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Niuvo
The Phoenix Federation Ascension Alliance
610
|
Posted - 2013.10.16 05:56:00 -
[61] - Quote
ARsux |
Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.10.16 11:34:00 -
[62] - Quote
What Ar have you been under?People have always QQ about the Ar.What your Ar QQ mental block finally wore off? |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:56:00 -
[63] - Quote
meri jin wrote:Well Ladies the time has come, WE, the almighty community have found something new to ***** and moan about. Get ready to contribute your share on this in the various crying postings about the AR, or even start your own. But before you start let me show you how not to be "that guy".
Reading a couple of postings I couldn't shake the feeling that some of this posts starts like this: Guy 1 is getting his ass ripped and runs with tears in his eyes in the forum. OMG I'm using a HMG right? A HEAAAAAVY machine gun and this douvole what ever guy is keep killing me! wtf?! I should be the one winning! I'm the one using a HMG here, and the what is this X in the weapon Icon anyway?
Well, my first thought was: what the hell is this guy using against a prototype weapon, meta 1? Is he really trying to kill someone using a low level suit? Because the one with the proto is probably wearing minimum advanced suits. How did he approach? Was he standing still? Well we will ever know since he did no tell us. If I fight against a advanced heavy and he is full HP, I would die. And I'm using advanced gear.
Another guy can't overcome the feeling that he is not the best in this game and is seeing the posting from guy 1 and jups in: I can believe that a AR killed me while I was using a LASOOOR, isn't it obvious that a laser should be the most powerful weapon!? Especially when I am holding it? He killed me in my optimal range *sob*, that is so unfair *sob*! He killed me in a Second! *starts crying*
Again, how are they equipped? Did he approach? Was his opponent a vet? Maybe 15mil+ SP? Maybe he was very skillful, maybe the laser-using-op is a moron? What equipment did they use? Killed in a second? That never happened to me, maybe I should try a prototype weapon, but I highly doubt It would be strong enough. Who knows, may be this guy was running around in militia? And his opponent was skilled out and wearing dmg mods? Did he even knew how to use a laser? That it is not a burst dmg weapon? We will never know. But some one should tell him that the laser become ineffective against armor.
What I'm trying to tell you is to be more realistic. Some of you know CCP Shanghai, and you know that balancing is not one of their ... lets say "best-known" skills. TAC AR anyone? No? I heaved used it since CCP "revisit" it. It nearly disappear. One more thing so keep in mind is that the AR is not the finish product, It's a placeholder for weapons and mechanics we will hopefully see someday. (I'm not even trying to troll here)
I'm stepping farther and farther away from this game every day. No joke, I still play the same amount of time, but no longer Dust. This neutral distance shows me more and more stupidity that happen here in the forums, not only on balance or in this case AR topics.
Have fun, I need a new cup of coffee.
How cute. I guess you never read any posts like mine, because I use this thing called math.
A Duvolle with proficiency and 2 Complex Damage Mods does over 600 damage a second. This is enough to kill most suits in slightly longer than a second and really bricked suits in a whole second and a half. Yes, because a second and a half is a long time to hold the trigger to kill the most heavily bricked proto assault. Against a Heavy, it's pretty easy for a build like that to headshot him and do 900 damage a second to his shields and 1000 damage a second to his armor. Yes, that's right folks, a Duvolle with proficiency and two Complex Damage Mods can drop the best tanked Heavy on the planet in less than two seconds. From 40m away. Meanwhile, 50-70% of your bullets will be whizzing by him and you will be completely unable to get headshots in return. Heavies do much more damage with Assault Rifles than actual Heavy Machine guns at medium range and similar damage at CQC, excluding the Burst.
As for the Laser Rifle, the Duvolle Tactical Assault Rifle does double the base damage of a Viziam at optimal Laser range if they can hit the fire cap. Obviously, it can be difficult to land all of your shots and hit the cap. However, Laser Rifles have half a dozen problems outlined in my previous post, such as a 20m optimal span that drops from 120% damage to 12% damage when the enemy walks backwards for less than a second and more. It's very easy to break out of the optimal range of a Laser while simultaneously increasing your damage until you're doing three times as much damage.
Getting shot at by a Laser? Hide behind a crate. If they stop firing, their damage bonus is gone. If they don't, you can charge them while they cool down and tear them apart. They do have a nice bonus against shield damage but in return do almost nothing against armor. Half the damage with a proto Laser Rifle in optimal range against armor than a militia assault rifle? Yes please, that sounds tasty. Not. Especially considering the Militia Assault Rifle has almost twice the optimal range span.
Really, most enemies are idiots and have very little concept of tactics, so the Laser does decently in pubs. They just sit there and get burned, not moving much. In everything else, you'll be the laughing stock. You'll probably get the nickname "assist machine."
Really, Assault Rifles are not overpowered so much as the other guns need their niches to be amplified, because they are far too situational. |
meri jin
Goonfeet Top Men.
567
|
Posted - 2013.10.16 12:05:00 -
[64] - Quote
Duvolle is not a weapon, it is the prototype of a weapon. How about you folks stop to take the Duvolle and compare your weapon? Not everyone is using a Duvolle. This gun is extremely expensive, it costs more then two full advanced fittings. I'm using a GEK, and I never droped a "in a few seconds" it is always a a hard fight. And not everyone is pumped with dmg mods, I cant even use them. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
713
|
Posted - 2013.10.16 12:33:00 -
[65] - Quote
meri jin wrote:Duvolle is not a weapon, it is the prototype of a weapon. How about you folks stop to take the Duvolle and compare your weapon? Not everyone is using a Duvolle. This gun is extremely expensive, it costs more then two full advanced fittings. I'm using a GEK, and I never droped a "in a few seconds" it is always a a hard fight. And not everyone is pumped with dmg mods, I cant even use them.
It's easiest to calculate for proto gear when everyone competitive uses it. Also, I see Duvolles all night long and killed Duvolles all last night. My god I saw half a dozen Thales, at least. I can say with confidence that during the hours leading up to down time, I often see more Duvolles than GEKs. Half the time I die or more I see their equipment and they're running full proto.
My suit I use to fight these Duvolles costs a whole 10k. The whole thing. Barely more than 500 health and a STD Laser and SMG. So, I know what you mean by not everyone uses proto. The average advanced Sentinel probably has around 900 total health after level 3/2 core armor and shielding. Add 300 health in plates and that's 1200. Without damage mods and maybe level 3 proficiency, your GEK is doing 700 to shields and 800 to armor a second to the head. So, you could drop an ADV Heavy with your ADV gear in a little under 2 seconds of headshots. Your armor is not going to be nearly as good as a proto suit, though. Complex Shield Extenders offer double the shields of enhanced and Complex Armor Plates have around 50% more armor than enhanced. Heavies have more innate HP and from core skills than other suits, which get their majority from extenders/plating. So, it's harder for you to kill a Heavy without dieing of the same tier than a full proto. Still, a few seconds of head shots isn't very hard. I've killed ADV heavies in CQC with my STD SMG. It only takes about three seconds of head shots. Catch them off guard, ADS on head, hold trigger. :L |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.16 12:40:00 -
[66] - Quote
Sorry, I don't see how the ar is always winning.. Maybe I suck but as an AR user I have to:
Close the the gap through cover to do any damage to laser rifle or md user. Try to use glu maybe but still outranged. Gain distance or find cover against a heavy, never head to head unless he is beat up already. Catch a shotgunner at distance or switch to smg up close. Might be different if I use breach ar.
SCRs absolutely kick my a**.
I have ar prof at 5 and sharpshooter at 4.
Now speccing into AR might give me more choices with varying ranges. But that might be different once all weapons are in game. Versatility is the AR user's only advantage. That and our good looks:) |
Borne Velvalor
BLACK-DRAGON-SOCIETY
713
|
Posted - 2013.10.16 12:51:00 -
[67] - Quote
Justice Prevails wrote:Sorry, I don't see how the ar is always winning.. Maybe I suck but as an AR user I have to:
Close the the gap through cover to do any damage to laser rifle or md user. Try to use glu maybe but still outranged. Gain distance or find cover against a heavy, never head to head unless he is beat up already. Catch a shotgunner at distance or switch to smg up close. Might be different if I use breach ar.
SCRs absolutely kick my a**.
I have ar prof at 5 and sharpshooter at 4.
