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4721. Slow loading times for things. - in General Discussions [original thread]
still does
- by ladwar - at 2013.03.03 05:39:00
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4722. Is it me or are Gek 30 Assualt rifles unfair against a heavy? :/ - in General Discussions [original thread]
2-Ton Twenty-One wrote: adv and proto heavys do need a buff. heavys are way to weak late game. no
- by ladwar - at 2013.03.03 05:28:00
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4723. Am I the only one who uses Missle Turrets? - in General Discussions [original thread]
i don't see them being effective on anything but installations which are big non-moving targets, slash range need to but increased for them to be anywhere as good as blaster or rail for moving targets.
- by ladwar - at 2013.03.03 05:24:00
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4724. [Request] Tractor Beams - in Feedback/Requests [original thread]
i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m
- by ladwar - at 2013.03.03 04:40:00
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4725. [Feedback] RDV crashing? - in Feedback/Requests [original thread]
James Thraxton wrote: RDV's will be a purchasable, flyable craft. . .their ai will be largely replaced by human pilots (at a hefty 4.4m w/o modules) dont fret for now i don't really care the cost having a human RDV pilot is worth it and i wo...
- by ladwar - at 2013.03.03 04:32:00
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4726. Lav crash bug - in Technical Support/Bugs [original thread]
Sinboto Simmons wrote: so I've upgraded my lav paid for my saga and the mods that go with it so i've got around 1700 health on the whole shebang plus around maybe 20%+ damage resistance. so I was crushing some noobs in my lav the other day whe...
- by ladwar - at 2013.03.03 03:50:00
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4727. Weird driving physics and controls for LAV - in Feedback/Requests [original thread]
can i use a weight mod without slowing down my lav much, the saga is like driving a dodge viper on solid ice with bald tires and if i get hit by anything bigger then a mass driver i barrel roll like dropships do if u ram anoughter one into it at f...
- by ladwar - at 2013.03.03 03:47:00
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4728. {Feedback} lav as a light attack vehicle - in Feedback/Requests [original thread]
Sinboto Simmons wrote: ladwar wrote: im waiting for more LAV need nerfing threads.. the one for smash damage was funny but CCP really did nerf them so im sad i get assist +25 and not +50 as much for head on full speed hits. i like my 2kehp L...
- by ladwar - at 2013.03.03 03:34:00
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4729. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Well the post you guys linked to has not got made up information as Blam did post that information in IRC. So as long as ccp doesn't change how it functions, then it's worth it for the drivers to get the extra damage for th...
- by ladwar - at 2013.03.03 03:21:00
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4730. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
no
- by ladwar - at 2013.03.02 05:45:00
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4731. Answer from CCP how turret damage is calculated - in General Discussions [original thread]
the turret has the skill of the user applied ie the gunner only this works with hp as well
- by ladwar - at 2013.03.02 01:25:00
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4732. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
i think it should be the same as hacking +100 and why it hasn't out of my mind why ccp hasn't. when i play non-sniper i use the remote explosives alot and sometimes i don't beat the hacker to switch to it to turn it on due to shooting other people...
- by ladwar - at 2013.03.01 11:33:00
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4733. Derpships - in Feedback/Requests [original thread]
Chances Ghost wrote: Its not just dropships, all the vehicle physics need to be tweaked a little (dropships less like WP Pinatas and LAVs less like a moon rover) lol... my LAV does moon rover sometimes.. i use the guristas saga which i belie...
- by ladwar - at 2013.03.01 11:20:00
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4734. {Feedback} lav as a light attack vehicle - in Feedback/Requests [original thread]
im waiting for more LAV need nerfing threads.. the one for smash damage was funny but CCP really did nerf them so im sad i get assist +25 and not +50 as much for head on full speed hits. i like my 2kehp LAV, keep heavies pinned to walls and higher...
- by ladwar - at 2013.03.01 10:57:00
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4735. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Celvice Kleine wrote: The more general problem is putting rookies in with vets, doesn't matter if it's a tank or a squad of proto suits. By the time people get 10mil SP, a new player won't have a chance. this
- by ladwar - at 2013.03.01 10:46:00
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4736. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
i don't think other suits should be able to use a cloaking besides scouts. really wouldn't want to have have 600ehp logi uncloak infront of me with a proto AR, thats would be challenge if i already knew he was there first neverless cloaked behind ...
- by ladwar - at 2013.03.01 10:37:00
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4737. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
well from all that i have read i agree that scouts SHOULD have cloaking only and it but built into every suit. now scouts do NEED some tweeting as it has very little going for it right now for usefulness over other suits. slight speed over assault...
- by ladwar - at 2013.03.01 10:20:00
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4738. Swarm launcher didn'tdamage Large Railgun installation - in Technical Support/Bugs [original thread]
ToesUP Tired wrote: Like Sentient Archon said. The swarm does lock to the bottom of installations. You may even get the nice little orange hit detection. I also noticed, using a forge gun, that on installation wouldn't take damage. Figured it w...
- by ladwar - at 2013.02.28 23:05:00
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4739. [bug] very long first loading list of contacts - in Technical Support/Bugs [original thread]
mine toke 5 minutes when i only had 3 people on my contact list.. now that i have about 30ish it still takes about 5minutes so... yea i have no clue what the delay is so long for
- by ladwar - at 2013.02.28 12:59:00
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4740. team killed someone with a gernade - in Technical Support/Bugs [original thread]
yes u can kill yourself and damage friendlies with your suicide nade. basiclly the game renders you as dead on impact from said nade making the splash damage neutral and damaging and possoblely killing anyone around you, which is useful on AFK far...
- by ladwar - at 2013.02.28 11:26:00
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