in the redline, and then 7 SP within 100m of an objective. So the closer and more time spent ...
- by lrian Locust - at 2013.08.07 16:23:00
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547. Are profile dampeners worth it? - in General Discussions [original thread]
Funkmaster Whale wrote: The Gallente Scout was really made for being the intel provider, at the Proto level with Range Amplficiation V and a Complex Range Amplifier, the scout will see people up to 32.6 meters constantly. This isn't much in hug...
- by lrian Locust - at 2013.08.07 16:10:00
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548. Are profile dampeners worth it? - in General Discussions [original thread]
calvin b wrote: my opinion, do not spec into speed. Bring your base stats like Armor, Shields, CPU, and PG to lvl 5 with your SP. Build the base stats first, this works on all suits in case you decide to try another build. After you have your w...
- by lrian Locust - at 2013.08.07 16:07:00
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549. Heavy Class. Running Out of Things to Skill Into - in General Discussions [original thread]
Big Popa Smurff wrote: the other 10% just aren't worth the sp. Which skills aren't worth your while?
- by lrian Locust - at 2013.08.07 16:02:00
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550. So, the active scanner... - in General Discussions [original thread]
[quote=CCP Wolfman] Quote: Yes shared vision for squads and teams is disabled in our current internal build. Awwww... Snipers are going to hate this - it really allows them to provide more value for the team. Now you'll get even more lone wol...
- by lrian Locust - at 2013.07.31 17:01:00
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551. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Malkai Inos wrote: [quote=lrian Locust][quote=FLAYLOCK Steve]ISo let put this all in two simple questions: What specific benefits would your proposition yield for us players? Why specifically do we need a system as per your proposition? This ...
- by lrian Locust - at 2013.07.31 16:22:00
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552. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave. Nobody's talking about having to play all the time. But o...
- by lrian Locust - at 2013.07.25 00:34:00
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553. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Thanks everybody, your feedback put things in perspective for me!
- by lrian Locust - at 2013.07.24 21:32:00
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554. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Alena Ventrallis wrote: When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that? No, you shouldn't. And I know that would suck for you, as I've been in the same situatio...
- by lrian Locust - at 2013.07.24 20:39:00
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555. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Fiddler Galaine wrote: Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS. Here's a scenario: suppose, one year from now, there's 2 people who want to give Dust a (second) chance: a newbie ...
- by lrian Locust - at 2013.07.24 19:52:00
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556. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Vavilia Lysenko wrote: What happens If you buy a few passive SP boosters, because you are out of the country for a couple of months? Suppose you get a 5% decrease after a month of not playing, this is what would happen over 3 months: - for t...
- by lrian Locust - at 2013.07.24 19:42:00
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557. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Cai Mo wrote: Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished,...
- by lrian Locust - at 2013.07.24 12:35:00
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558. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
bacon blaster wrote: Dude, passive sp is already nearly garbage. Some of us simply can't log in and play every day. We have these things, they are called lives. They are stupid and annoying, but we have them. Getting rid of, or even minorly c...
- by lrian Locust - at 2013.07.24 12:18:00
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559. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Beeeees wrote: I sometimes dont have the chance to play for a week or 2. What you are suggesting is to completely eliminate weekend gamers. This wouldn't affect you at all, if the penalty kicks in after a month. There's at least 4 weekends in...
- by lrian Locust - at 2013.07.24 12:16:00
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560. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: With this idea: People who have a life get punished.
The number of AFK farmers would grow, because you would HAVE TO farm.
More people would just leave due to afk farmers/grinding/being pubstomped.
If yo...
- by lrian Locust - at 2013.07.24 12:11:00
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