Pages: 1 2 3 4 5 6 7 8 9 10 |
241. [Request] Add ability to kick vehicle occupants - in Feedback/Requests [original thread]
I heard a lot of peeps on the forums complain about it, but finally had the pleasure of riding with the granddaddy of all asshats. This blue kept following my squad around and eventually beat the timer set on the jeep. He wasted every bit of our a...
- by lee corwood - at 2013.12.16 05:03:00
|
242. its time to make swarms equipment - in Feedback/Requests [original thread]
As a proto swarmer, I felt they were a bit over powered pre 1.7. Now, I completely agree that they should be equipment. With the introduction of even farther reaching rifles against a completely vulnerable AVer who's rockets can be outrun by the t...
- by lee corwood - at 2013.12.14 20:30:00
|
243. [Feedback] To ccp, a non flaming review of the effect of 1.7 changes - in Feedback/Requests [original thread]
Just wanted to add my own two cents on a few key things, somewhat unrelated, that have completely removed a component of the game that used to exist pre-scanner. This game no longer has a CQC element. It really started with scanners and I pers...
- by lee corwood - at 2013.12.13 06:36:00
|
244. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Ramses the Great wrote: 501st Headstrong wrote: So why is it I'm constantly running with Logi and Heavy combos that walk through anything? I'm sorry if my ignorance came off dismissive, but I thought everyone did this and only when Heavies r...
- by lee corwood - at 2013.12.12 21:17:00
|
245. [Request] Sell back salvage to market - in Feedback/Requests [original thread]
This is a request that I'd like to see in the future. I often come out of games with salvage goods in an area I don't even specialize in. I'd like an ability to sell that item in the market place for isk or at the very least, be able to 'gift' the...
- by lee corwood - at 2013.12.12 21:09:00
|
246. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
bump +1
- by lee corwood - at 2013.12.11 22:16:00
|
247. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: lee corwood wrote: Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer ...
- by lee corwood - at 2013.12.11 22:09:00
|
248. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer our consciousness and connect with players in an i...
- by lee corwood - at 2013.12.11 22:02:00
|
249. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Harpyja wrote: Nope, the range nerf was needed. Otherwise you had a skill-less weapon that can lock down objectives from the redline. In some maps, it could lock down all objectives from the redline. Since when we...
- by lee corwood - at 2013.12.11 21:56:00
|
250. did we get mililta varients of everything yet. - in Feedback/Requests [original thread]
This is something sorely needed. It's hard to jusitfy spending hard earned SP into items to see if they will become your new loves. It's even harder for newer bbs when everyone is at near proto level and they need to skill into lvl 3 to even becom...
- by lee corwood - at 2013.12.11 06:36:00
|
251. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
I also have a lot of SP sunk into Swarmers but I disagree with some of the QQing. After a round with these guys, I can say that in one match, 6 tanks were destroyed on both sides in a domination (not a very long game). That being said, the only th...
- by lee corwood - at 2013.12.11 04:03:00
|
252. Reviving - in Feedback/Requests [original thread]
AWESOME AUTISTIC wrote: AWESOME AUTISTIC wrote: Please add ACCEPT REVIVE or DECLINE REVIVE to save our suits and voices from constantly screaming STOP REVIVING ME!!!!! Also if you decline the revive, fellow blueberries will not receive the...
- by lee corwood - at 2013.12.11 00:39:00
|
253. ligistic dropsuits be all end all...... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If not damage mods, then what should we put their? Shield extenders? Perhaps on CalLogi, but on a GalLogi? Give more options than damage or shields in the high slots, and I can agree with your proposition. Agreed. I ...
- by lee corwood - at 2013.12.10 22:58:00
|
254. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
I have a proto swarmer with damage mods and I can't solo a tank and I won't say that's a bad thing. Having my range cut down more than half...that was a little painful. It's especially painful on a suit that only has a sidearm to help with encount...
- by lee corwood - at 2013.12.10 22:39:00
|
255. Small tweak request for riders in a DS - in Feedback/Requests [original thread]
I always forget about this until I jump in one and am not a gunner, but I would like (eventually) some ability to look around when riding in a DS. As it is today (and I haven't had the chance to log in and get my hands on 1.7 yet so forgive me if ...
- by lee corwood - at 2013.12.10 21:56:00
|
256. [feedback] battle finder uprising 1.4 - in Feedback/Requests [original thread]
Since 1.4 and the patch, I get stuck on the Battle Finder screen. I click to join and it gives me all the chat options as if I were put in battle but I'm stuck on the screen unable to join a battle or remove myself from the Battle Finder screen. C...
- by lee corwood - at 2013.09.14 18:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |