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81. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
LegacyofTable wrote: What will this mean for the position of the turrets? I'm sure we all know how useless most of the redline ones are on some maps (except missile turrets that harass ADS) and how poorly positioned other are on the field. Not...
- by lee corwood - at 2014.07.28 15:19:00
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82. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Chuck Nurris DCLXVI wrote: Just my thoughts on the ADS price drop. Bad idea. Very bad idea, they are already swarming pub matches, yesterday a few matches had at least 6 in the air, some ADS, others regular DS' The difference was that the ADS...
- by lee corwood - at 2014.07.16 06:29:00
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83. Hotfix Charlie - Update - in Feedback/Requests [original thread]
David Spd wrote: I'm confused as to why this patch is primarily aimed at changing Assault suits, yet nobody seems to be talking about anything other than Logistics. Could we please get back to discussing Assault suits so that the suit with ve...
- by lee corwood - at 2014.07.10 17:33:00
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84. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
John Demonsbane wrote: OP FOTM wrote: Disagree. Gallente needs to have less high slots. Caldari needs to have less low slots. Minmatar needs more balanced slots. Amarr could probably have 4 high slots instead of 3 though. Sorry but I rea...
- by lee corwood - at 2014.07.10 17:13:00
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85. Hotfix Charlie - Update - in Feedback/Requests [original thread]
The True Inferno wrote: For suit skills I believe that they should be set around a type or area of item, such as equipment, sheild or armor modules, biotic modules, light weapons etc. Either that or they should be passive, effecting the suits o...
- by lee corwood - at 2014.07.10 14:42:00
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86. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus . Same total of high and low slots as well per tier. Can I ge...
- by lee corwood - at 2014.07.10 14:32:00
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87. Please. Stop. - in Feedback/Requests [original thread]
Changing. My. Channel. To. Team. When. I'm. Typing. Thank you.
- by lee corwood - at 2014.07.08 23:48:00
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88. New Match Type Idea - in Feedback/Requests [original thread]
There are so much more match types that could have sparked insane amount of buzz in this game. This is one of them. I would have loved to have seen something outside of floating MCCs... I would have also liked a match where corps could qsync team...
- by lee corwood - at 2014.07.02 18:01:00
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89. Training - in Feedback/Requests [original thread]
bump for funsies
- by lee corwood - at 2014.07.01 18:01:00
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90. Increase Fitting Limit - in Feedback/Requests [original thread]
yep, this thread is coming after hundreds of other threads just like it. its freaking annoying its not already here. GIMMEE!!!
- by lee corwood - at 2014.05.01 20:35:00
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91. [Feedback] Quit selecting Team chat when squad is active. - in Feedback/Requests [original thread]
+1. its really annoying.
- by lee corwood - at 2014.04.30 20:41:00
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92. Smoke bomb - in Feedback/Requests [original thread]
BLOOD Ruler wrote: You can run through smoke its not a wall.Also cloaks the crosshair do not like it being red *sigh* I didn't say the smoke was a wall. I said it would be funny if while running through the smoke they ran into a wall and t...
- by lee corwood - at 2014.04.30 20:40:00
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93. Separate statistics between HAVs and Dropships - in Feedback/Requests [original thread]
I never said I wanted a separate skill tree for anything. I want the values of how modules affect the different vehicle types to BEHAVE differently. IE: I want EQ that is skilled into to not produce the same base bonuses to BOTH vehicle classes eq...
- by lee corwood - at 2014.04.30 20:04:00
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94. uplink camping counter - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Dauth Jenkins wrote: I prefer the idea to change the color of the uplink, or have it flash some kind of warning on the screen if their are enemies near it. That way, you come out expecting a fight, or you can choose a ...
- by lee corwood - at 2014.04.30 17:59:00
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95. A more casual game mode - in Feedback/Requests [original thread]
Dauth Jenkins wrote: What is with everyone asking for 4 man squads? They don't have enough friends? I jk. But seriously, we have 6 man squads. Let's field them all guys.
- by lee corwood - at 2014.04.30 17:27:00
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96. Swarm Missile intelligence - in Feedback/Requests [original thread]
Smart missiles used to be in the game, but having that + conjunction with the pre 1.7 lock on ranges was just ridiculous. I don't mind if a tank weaves around the corner of a building to avoid me. That's smart play. I'm glad they reduced some spee...
- by lee corwood - at 2014.04.30 17:22:00
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97. dropship explosions?? - in Feedback/Requests [original thread]
Glitch116 wrote: the reason for the delay is so that dropships dont become giant loot pinatas dropships are meant to be transports with room for 7 mercs thats a lot of points if ships blown up instantly then everyone would be tripping over...
- by lee corwood - at 2014.04.30 17:16:00
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98. Separate statistics between HAVs and Dropships - in Feedback/Requests [original thread]
The-Errorist wrote: lee corwood wrote: HAVs and Dropships are completely separate entities under the vehicle classification and by tying together the static bonuses, modules, and damages you are forever creating an unbalanced situation where...
- by lee corwood - at 2014.04.30 17:08:00
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99. Pre-squading in Public - in Feedback/Requests [original thread]
Repe Susi wrote: anaboop wrote: Repe Susi wrote: You have usually 1 minute in the warbarge in FW before the match starts so you CAN squad up there pretty nicely. Read again..... So I misunderstood? So you are saying squads should ...
- by lee corwood - at 2014.04.30 17:02:00
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100. Smoke bomb - in Feedback/Requests [original thread]
I would actually prefer for crosshairs to still be red. The amount of dispersion that comes off when hitting a cloaked scout is already hard enough to track to make it a challenge but doable to escape from. I feel the smoke should work the same wa...
- by lee corwood - at 2014.04.30 16:58:00
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