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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
lrian Locust
We Who Walk Alone
222
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Posted - 2013.10.18 16:56:00 -
[31] - Quote
Mikey The Bandaid wrote:This could actually create a new piece of equipment. I propose this idea to anyone who has an issue with the scout ninja hack idea, a deployable scanner. Think of it kind of like a Nanohive, just drop it down and it scans in a circular area that can be enlarged as you train into the skill.
Thoughts? Love it! Would allow for more tactical gameplay! Might be a bit OP for domination games on some maps, though.
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Doc Noah
Algintal Core Gallente Federation
661
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Posted - 2013.10.18 17:03:00 -
[32] - Quote
Nah, sounds like it would be OP if your NC suddenly went captured with 0 resistance. If anything it would be nice if scouts were the only ones who could profile dampen far enough that installations and turrets cant pick them up on radar. The ability to hack undetected would only apply to turrets, CRUs, and supply depots. |
Gunnut88
US Military Gamers
7
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Posted - 2013.10.18 17:06:00 -
[33] - Quote
yea also increase scout strafe speed along with the faster hack speed |
8213
Grade No.2
437
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Posted - 2013.10.18 17:07:00 -
[34] - Quote
How about this... You chose a frame with less HP, CPU, and PG for quickness and more stealth. Yes, you'll die easier, and you're not supposed to get into the thick of things. You are the balance to Heavy frames.
You sneak and hack, you die in 5 shots. Heavies stomp and kill, and die in 50 shots.
When you buy a Smartcar, you don't get to b*tch that it loses at the racetrack and can't survive getting T-Boned...
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Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
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Posted - 2013.10.18 17:08:00 -
[35] - Quote
Yes to OP and deployable scanner. Expands some roles.
Scouts Logis with the dep scanner or who ever else can carry. Mercs to actually guard objective. Snipers on the open objectives can also counter.
More teamwork |
Vrain Matari
ZionTCD
1121
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Posted - 2013.10.18 17:12:00 -
[36] - Quote
Protected Void wrote:I think the best solution is to remove the blinking objective icon while a scout hacks, and then have the warning go off as usual when the hack is done. That gives the scout the ability to do ninja hacks and then escape/hide/set traps, but still allows the enemy the chance to counterhack.
Or it could be tied to the hacking skill, with each level delaying the blinking for a fifth of what a continuous, uninterrupted hack would be for the scout.
+1 for the OP's idea, and +1 for Protected Void's Scout-skill-based component to covert hacking.
+1 for Aero Yassavi's increase to scan radius for scout's.
All of these ideas seem easy to balance and make scouts scouts in an immersive way. |
Godin Thekiller
Hellstorm Inc League of Infamy
1205
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Posted - 2013.10.18 17:32:00 -
[37] - Quote
Maybe they get special hacking abilities to disable installations? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
405
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Posted - 2013.10.18 17:37:00 -
[38] - Quote
As a scout, I think we should not be able to be scanned, or our dB to be decreased to 35 or 30. |
knight of 6
SVER True Blood Public Disorder.
416
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Posted - 2013.10.18 17:37:00 -
[39] - Quote
I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. should a light barebones suit be the best at hacking? IMO: no. should an infantry support role(logi) be best at hacking? IMO: yes, that or assault. should a light barebones suit be able to pass by enemies undetected? IMO: yes. should a light weight suit be substantially faster than others? IMO: yes. should a ghosted suit be able to deploy uplinks behind enemy lines? IMO yes, yes, yes, this is where I would add a bonus to scouts, at least to me the scout is an infiltrator, a specialist in stealth and insertion, not necessarily hacking. |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2013.10.18 18:51:00 -
[40] - Quote
knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. should a light barebones suit be the best at hacking? IMO: no. should an infantry support role(logi) be best at hacking? IMO: yes, that or assault. should a light barebones suit be able to pass by enemies undetected? IMO: yes. should a light weight suit be substantially faster than others? IMO: yes. should a ghosted suit be able to deploy uplinks behind enemy lines? IMO yes, yes, yes, this is where I would add a bonus to scouts, at least to me the scout is an infiltrator, a specialist in stealth and insertion, not necessarily hacking. I think what makes the Op's idea work with what you are saying here is their bonus to stealth hack objectives. I understand your argument for hack speed but hacking undetected perfectly fits your description of infiltrator. There are many ways to counter this as mentioned above. A new piece of equipment, players guarding objectives, snipers covering objectives. I love the idea because it can dynamically shift the outcome of a battle and will require much more teamwork then we have now.