Now speccing into AR might give me more choices with varying ranges. But that might be different once all weapons are in game. Versatility is the AR user's only advantage. That and our good looks:)
For the Laser, the flaws appear mostly at proto level because the Laser doesn't deal any extra damage. As an Assault Rifle user, you just need to hide behind cover as soon as the Laser hits. Note the direction it came from and run away so that the cover blocks you. I almost never die to Snipers or Lasers doing this. If the Laser is not on a building, edge out and in so that they fire at you. You want some of the shots to hit. When they stop firing run forward and spray them down because it means they are at least half way down their heat meter. The closer you get, the less damage they do. This happens to me all the time, since if I don't get a direct bead on them for a long period of time, my damage is poor.
Mass Drivers are hard to avoid. Within optimal range, their DPS isn't very high and most Assault Rifles can double or triple the splash damage DPS. It's easiest to take them out towards the edge of your optimal range, as many more of their shots will miss.
Scramblers have very similar DPS to Assault Rifles with slightly longer ranges, but are harder to use. If they miss the first burst and you have decent health, they'll often overheat before they can kill you. The Assault Scrambler is actually very potent and a worthwhile competitor with Assault Rifles that isn't too hard to use. Treat it like an Assault Rifle, pretty much. It doesn't usually overheat, so that's not really exploitable. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.16 13:01:00 -
[68] - Quote
Borne Velvalor wrote:Justice Prevails wrote:Sorry, I don't see how the ar is always winning.. Maybe I suck but as an AR user I have to:
Close the the gap through cover to do any damage to laser rifle or md user. Try to use glu maybe but still outranged. Gain distance or find cover against a heavy, never head to head unless he is beat up already. Catch a shotgunner at distance or switch to smg up close. Might be different if I use breach ar.
SCRs absolutely kick my a**.
I have ar prof at 5 and sharpshooter at 4.
Now speccing into AR might give me more choices with varying ranges. But that might be different once all weapons are in game. Versatility is the AR user's only advantage. That and our good looks:) For the Laser, the flaws appear mostly at proto level because the Laser doesn't deal any extra damage. As an Assault Rifle user, you just need to hide behind cover as soon as the Laser hits. Note the direction it came from and run away so that the cover blocks you. I almost never die to Snipers or Lasers doing this. If the Laser is not on a building, edge out and in so that they fire at you. You want some of the shots to hit. When they stop firing run forward and spray them down because it means they are at least half way down their heat meter. The closer you get, the less damage they do. This happens to me all the time, since if I don't get a direct bead on them for a long period of time, my damage is poor. Mass Drivers are hard to avoid. Within optimal range, their DPS isn't very high and most Assault Rifles can double or triple the splash damage DPS. It's easiest to take them out towards the edge of your optimal range, as many more of their shots will miss. Scramblers have very similar DPS to Assault Rifles with slightly longer ranges, but are harder to use. If they miss the first burst and you have decent health, they'll often overheat before they can kill you. The Assault Scrambler is actually very potent and a worthwhile competitor with Assault Rifles that isn't too hard to use. Treat it like an Assault Rifle, pretty much. It doesn't usually overheat, so that's not really exploitable.
Was just trying to point out that the AR is not OP because you still have to use tactics to be successful. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
714
|
Posted - 2013.10.16 13:10:00 -
[69] - Quote
Justice Prevails wrote:Borne Velvalor wrote:Justice Prevails wrote:Sorry, I don't see how the ar is always winning.. Maybe I suck but as an AR user I have to:
Close the the gap through cover to do any damage to laser rifle or md user. Try to use glu maybe but still outranged. Gain distance or find cover against a heavy, never head to head unless he is beat up already. Catch a shotgunner at distance or switch to smg up close. Might be different if I use breach ar.
SCRs absolutely kick my a**.
I have ar prof at 5 and sharpshooter at 4.
