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181. What is wrong with sniper rifles. - in General Discussions [original thread]
Nocturnal Soul wrote: Got my proto suit today and got killed by a sniper. YOU SHALL GET NO SYMPATHY FROM ME!!!!!! Oh, that was you! Sorry... ;)
- by lrian Locust - at 2013.11.06 21:27:00
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182. What is wrong with sniper rifles. - in General Discussions [original thread]
Dexter307 wrote: Aim for the head, use the charge sniper That's the problem: the Charge sniper rifle has limited zoom, so headshots are very hard to pull off. Plus the charge delay makes double-tap impossible. And the sniper rifles with good...
- by lrian Locust - at 2013.11.06 16:32:00
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183. Improved Hit Detection, Hitbox Increase or Shots Registering? - in General Discussions [original thread]
Iron Wolf Saber wrote: Hard to tell without slow motion but I fee the hit box on people have gotten larger. I thought the opposite. But I guess I was having a bad day. Guess my clone had too much to drink last night. Or is Jovian insanity se...
- by lrian Locust - at 2013.11.05 23:26:00
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184. please give scouts our speed back - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Stop getting seen. Now that's where the speed comes in!
- by lrian Locust - at 2013.11.05 23:20:00
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185. 1.6, Changes and Performance Boost - in General Discussions [original thread]
boba's fetta wrote: guess that means its time to stick dora on the laptop to distract my daughter so i can play. That's soooo familiar!
- by lrian Locust - at 2013.11.05 12:15:00
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186. Buff the Thales - in General Discussions [original thread]
Dominus Fatali wrote: in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. This game isn't real life. Sniper rifles would be horrible overpo...
- by lrian Locust - at 2013.11.03 18:24:00
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187. Buff the Thales - in General Discussions [original thread]
Mejt0 wrote: lrian Locust wrote: Knight Soiaire wrote: Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a ...
- by lrian Locust - at 2013.11.03 18:17:00
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188. PROTO STOMPING ACADEMY - in General Discussions [original thread]
Dust Junky 4Life wrote: Games are MEANT to be played. Half the so called "noobs" in academy are actually, vet players. Since im not having fun anymore, I am only playing academy until this game is fixed. I will stomp the fk out of these little ...
- by lrian Locust - at 2013.11.03 18:14:00
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189. sniper headshot - in General Discussions [original thread]
Fire of Prometheus wrote: Best headshot streak was when I went through 3 clips of my kaalakiota with each shot being a headshot Shows how weak the Kaalakiota is, if you need 3 headshots to kill a merc. Especially because you already had your ...
- by lrian Locust - at 2013.11.03 15:42:00
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190. Buff the Thales - in General Discussions [original thread]
Knight Soiaire wrote: Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc. This would also help redline co...
- by lrian Locust - at 2013.11.03 15:05:00
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191. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
CLONE117 wrote: the numbers can also be wrong and numbers have proved this.. "There's lies, damn lies and statistics"
- by lrian Locust - at 2013.11.01 16:15:00
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192. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
Cosgar wrote: They're supposed to be overpowered. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's me...
- by lrian Locust - at 2013.11.01 16:11:00
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193. so how many sniper hits will it take... - in General Discussions [original thread]
Aramis Madrigal wrote: I'm not concerned that one of my chosen specialties requires a high degree of accuracy to be viable and I don't want to be able to one-shot everything. I totally agree. Heavies shouldn't be killed too quickly by sniper f...
- by lrian Locust - at 2013.10.31 18:19:00
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194. so how many sniper hits will it take... - in General Discussions [original thread]
DS 10 wrote: My Proto suit will have over 1450 HP. You do the math. OK, here goes, with a proto Kaalakiota sniper rifle (meta level 8), no buffs: 1,405 HP / 194.5 damage/shot = 8 shots (suppose you don't regenerate)
time between shots...
- by lrian Locust - at 2013.10.31 17:16:00
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195. so how many sniper hits will it take... - in General Discussions [original thread]
Eris Ernaga wrote: calisk galern wrote: ...to get to the center of a heavy suit? is it past 5 or 6 yet? in the future it will just be faster to make them immune to sniper fire 2 ***** 4 complex light damage modifiers thales sniper rifle...
- by lrian Locust - at 2013.10.31 16:52:00
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196. so how many sniper hits will it take... - in General Discussions [original thread]
Aramis Madrigal wrote: P.S. Will 3 headshots kill a bricked out heavy with maxed skills? A Kal tac with full skills will do ~275-300 damage (times multiplier) with 3-4 complex damage mods. I don't play a heavy, so how high can you get their eH...
- by lrian Locust - at 2013.10.31 16:50:00
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197. so how many sniper hits will it take... - in General Discussions [original thread]
Doc Noah wrote: 4-5 shots with std sniper gets the job done. Also they'll do a little jumping dance for you. I've heard that a max buffed has 1595 eHP. He'd need 9 shots from a militia sniper rifle (without bonuses) to take down. With the h...
- by lrian Locust - at 2013.10.31 16:48:00
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198. so how many sniper hits will it take... - in General Discussions [original thread]
calisk galern wrote: head shots on heavies are actually surprisingly smaller then you would think based on the models. That's because they have no neck. ;)
- by lrian Locust - at 2013.10.31 16:45:00
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199. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
dogmanpig wrote: its 150+skill buff w/e you have. at best its 0.4 seconds longer you'll live On the bright side, many snipers will need an extra shot to take you down. A sniper now needs up to 10 shots, 3 reloads and 19 secs to kill a fully ...
- by lrian Locust - at 2013.10.29 16:53:00
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200. At the end of the match, if the enemy doesnt blow up our MCC, can we extract? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Somewhat related: I would like to see people lose their currently equipped suits if they lose a match. Mercs would all rush back to a supply point, to save their precious suit and save some ISK. I don't like this mech...
- by lrian Locust - at 2013.10.28 13:52:00
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