And just to clarify, I have 20 million skill points invested into logistics. I just want to see the scouts have an important, game changing role. |
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Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2611
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Posted - 2013.10.18 18:55:00 -
[41] - Quote
I want exclusive equipment only available to Scouts.
We could have an item that takes one second to attach to a hack panel, once its attached, it begins to hack the objective automatically (At a slower rate), so the Scout can attack and hack at the same time. |
Cosgar
ParagonX
6146
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Posted - 2013.10.18 18:57:00 -
[42] - Quote
Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? |
OZAROW
WarRavens League of Infamy
871
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Posted - 2013.10.18 23:59:00 -
[43] - Quote
Cosgar wrote:Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? This could be a cool branch off systems hacking, five meters per level or something |
Cosgar
ParagonX
6160
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Posted - 2013.10.19 00:07:00 -
[44] - Quote
OZAROW wrote:Cosgar wrote:Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? This could be a cool branch off systems hacking, five meters per level or something We're going to need stuff to counter it like proximity sensors, portable wormholes and other equipment. |
Soldiersaint
Deepspace Digital
470
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Posted - 2013.10.19 02:51:00 -
[45] - Quote
OZAROW wrote:I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? I say make your own playstyle. be the scout you want to be. btw this is coming from a logi who destroyed his sp tree and couldnt hit the broadside of a barn with a mass driver. |
Gunnut88
US Military Gamers
8
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Posted - 2013.10.19 02:57:00 -
[46] - Quote
Soldiersaint wrote:OZAROW wrote:I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? I say make your own playstyle. be the scout you want to be. btw this is coming from a logi who destroyed his sp tree and couldnt hit the broadside of a barn with a mass driver.
I agree with this but scout suits need a buff in order to be competitive. Right now other suits esp logi and assault can do the job of a scout as good or better. At this point with out a buff those of us with scout as our primary role either have to save sp and jump on the AR using assault or logi bandwagon or deal with the fact of not contributing to the team. That has to change in order to keep variety in the game.
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Gunnut88
US Military Gamers
8
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Posted - 2013.10.19 02:59:00 -
[47] - Quote
Along with the other ideas posted how about scout suits get a bonus to shotgun and sniper rifle damage? Maybe something like 3-5% depending on the level of the suit to somewhat make up for the lack of high slots. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2013.10.19 03:53:00 -
[48] - Quote
i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
407
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Posted - 2013.10.19 16:50:00 -
[49] - Quote
knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. WELL TOO BAD!!! My remote explosives lets me hold 2 objectives at one time effectively!!!
Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. This would be awesome. It would prevent assaults and logistics from abusing the cloaking. It should be a system where like yo have to activate the cloaking somehow though. Haven't though about a way yet. |
Niuvo
The Phoenix Federation The Ascendancy
623
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Posted - 2013.10.19 17:43:00 -
[50] - Quote
maybe no delay at all, we don't wan the enemy to know anything of our presence lol, that is until they try to hack it back then we appear out of "thin air" and back stab them.
Prerequisites: system hacking 3 adv scout.
It will be interesting, the enemy be like "wuh that letter was red 1 sec ago."
I would love to leave "clones" as bait, like an equipment that deploys a hologram of you lol Oz you a beast with those remotes. |
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Niuvo
The Phoenix Federation The Ascendancy
623
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Posted - 2013.10.19 17:58:00 -
[51] - Quote
Knight Soiaire wrote:I want exclusive equipment only available to Scouts.
We could have an item that takes one second to attach to a hack panel, once its attached, it begins to hack the objective automatically (At a slower rate), so the Scout can attack and hack at the same time. Damn! smartest sh.it i've read. It would be fun to use, attach this eq. with one that can make a hologram of you. As you near objective, crouch and deploy the clone and deploy the virus equipment. To the enemy it will look like someone is hacking! |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
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Posted - 2013.10.19 18:53:00 -
[52] - Quote
Tectonic Fusion wrote:knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. WELL TOO BAD!!! My remote explosives lets me hold 2 objectives at one time effectively!!! Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. This would be awesome. It would prevent assaults and logistics from abusing the cloaking. It should be a system where like yo have to activate the cloaking somehow though. Haven't though about a way yet.
Think of activating it as an active module on a tank |
Niuvo
The Phoenix Federation The Ascendancy
625
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Posted - 2013.10.19 19:00:00 -
[53] - Quote
cloak module then? Complex dampener should help out in some way. A prerequisite maybe?
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OZAROW
WarRavens League of Infamy
888
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Posted - 2013.10.19 20:07:00 -
[54] - Quote
Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. yea thats pretty much what i ment, the original post was raw brainstorming, but you got it |
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