Now speccing into AR might give me more choices with varying ranges. But that might be different once all weapons are in game. Versatility is the AR user's only advantage. That and our good looks:) For the Laser, the flaws appear mostly at proto level because the Laser doesn't deal any extra damage. As an Assault Rifle user, you just need to hide behind cover as soon as the Laser hits. Note the direction it came from and run away so that the cover blocks you. I almost never die to Snipers or Lasers doing this. If the Laser is not on a building, edge out and in so that they fire at you. You want some of the shots to hit. When they stop firing run forward and spray them down because it means they are at least half way down their heat meter. The closer you get, the less damage they do. This happens to me all the time, since if I don't get a direct bead on them for a long period of time, my damage is poor. Mass Drivers are hard to avoid. Within optimal range, their DPS isn't very high and most Assault Rifles can double or triple the splash damage DPS. It's easiest to take them out towards the edge of your optimal range, as many more of their shots will miss. Scramblers have very similar DPS to Assault Rifles with slightly longer ranges, but are harder to use. If they miss the first burst and you have decent health, they'll often overheat before they can kill you. The Assault Scrambler is actually very potent and a worthwhile competitor with Assault Rifles that isn't too hard to use. Treat it like an Assault Rifle, pretty much. It doesn't usually overheat, so that's not really exploitable. Was just trying to point out that the AR is not OP because you still have to use tactics to be successful.
Indeed you do. It's easy enough to gain the upper hand with the Assault Rifle's flexibility against most weapons, though. Aside from Scramblers, it doesn't have much competition for assaulting anyways since most other weapons have different roles. |
BLAAAASTER
Sanmatar Kelkoons Minmatar Republic
55
|
Posted - 2013.10.16 13:26:00 -
[70] - Quote
Only noobs defend the AR in its current state. Everyone who has been playing this game since the beta can easily see that the AR with the Aim assist is by far the easiest weapon in the game to get easy kills with. What's funny though is that you noobs defend it saying its your skills that make the AR so good lol.
The AR wins in cqc against heavies I can out range laser rifles and anybody who can't do this with an AR is a scrub.
Sorry OP the AR is EASY MODE and you look silly trying to defend it Get good and try another weapon and come back here with an educated opinion. Not defending the easy kill machine we all use called the AR.
|
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Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
871
|
Posted - 2013.10.16 13:44:00 -
[71] - Quote
meri jin wrote:Beeeees wrote:goons baiting again? No I was just upset about the unqualified comments and postings about a self made problem. It's always like this, the community is seeking something new to wine about. CCP is listening to this wining and suddenly no one is using the TAC AR. Only a few flay locks (I'm not missing them) on the field left. The worst frustrating thing is that it looks like it is made up, like people saying the "cut heavys in half" by using AAR or SMG from CQC. I say that is BS! If I fight a heavy in CQC the HMG is killing me really hard, I'm not even trying to attack a heavy if there is no room to run/hide away.
Then put up or shut up. You bring an HMG heavy and we will bring Duvolle AR with proficiency 5 and three complex damage mods and you can "show us" lol! how the HMG heavy touched you there.
Name a mode. Name a time. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.16 13:52:00 -
[72] - Quote
BLAAAASTER wrote:Only noobs defend the AR in its current state. Everyone who has been playing this game since the beta can easily see that the AR with the Aim assist is by far the easiest weapon in the game to get easy kills with. What's funny though is that you noobs defend it saying its your skills that make the AR so good lol.
The AR wins in cqc against heavies I can out range laser rifles and anybody who can't do this with an AR is a scrub.
Sorry OP the AR is EASY MODE and you look silly trying to defend it Get good and try another weapon and come back here with an educated opinion. Not defending the easy kill machine we all use called the AR.
I can live with being a scrub in this game, because it's a game. Never mentioned what you use though. |
Cosgar
ParagonX
6100
|
Posted - 2013.10.16 13:56:00 -
[73] - Quote
Funny how every AR elitist forgets that during the first week of Uprising, they totally bent over backwards because your precious AR wasn't an automatic sniper rifle. It took barely 2 weeks and they gave you what you wanted. How long did tanks, mass drivers, lasers, shotguns, HMGs, and Dropships suffer again? FFS, they nerfed scouts, just so you can pray an spray at them easier, and don't forget about strafing- "Wahhhh! It looks silly, nerf this important mechanic in a FPS CCP!"- and they gave you ****ers what you wanted again. 1.4 rolled around and now you can hip fire across the map with your automatic sniper rifles. YOU KNOW HOW MANY ****ING TIMES I'VE BEEN KILLED FROM OUTSIDE MY DRAW DISTANCE SINCE 1.4?! You think that's fun? Try using a niche weapon- laser, HMG, shotgun, MD... hell, give tanks and Derpships a whirl before the totally get demolished instead of fixing the goddamned engineering skill- look at how easy you mother ****ers have it. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.16 14:28:00 -
[74] - Quote
Cosgar wrote:Funny how every AR elitist forgets that during the first week of Uprising, they totally bent over backwards because your precious AR wasn't an automatic sniper rifle. It took barely 2 weeks and they gave you what you wanted. How long did tanks, mass drivers, lasers, shotguns, HMGs, and Dropships suffer again? FFS, they nerfed scouts, just so you can pray an spray at them easier, and don't forget about strafing- "Wahhhh! It looks silly, nerf this important mechanic in a FPS CCP!"- and they gave you ****ers what you wanted again. 1.4 rolled around and now you can hip fire across the map with your automatic sniper rifles. YOU KNOW HOW MANY ****ING TIMES I'VE BEEN KILLED FROM OUTSIDE MY DRAW DISTANCE SINCE 1.4?! You think that's fun? Try using a niche weapon- laser, HMG, shotgun, MD... hell, give tanks and Derpships a whirl before the totally get demolished instead of fixing the goddamned engineering skill- look at how easy you mother ****ers have it.
Wow. You guys really hate the AR. I'll try the LR tonight. Gonna get stomped anyway, it being wednsday. |
BLAAAASTER
Sanmatar Kelkoons Minmatar Republic
57
|
Posted - 2013.10.16 14:36:00 -
[75] - Quote
Justice Prevails wrote:Cosgar wrote:Funny how every AR elitist forgets that during the first week of Uprising, they totally bent over backwards because your precious AR wasn't an automatic sniper rifle. It took barely 2 weeks and they gave you what you wanted. How long did tanks, mass drivers, lasers, shotguns, HMGs, and Dropships suffer again? FFS, they nerfed scouts, just so you can pray an spray at them easier, and don't forget about strafing- "Wahhhh! It looks silly, nerf this important mechanic in a FPS CCP!"- and they gave you ****ers what you wanted again. 1.4 rolled around and now you can hip fire across the map with your automatic sniper rifles. YOU KNOW HOW MANY ****ING TIMES I'VE BEEN KILLED FROM OUTSIDE MY DRAW DISTANCE SINCE 1.4?! You think that's fun? Try using a niche weapon- laser, HMG, shotgun, MD... hell, give tanks and Derpships a whirl before the totally get demolished instead of fixing the goddamned engineering skill- look at how easy you mother ****ers have it. Wow. You guys really hate the AR. I'll try the LR tonight. Gonna get stomped anyway, it being wednsday.
I use the AR not because I want too but because using anything else is silly atm and very situational. The AR is by far the got to weapon in the game and can beet any other weapon 90% of the time even if you are an average player.
I would like to play other weapons but with the Aim assist benefit the AR wins against those weapons so why bother.
But to say the AR is in a good place is understatement its in easy god mode in this game. It definetly needs re worked |
Fox Gaden
Immortal Guides
1299
|
Posted - 2013.10.16 14:41:00 -
[76] - Quote
Reduce the Optimal Range for the Assault Rifle from 40m to 25m, but keep the Effective range at 65m with a linear decrease in damage from the 34 at 25m down to the 10.2 at 65m.
It is a Blaster (Plasma Rifle) it is supposed to have high damage up close, but it is not supposed to have a long optimal range.
Then introduce the Combat Rifle with slightly lower base damage, but give it the 40m Optimal and 65 m Effective ranges that the Assault Rifle has now. |
lrian Locust
We Who Walk Alone
214
|
Posted - 2013.10.16 14:50:00 -
[77] - Quote
Justice Prevails wrote:Was just trying to point out that the AR is not OP because you still have to use tactics to be successful. That's a BS argument. So only an "I win"-button would be OP? Because that's the only way you don't have to use any tactics at all!
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The Robot Devil
Molon Labe. RISE of LEGION
1045
|
Posted - 2013.10.16 14:52:00 -
[78] - Quote
Meeko Fent wrote:Shorten range.
Ta-*******-da
It'd Shut us up.
