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241. Ya or na for this idea for scouts to be scouts, effects all players- read - in General Discussions [original thread]
Mikey The Bandaid wrote: This could actually create a new piece of equipment. I propose this idea to anyone who has an issue with the scout ninja hack idea, a deployable scanner. Think of it kind of like a Nanohive, just drop it down and it sca...
- by lrian Locust - at 2013.10.18 16:56:00
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242. At what point do you stop hating on snipers? - in General Discussions [original thread]
Rinzler XVII wrote: I used my Thales on my Sniper ALT and was going 10-0 + every game with no effort at all by red line sniping If you get 10 kills from the red line, it's usually random players walking around. Or other snipers. It still does...
- by lrian Locust - at 2013.10.17 23:18:00
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243. At what point do you stop hating on snipers? - in General Discussions [original thread]
DJINNDicknoseturdwaffle wrote: We only hate the redline scrubs What about redline vets, who never leave the redline with their Thales? They get loads of kills, so they do contribute.
- by lrian Locust - at 2013.10.17 23:17:00
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244. Stupid rewards - in General Discussions [original thread]
Rynoceros wrote: lrian Locust wrote: Rynoceros wrote: Triple SP has been the only reward worth grinding for. Unique items and officer weapons should be rewards, not just a bunch of junk I can already buy on the market. That would lead t...
- by lrian Locust - at 2013.10.17 19:44:00
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245. Sniper questions - in General Discussions [original thread]
8213 wrote: Countersnipe a Thale's. Get yourself the Thale's. That won't work: dropped loot is random...
- by lrian Locust - at 2013.10.17 17:40:00
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246. Sniper questions - in General Discussions [original thread]
Sunara Detra wrote: Ok let me ask this are the proto snipers worth it? Definately! The extra zoom helps you to get more shots in. The extra damage (Charge!) helps you to get instant kills. You'll also get a lot more use out of your damage mods.
- by lrian Locust - at 2013.10.17 16:09:00
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247. Stupid rewards - in General Discussions [original thread]
Rynoceros wrote: Triple SP has been the only reward worth grinding for. Unique items and officer weapons should be rewards, not just a bunch of junk I can already buy on the market. That would lead to more protostomping, or a proto-only event.
- by lrian Locust - at 2013.10.17 15:58:00
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248. Stupid rewards - in General Discussions [original thread]
Aero Yassavi wrote: Before we were getting rewards you could use on your first day of playing Dust, which made the long time players a bit upset. Can't please everyone until they implement a system where we can choose from a list of rewards. ...
- by lrian Locust - at 2013.10.17 15:57:00
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249. Stupid rewards - in General Discussions [original thread]
Anarchide wrote: Oh, it was chocolate/mint Such a waste of good chocolate... The person who invented this should be forced to speedtank in a pink scout suit!
- by lrian Locust - at 2013.10.17 15:48:00
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250. Silly question, but a sincere one: Why does the charge sniper cost so much? - in General Discussions [original thread]
Doc Noah wrote: Put 3 complex damage mods with lvl 5 damage proficiency and you're looking at a one shot kill weapon compareable to thales. You can one shot most 500 eHP players with a bodyshot while dealing very heavy damage on the highest hp ...
- by lrian Locust - at 2013.10.16 16:37:00
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251. Everybody is crying again and this time it's the AR? - in General Discussions [original thread]
Justice Prevails wrote: Was just trying to point out that the AR is not OP because you still have to use tactics to be successful. That's a BS argument. So only an "I win"-button would be OP? Because that's the only way you don't have to use ...
- by lrian Locust - at 2013.10.16 14:50:00
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252. Charge shot solid slug shotguns?? - in General Discussions [original thread]
Not me! You'll be de dead before you'll get near me! ;)
- by lrian Locust - at 2013.10.16 13:54:00
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253. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
Tech Ohm Eaven wrote: AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less ...
- by lrian Locust - at 2013.10.15 21:15:00
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254. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
8213 wrote: HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range. That's the problem with ...
- by lrian Locust - at 2013.10.15 21:06:00
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255. A Safe Haven For Good Snipers - in General Discussions [original thread]
This week my team got trashed by a redline sniper on a hill with a Thales. I managed to kill him once, but he went 38-1. Don't tell me he didn't contribute to his team winning. He as a pain in the butt!
- by lrian Locust - at 2013.10.15 02:53:00
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256. Built in variable scope on the Sniper Rifle - in General Discussions [original thread]
An additional skill for zoom would be great! here's an alternative: add a new module that allows you to zoom (or automatically increases zoom). This way mercs can choose to trade in additional zoom vs. e.g. damage modifiers. This way players can...
- by lrian Locust - at 2013.10.15 02:30:00
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257. Possible redline sniping solution. - in General Discussions [original thread]
Redline sniping is not a real problem, because: - On the new maps, there's not much redline to hide - On most of the the old maps, a redline sniper is so far away from the action that he can't really contribute - Snipers are easy to spot and typi...
- by lrian Locust - at 2013.10.14 22:55:00
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258. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: Bojo The Mighty wrote: Team with Logis wins and you know that. They are in high demand, and according to the laws of Supply and Demand, they will be handsomely rewarded for what they do (help win). Really so a team of Logi...
- by lrian Locust - at 2013.10.11 14:41:00
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259. MY KD/R SUCKS BECAUSE .... - in General Discussions [original thread]
A higher KDR won't help your team, so it's a bad statistic to focus on. You can be a douchebag with a high KDR but little value if you: - redline snipe (exceptions excluded) - squad-protostomp in pub matches - are always the first to ditch your t...
- by lrian Locust - at 2013.10.11 12:01:00
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260. MY KD/R SUCKS BECAUSE .... - in General Discussions [original thread]
Green Living wrote: My KDR sucks because of cheaters, lag, OP AR, aimbot, glitchers. and my peasants houses were facing the wrong direction. Feng sui is a *****!
- by lrian Locust - at 2013.10.11 11:51:00
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