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861. Uplink Deployment - in Rookie Training Grounds [original thread]
That is a gripe many of us share. Not only improvement to the overall HUD but an indicator on screen that tells us what direction (N, NW, NE, etc) we're currently traveling in. It's not only useful to our own orientation, but in communicating with...
- by lee corwood - at 2014.02.09 20:34:00
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862. just to let u down... - in General Discussions [original thread]
Little more than 14 mil. I would back out of Amarr Heavy and put it to use since I want to be all Matari. Unlikely they'd skill back our weapon tree. If they did however, I'd unskill my useless bricks that are proto Swarm Launchers.
- by lee corwood - at 2014.02.09 20:02:00
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863. What is a socket? - in Rookie Training Grounds [original thread]
http://dust514.com/news/blog/2013/05/outposts-level-design/
- by lee corwood - at 2014.02.09 19:36:00
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864. Squad Help - in Rookie Training Grounds [original thread]
^ this. and note for every day play, most squads just jump together because. Corps usually know the roles of their own teams and squad up accordingly or just to have fun together. The only time I've ever seen a need for strict knowledge of what ro...
- by lee corwood - at 2014.02.09 19:32:00
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865. Uplink Deployment - in Rookie Training Grounds [original thread]
Terminus Dwyryd wrote: I've noticed that one can't get new Uplinks unless one dies or refits at a Supply Depot. Are there any special nanohives which give replacement Uplinks? Sometime I want to move one of mine for much he same reason as yo...
- by lee corwood - at 2014.02.09 19:27:00
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866. Uplink Deployment - in Rookie Training Grounds [original thread]
CYRAX SERVIUS wrote: Nothing Certain wrote: Make sure you remember that when people spawn they are facing the way you are when you put it down, so put your back against the wall or corner before you lay it down. This is the biggest mistake I...
- by lee corwood - at 2014.02.09 04:41:00
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867. Minnie Scout Suggestions pls - in Rookie Training Grounds [original thread]
You need REs. I'm still fairly new to scouts too but, most all of my kills are coming from REs. I used to think most people wouldn't fall for them. I often have run into an objective and immediately back pedaled when I saw the REs, but we're human...
- by lee corwood - at 2014.02.09 04:29:00
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868. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
John Demonsbane wrote: Personally I try to pull back on the rep line like it's a leash. Never seems to work for some reason... You're not the only one. As soon as I pick someone up, I start walking back towards cover to finish up the healing...
- by lee corwood - at 2014.02.09 04:20:00
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869. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
LEHON Xeon wrote: Also, a tutorial mode would be massively helpful. New people have no idea what they're doing at all and never will without spending large amounts of time which most don't want to do or can't. I stated this in another foru...
- by lee corwood - at 2014.02.07 17:35:00
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870. [OFFICIAL] Steam Usernames - in The Locker Room [original thread]
I have to admit, Warframe is actually kind of fun... I need to get my RAM upgrade for this computer soon.
- by lee corwood - at 2014.02.06 21:09:00
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871. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
I agree with this wholeheartedly. I was recruited by a friend to play and in turn recruited another friend so the 3 of us could squad. I'm the only one left and of the friends I have that might be interested, I don't give them an invite. The newer...
- by lee corwood - at 2014.02.06 18:39:00
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872. [Request] Get rid of the pointless short glimpse of the war barge - in Feedback/Requests [original thread]
Bendtner92 wrote: The devs wanted to get into battles faster hence why the warbarge timer was decreased. It's just a very bad change imo as it made Dust more a lobby shooter and less a tactical one. The old warbage timer allowed people to squa...
- by lee corwood - at 2014.02.05 22:18:00
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873. blueberry here- - in Rookie Training Grounds [original thread]
This is not a play to win game and honestly, spending AUR to get a suit everyone else has and has been running longer than you have is a really quick way to get angry and rage quit. Stop worrying about stats, ignore your KDR or you're going to be ...
- by lee corwood - at 2014.02.05 22:12:00
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874. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
Because rust + duct tape is lighter than actual decent armor
- by lee corwood - at 2014.02.05 22:03:00
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875. Get rich or die trying - in General Discussions [original thread]
I put price in my suit names. I've been playing long enough to know on average how much I'm likely to die and thus, the average I should expect to make per game. By having price in the name of my dropsuit "Logi Healer 32k", I know I can only lose ...
- by lee corwood - at 2014.02.05 22:00:00
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876. What is an assault NOT good at? - in General Discussions [original thread]
ReGnYuM wrote: Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514. I'm not certain its that the community has no understanding in that they are ignorant. I have a fe...
- by lee corwood - at 2014.02.05 21:54:00
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877. What is an assault NOT good at? - in General Discussions [original thread]
Delta 749 wrote: lee corwood wrote: So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill an...
- by lee corwood - at 2014.02.05 21:51:00
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878. What is an assault NOT good at? - in General Discussions [original thread]
So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill and/or restrict the abilities of other class...
- by lee corwood - at 2014.02.05 21:28:00
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879. What is an assault NOT good at? - in General Discussions [original thread]
Everything Dies wrote: Killing? Heh, while true about some assaults...not so much for the class.
- by lee corwood - at 2014.02.05 21:23:00
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880. What is an assault NOT good at? - in General Discussions [original thread]
The answer to that should dictate what the other roles were defined for, so what is an assault not good at?
- by lee corwood - at 2014.02.05 21:17:00
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