I am fine with the range but I think the fall off should be shorter and the damage a little lower at extreme range. The optimal is too wide and the DPS while outside of the optimal doesn't drop off fast enough or bottom out low enough. If they want a wider optimal range then add a module and skill. |
Cosgar
ParagonX
6105
|
Posted - 2013.10.16 15:00:00 -
[79] - Quote
Justice Prevails wrote:Cosgar wrote:Funny how every AR elitist forgets that during the first week of Uprising, they totally bent over backwards because your precious AR wasn't an automatic sniper rifle. It took barely 2 weeks and they gave you what you wanted. How long did tanks, mass drivers, lasers, shotguns, HMGs, and Dropships suffer again? FFS, they nerfed scouts, just so you can pray an spray at them easier, and don't forget about strafing- "Wahhhh! It looks silly, nerf this important mechanic in a FPS CCP!"- and they gave you ****ers what you wanted again. 1.4 rolled around and now you can hip fire across the map with your automatic sniper rifles. YOU KNOW HOW MANY ****ING TIMES I'VE BEEN KILLED FROM OUTSIDE MY DRAW DISTANCE SINCE 1.4?! You think that's fun? Try using a niche weapon- laser, HMG, shotgun, MD... hell, give tanks and Derpships a whirl before the totally get demolished instead of fixing the goddamned engineering skill- look at how easy you mother ****ers have it. Wow. You guys really hate the AR. I'll try the LR tonight. Gonna get stomped anyway, it being wednsday. I don't hate the AR, I hate people defending it. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.16 15:27:00 -
[80] - Quote
lrian Locust wrote:Justice Prevails wrote:Was just trying to point out that the AR is not OP because you still have to use tactics to be successful. That's a BS argument. So only an "I win"-button would be OP? Because that's the only way you don't have to use any tactics at all!
That's how I would usually describe an OP weapon. All I said was that I wasn't seeing what you are seeing. I still have to work hard for my kills. If the AR is OP then it's making a bad player somewhat competitive. If that's the case, I'm sure there are a lot more like me. So maybe this is CCP's way of player retention. I guess I'll just revise my statetment to that "I am not OP with the AR, because I suck."
Doesn't matter to me anymore because I'm going AV because I hate tanks:) |
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Tek Hound
Death In Xcess Corporation
72
|
Posted - 2013.10.16 15:43:00 -
[81] - Quote
Justice Prevails wrote:Sorry, I don't see how the ar is always winning.. Maybe I suck but as an AR user I have to:
Close the the gap through cover to do any damage to laser rifle or md user. Try to use glu maybe but still outranged. Gain distance or find cover against a heavy, never head to head unless he is beat up already. Catch a shotgunner at distance or switch to smg up close. Might be different if I use breach ar.
SCRs absolutely kick my a**.
I have ar prof at 5 and sharpshooter at 4.
Now speccing into AR might give me more choices with varying ranges. But that might be different once all weapons are in game. Versatility is the AR user's only advantage. That and our good looks:)
Lmfao what game are you playing. AR point hold trigger win, it dosen't require any of that and smg is just the same. |
Cosgar
ParagonX
6108
|
Posted - 2013.10.16 15:44:00 -
[82] - Quote
Fox Gaden wrote:Reduce the Optimal Range for the Assault Rifle from 40m to 25m, but keep the Effective range at 65m with a linear decrease in damage from the 34 at 25m down to the 10.2 at 65m.
It is a Blaster (Plasma Rifle) it is supposed to have high damage up close, but it is not supposed to have a long optimal range.
Then introduce the Combat Rifle with slightly lower base damage, but give it the 40m Optimal and 65 m Effective ranges that the Assault Rifle has now. This is why we need the other rifles. |
Doc DDD
TeamPlayers EoN.
77
|
Posted - 2013.10.16 16:36:00 -
[83] - Quote
In my opinion those that are hating on the assault rifle/scrambler rifle fall into these categories
1. Bunny hopping frontline massdriver users that don't understand the concept of area of denial and can no longer rely on broken hit detection and op splash damage. Working as intended.
2. Frontline Scouts that can no longer rely on broken hit detection. Working as intended.
3. Shotgun users that legitimately have issues with hit detection that should be corrected. Broken please fix.
3. Heavies realizing that Heavy Machine Gun damage and range desperately needs attention. Majority of heavies are flying up on a tower/rooftop/pipeline and spamming forge blasts because they cant compete on the ground. Broken please fix.
Right now your choices for light weapons are
Assault Rifle/Scrambler Rifle -- Both melt infantry
Swarm Launcher/Plasma Cannon -- Both garbage vs infantry
Laser Rifle -- Back up and use damage mods -- melts infantry
Sniper Rifle -- Back up and use damage mods -- melts infantry
Shotgun -- Broken hit detection needs fixing
Mass Driver -- Back up and keep infantry from rushing so your Frontline Assault/Scramblers can melt them while shotguns flank.
Hmg -- underpowered for such a huge hitbox -- without a capable logi be ready to die alot.
I am just having a hard time feeling bad for mass driver users that think nothing should kill them. Hmgs and Shotguns need love, but everything else is in it's place, don't spec into an area of denial weapon and expect the frontlines to be forgiving. I don't expect to run across an open area without snipers/lasers/forges or massdrivers picking me off. I wouldn't spec into lasers and run up to the frontlines to hack points. Know your roles. This is just my opinion and I am sure every mass driver user will disagree, but splash damage is no longer king. All hail the headshot.
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Michael Arck
Anubis Prime Syndicate
1530
|
Posted - 2013.10.16 16:59:00 -
[84] - Quote
lol when I read "ARs are easy mode" I roll my eyes. Every weapon is easy mode since time and effort put in means skill increase.
I also want to ask them, what are they are using that's so difficult to use but you find a way to kill with it? |
Revelations 514
Red Star. EoN.
136
|
Posted - 2013.10.16 18:36:00 -
[85] - Quote
So I have all my SP, (lvl 5 proffs) and far, far more playing time using the SG, and it's tough as nails to kill an AR User even if CQC and I have the drop on them and all variables in my favor.
Then, I use a militia AR, with 0SP invested and no practice, and am beast mode, (top five in the match every single game). This is with the friggen default fitting FFS.
I guess I am just "naturally" awesome with the AR right?
I also have a sniper fit I actually feel like I earn kills with. It's militia as well. I also have an SMG fit. Easier to kill but still not as easy as the AR. Mass Driver, never used it, same with HMG and FG.
When it comes right down to it, I guess I am just a natural god at the DUST version of an AR right?
You want an accurate test? Go ahead and spec into another weapon, then in the same match see which one you do better with.
Not that I actually expect you to, or even be honest, as you have obviously proven that you do not care about facts but use BS picks at "made up statistics" you asshat. Even your own "logic" is flawed and you choose not to recognize it. Definition of a troll. Need proof? Take your statements in this very posting about how you "prove" something and apply them to your own statements. They don't hold up and your not fooling anyone.
On a side note, it looks like your "profession" taught you how to spell about as well as they taught you to approach statistics dubiously. If you only believe in statistics you perform yourself, and the other person does the same, that makes you both right and both wrong subjectively dumbass, and achieves nothing even close to a burden of proof.
Nerf the AR and be done with it as it needs it. Or don't. I really don't even care anymore but cannot resist trolling a troll. I'm smarter than you though so it makes it easy. Don't worry I used statistics I found on my own for that conclusion, so by your logic it's true.
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taxi bastard
S.A.C. Strategic
7
|
Posted - 2013.10.16 19:42:00 -
[86] - Quote
Doc DDD wrote:In my opinion those that are hating on the assault rifle/scrambler rifle fall into these categories
1. Bunny hopping frontline massdriver users that don't understand the concept of area of denial and can no longer rely on broken hit detection and op splash damage. Working as intended.
2. Frontline Scouts that can no longer rely on broken hit detection. Working as intended.
3. Shotgun users that legitimately have issues with hit detection that should be corrected. Broken please fix.
3. Heavies realizing that Heavy Machine Gun damage and range desperately needs attention. Majority of heavies are flying up on a tower/rooftop/pipeline and spamming forge blasts because they cant compete on the ground. Broken please fix.
Right now your choices for light weapons are
Assault Rifle/Scrambler Rifle -- Both melt infantry
Swarm Launcher/Plasma Cannon -- Both garbage vs infantry
Laser Rifle -- Back up and use damage mods -- melts infantry
Sniper Rifle -- Back up and use damage mods -- melts infantry
Shotgun -- Broken hit detection needs fixing
Mass Driver -- Back up and keep infantry from rushing so your Frontline Assault/Scramblers can melt them while shotguns flank.
Hmg -- underpowered for such a huge hitbox -- without a capable logi be ready to die alot.
I am just having a hard time feeling bad for mass driver users that think nothing should kill them. Hmgs and Shotguns need love, but everything else is in it's place, don't spec into an area of denial weapon and expect the frontlines to be forgiving. I don't expect to run across an open area without snipers/lasers/forges or massdrivers picking me off. I wouldn't spec into lasers and run up to the frontlines to hack points. Know your roles. This is just my opinion and I am sure every mass driver user will disagree, but splash damage is no longer king. All hail the headshot.
I fall into number 3 - I have a assault toon with AR aswell as my heavy with HMG and being that these are the only 2 suit/weapon combo's I can really compare. the conclusion about the balance of the 2 is that the assault/AR is far better in 90%+ situations where you find yourself. on the other 10% speed of movement and hit size means that the advantage is only slight |
Borne Velvalor
BLACK-DRAGON-SOCIETY
726
|
Posted - 2013.10.17 04:01:00 -
[87] - Quote
Doc DDD wrote:In my opinion those that are hating on the assault rifle/scrambler rifle fall into these categories
1. Bunny hopping frontline massdriver users that don't understand the concept of area of denial and can no longer rely on broken hit detection and op splash damage. Working as intended.
2. Frontline Scouts that can no longer rely on broken hit detection. Working as intended.
3. Shotgun users that legitimately have issues with hit detection that should be corrected. Broken please fix.
3. Heavies realizing that Heavy Machine Gun damage and range desperately needs attention. Majority of heavies are flying up on a tower/rooftop/pipeline and spamming forge blasts because they cant compete on the ground. Broken please fix.
Right now your choices for light weapons are
Assault Rifle/Scrambler Rifle -- Both melt infantry
Swarm Launcher/Plasma Cannon -- Both garbage vs infantry
Laser Rifle -- Back up and use damage mods -- melts infantry
Sniper Rifle -- Back up and use damage mods -- melts infantry
Shotgun -- Broken hit detection needs fixing
Mass Driver -- Back up and keep infantry from rushing so your Frontline Assault/Scramblers can melt them while shotguns flank.
Hmg -- underpowered for such a huge hitbox -- without a capable logi be ready to die alot.
I am just having a hard time feeling bad for mass driver users that think nothing should kill them. Hmgs and Shotguns need love, but everything else is in it's place, don't spec into an area of denial weapon and expect the frontlines to be forgiving. I don't expect to run across an open area without snipers/lasers/forges or massdrivers picking me off. I wouldn't spec into lasers and run up to the frontlines to hack points. Know your roles. This is just my opinion and I am sure every mass driver user will disagree, but splash damage is no longer king. All hail the headshot.
This is a fair analysis.
I would just point out as a Laser user that while the gun works well at STD level competition, its lack of any damage upgrades at proto level makes Viziam completely out damaged by the Duvolle Tactical, even at optimal range. The Duvolle will easily be pumping out 50% more damage (two times the damage, actually, when not accounting for efficacy modifiers and not hitting the fire cap) within Laser optimal range. The Laser heats up and starts doing the same or more damage about the time he's dead.
If the Laser tries to go into cover the modifier is lost, so his damage will drop like a rock and the Duvolle can rush into optimal, which allows him to easily pump out 80% more DPS. If the Duvolle hides in cover, once again, the Laser's modifier is lost.
The problem with the Laser, and why so many do not use cover and stand next to it and die, is because they are dealing half optimal AR damage if they don't heat up. You HAVE to keep it on them to kill them, meaning you have to always have a bead on them, which means they always have a bead on you, which means you die before you heat up.
EDIT: Also, you CAN somewhat negate this as a Laser user by firing half your clip into your cover and then strafing outwards, nailing them. Of course, if the enemy goes into cover as you come out of it, you'll lose a full mag, have to reload, and have 80% of your heat bar filled. So, half the time this just lets the AR charge and slaughter you. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1847
|
Posted - 2013.10.17 04:12:00 -
[88] - Quote
@ OP. Okay, you have a valid point.
But whining over ARs is anything BUT new.... |
Michael Arck
Anubis Prime Syndicate
1550
|
Posted - 2013.10.17 04:14:00 -
[89] - Quote
I got killed by a Duvolle Tac today. Haven't seen those in use for a while... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1847
|
Posted - 2013.10.17 04:15:00 -
[90] - Quote
Michael Arck wrote:I got killed by a Duvolle Tac today. Haven't seen those in use for a while...
Its because of their price is way too high for their preformance.
Glu-5 on the other side are still competitive. |
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